Jump to content
rihapat

Dev Diary #298 Big Technology Change Incoming

Recommended Posts

Ahoy Ylanders!

We are bringing you important updates from our design team this week!

For a while, the issue about discovering new recipes was weighing on us heavily, as the current situation was not optimal. But finally, after many iterations and changes, we bring your the final result!

We are introducing the TECH TREE!

Steam_1920x1080_02.jpg

What does it mean? Recipes should no longer be learned by picking up ingredients, but will have to be discovered in the tech tree. This will give you much greater control over your recipe pool and progression in the game. At the same time, many recipes that were previously hard to find or were undiscoverable altogether, will now be found in the tech tree.

How will it work? The main progression through the tree will include combat gear, vehicles and technologies. To unlock those recipes, you will need to provide resources found in the appropriate region. The side progression will be about optional recipes which include decorations like carpets or vases. And for these recipes, you will need not only resources, but also a small amount of Exploration Points. Each bunch of recipes is a so-called node, and all these nodes have dependencies between one another. So for example, to unlock the Junk Ship, you need to have already researched the node for the Primitive Ship etc. The tech tree is divided into 8 categories:

  • Survival
  • Vehicles
  • Combat
  • Manufacturing
  • Decorations
  • Apparel
  • Furniture
  • Building

What's handy is that when you encounter an ingredient that your character does not know a recipe for yet, clicking on it will link you to its location in tech tree. And when you're in the tech tree, to avoid unnecessary clicks, you can go directly to crafting when you click on a recipe in the node.

Another important point to mention is backwards compatibility. If you know all the contents of a node, that node will unlock automatically. And if you only know some but not all the contents, the node will be cheaper than a fully undiscovered one! 

 

To make sure that it all made sense, we also looked into and adjusted the way you receive Exploration Points and recipes from Random Encounters, which, we hope, should be more immersive and make more sense in regard to the specific region and its theme.

 

What do you think about the first look at our tech tree? We're sure that you have many questions so please drop them in the comments!

That's it for this week! Stay Classy!

  • Like 6
  • Upvote 1

Share this post


Link to post
Share on other sites

So very similar to how it used to be back in the beginning where the items would show you what you needed to craft to unlock other things, gotta ya.

 

Share this post


Link to post
Share on other sites

I'm really excited about this change. Is it part of the 2.2 update?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×