Yo HasLEGO 193 Posted July 16, 2021 The sound of my charging station kept playing after unsummoning the ship it was on. At the moment of unsummoning another player was joining (sharegame) so this might have caused some lag with the bug as a result. output_log.txt output_log_clean.txt 1 Share this post Link to post Share on other sites
0 spiritchaser28 920 Posted July 17, 2021 (edited) I have an audio bug now as well but only when the game lags a bit. When it lags i get the machine gun type sound (not really a machine gun, but if something like cricketss are playing it's like machine gun cricket sounds, if it's propeller pack it's a machine gun propeller sound) ....It's like the audio stutters to the sound being played if that makes sense. I thought I had solved the issue because after the last windows update it changed one of my sound settings, but alas it did not solve it. This is another reason I think the sound files should be included in the installation to be locally stored on people's personal computers. It would greatly reduce any audio lag issues in my opinion. For now I got the sound turned down and am just gonna play my mp3s instead of listening to it. Edited July 17, 2021 by spiritchaser28 Share this post Link to post Share on other sites
0 Yo HasLEGO 193 Posted July 18, 2021 Now that you mention it, yeah. I have some stuttering too when i arrive in a new map. My phoenix tends to caw when he spawns, so often when i change maps i hear a hundred caws. C...C...C...C...CA...CA...CA...CAW...AW...AW...AW...W...W...W... 1 Share this post Link to post Share on other sites
0 spiritchaser28 920 Posted July 18, 2021 Yeah the stuttering sound makes me think the game is going to crash. 1 Share this post Link to post Share on other sites
0 Chocho-bis 0 Posted August 8 Issue was fixed in 1.8, also whole sound for charging station was changed in 1.10. Share this post Link to post Share on other sites
The sound of my charging station kept playing after unsummoning the ship it was on.
At the moment of unsummoning another player was joining (sharegame) so this might have caused some lag with the bug as a result.
output_log.txt
output_log_clean.txt
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