Jump to content
Oliver Hope

Getting mouse position.

Recommended Posts

Hi, its been a very long time... ?

Recently hopped back into ylands and made this little spaceship.

I'd like to be able to add a weapon that can be aimed with the mouse, is it possible to:

1) Force the cursor to be displayed
2) Get the position of the cursor on the screen (or scene?)

Thanks

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

@Nikki Severin do you know if they are working on this? It is a common request, but I don't think it is currently possible to get the position of the cursor.

 

For the cursor to be displayed, I think it is X or Z. It was just added in Update 1.7.

Share this post


Link to post
Share on other sites
17 hours ago, ocnoglittle said:

For the cursor to be displayed, I think it is X or Z. It was just added in Update 1.7.

Hmm X is for dropping items and z doesn't seem to do anything, also this wouldn't allow you to force the cursor to be displayed with scripting

Share this post


Link to post
Share on other sites

I found it in the changelogs: [YLD-30670] Added: You can now show mouse cursor with 'Y' in all games on PC

Sorry I got it wrong earlier.

9 hours ago, Oliver Hope said:

this wouldn't allow you to force the cursor to be displayed with scripting

True.

Share this post


Link to post
Share on other sites

Maybe you could do something with the custom UI. ?

Like make the whole screen full of buttons so that any click causes what you want ?

Share this post


Link to post
Share on other sites
On 8/8/2021 at 11:33 PM, ocnoglittle said:

Maybe you could do something with the custom UI. ?

Like make the whole screen full of buttons so that any click causes what you want ?

hmm I dont think it would be very accurate, ill rather wait until the feature gets implemented properly

Share this post


Link to post
Share on other sites

it is now possible to do this using controler.you can choose whether you want to create the cursor from an entity or use a UI. You don't have to worry about accuracy, because if you use an entity, the accuracy will be determined to three tenths of a place, and if you use ui, then the accuracy will be defined by the pixels of the window.if you need help with this, contact me on discord.

  • Thanks 1

Share this post


Link to post
Share on other sites
22 hours ago, Mello1223 said:

it is now possible to do this using controler.you can choose whether you want to create the cursor from an entity or use a UI. You don't have to worry about accuracy, because if you use an entity, the accuracy will be determined to three tenths of a place, and if you use ui, then the accuracy will be defined by the pixels of the window.if you need help with this, contact me on discord.

Ahh I see now that I missed the option to get secondary input. Would still be nice to have these options when you aren't using a controller

Share this post


Link to post
Share on other sites
8 hours ago, Oliver Hope said:

Ahh I see now that I missed the option to get secondary input. Would still be nice to have these options when you aren't using a controller

in the ui options they recently added the function to move and rotate the image, maybe it will help you.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×