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Hunter-Over-Fire

Welding Lag

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I often find myself welding together constructs with thousands of pixel cubes but tend to run in to a loading issue. Whenever I'm welding large construct together, the game will inform me of the amount of progress it's made in welding, however, it always gets stuck at 80% and usually never passes. I get it, the game probably can't handle welding together excessive amounts of pixel cubes, but any optimization in the slightest would be appreciated.

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Yeah the pixel cubes are fantastic for small builds, but they are all different entities with colliders. I generally try to keep the pixel cube builds to a minimum count. The largest I have built with them is a small guitar. I wouldn't use thousands of them because of the lag it can induce. I stick to using them as things like buttons on a stereo or other such builds. @Mello1223 has made some impressive things with pixel cubes, but he will attest it took hours to load.

Edited by spiritchaser28
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