Igor Q. 519 Posted December 17, 2021 This is a quick tutorial to get gorgeous moonlight within your custom game. Step 1 - Calibrate time. Set your editor and in-game time to start at night. 2AM is a great time as it is perpendicular to the X axis. Step 2 - Creating night-shimmer. Create a particle effect You'll want to play around with the colors to get the right "mix". In my example I'm using Sub-Particles #0 #004CFF00 #0048FF00 Sub-Particles #1 #27082C00 #1C093C00 Sub-Particles #2 (Disabled) Alpha: 0.4 Simulation Speed: 0.2 If you have multiple moonlight shimmers extending along a path, I would recommend having the scaling size slowly increase since light naturally "diverges". Tip: Create multiple particle effects side by side and select them using (Ctrl + Left Click) to "create a group". This will allow you to adjust and move all of them at the same time easily. Lastly: If you plan on putting your lightsource from a hole such as a window, create a weak lightsource Step 3 - Create Point Sources if you are using a hole (optional) Step 4 - Create Spot Light Sources where your light will travel Lastly create your spotlight where light will actually illuminate the area. My personally preference is to is the same intensity light, and use spot angle 10, 20, 40, etc for each light I use. Note: "Range" doesn't do anything except how far it can hit. For Color I use: #006CFFFF For those too lazy to make it yourself, I have uploaded a composition for you to use for yourself. https://create.ylands.com/asset_detail/14642 4 1 Share this post Link to post Share on other sites
spiritchaser28 920 Posted December 17, 2021 Very cool! Share this post Link to post Share on other sites
Oliver Hope 261 Posted December 18, 2021 Nice! lighting is hard to get right in a game but it adds so much, I'm going to try remember this. 1 Share this post Link to post Share on other sites
F.hao 16 Posted December 19, 2021 Very enlightening! 1 Share this post Link to post Share on other sites
tovon 1 Posted December 19, 2021 (edited) Great tutorial I'll do it right now. Edited November 8, 2022 by tovon Share this post Link to post Share on other sites