Wagvli 3 Posted September 15, 2023 Id like to think cases/racks would make displaying weapons/tools more natural, instead of sticking it to a wall or propped on a shelf. 1 1 Share this post Link to post Share on other sites
0 handofthesly 214 Posted September 18, 2023 If we were able to have some basic scripting from editor allowed into adventure mode, I'd love to see blueprints of displays that act like the ones in the Fortress Library mystery yland where they show a silhouette of the weapon and you can interact with it simply by right-clicking to place that item into the display and then take it back out again if needed. 1 1 Share this post Link to post Share on other sites
0 Deadeye_Rob 908 Posted September 21, 2023 On 9/18/2023 at 10:44 PM, handofthesly said: If we were able to have some basic scripting from editor allowed into adventure mode, I'd love to see blueprints of displays that act like the ones in the Fortress Library mystery yland where they show a silhouette of the weapon and you can interact with it simply by right-clicking to place that item into the display and then take it back out again if needed. I'd be in support of this. I can vouch for how easy it is to design and code something like that. 1 1 Share this post Link to post Share on other sites
Id like to think cases/racks would make displaying weapons/tools more natural, instead of sticking it to a wall or propped on a shelf.
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