MysteryX2 0 Posted December 17, 2017 This is really good. But why not also have like the most other games have? An option to choose Friendly fire etc on a server? Like ARK: Survival Envolved has alot of options to choose between. Great job! Keep it up! Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted December 17, 2017 If (or when) I place for example a beam or log, partially inside the 30x30x30 area, will it then be completely protected, not protected at all or only the bit inside protected? Share this post Link to post Share on other sites
campcraftyinc 0 Posted December 17, 2017 Maybe a claim marker that will allow a player to toggle harden state on or off in a set area ?x?x? this will help with sp co-op and mp adding more of a PvE over PvP it could also set NPCs to zero in claim area on log out and reset to base spawn rate on login it could also have a simple countdown time before it(the claim marker) has to be replaced/reset also original spawn Ysland PvP and no claim markers Share this post Link to post Share on other sites
Taifen81 0 Posted December 17, 2017 I like it but will it support 2 or more players on the same team to build in it or just 1 Share this post Link to post Share on other sites
operationgamerHD 0 Posted December 17, 2017 Hola me gustaria que en un futuro faciliten la manera de descubrir crafteos "gracias" Share this post Link to post Share on other sites
StrongBullGamer 0 Posted December 17, 2017 Would you possibly go with BlueFangSolutions as a server provider? This one you are with is always laggy. Plus Only 8 players may join a server at a time. Blue Fang is also one of the lower priced for more slots. Share this post Link to post Share on other sites
handofthesly 214 Posted December 18, 2017 Is there no way of giving players one for free to redeem in the coyn shop? That way they can get to choose at least one existing world, solo or multiplayer, to have a Protective Barrier in? Share this post Link to post Share on other sites
Aleš Ulm 1725 Posted December 18, 2017 Good Monday morning everyone! Let me just quickly go over some of the questions you asked / topics you mentioned: * giving the generator to characters present in already started Exploration games: it's not going to happen in this upcoming update (0.6.2), but we'll try putting it into a later one. I would like to say though, just as someone else already mentioned, with this being an Early Access game, you should bear in mind that as much as we try to make sure your existing games stay valid (testing this actually takes a rather substantial amount of time and effort) until the game leaves EA from time to time there will be features that we won't be able to "push" into your existing games and to get to those you will have to start over. * modding - modding is planned, but before we let people add their own content many issues have to be fixed. Because of that the modding is planned for late 2018, after we come out of EA * option to toggle Friendly fire and other options - we already have plans to give you more freedom to customize your games. We'll talk about this sometime in January. * If (or when) I place for example a beam or log, partially inside the 30x30x30 area, will it then be completely protected - good question. Right now what matters is whether the object's pivot is in the area - if so, the whole object is protected. This is just a quick solution that we believe is not a good one. Objects like logs can have just their tips inside the area and be protected but at this same time it is possible for the 90% of the log to be inside with the pivot located in the part that is outside and the object would be unprotected. In one of the future updates, we plan to change it so that only objects that are inside the are with their whole volume will be protected - that should result in fewer inconsistencies and less confusion. Share this post Link to post Share on other sites
deadcrowclan 0 Posted December 19, 2017 so is it friday we can expect the update? i fell like no point in building until the update. Share this post Link to post Share on other sites
0ldguy 7 Posted December 19, 2017 Thats true but you can also check editor and start building and saving composition for future (it might remove the exploration mode purpose which is survival and gathering resources to build and survive but you have a save composition”blueprints pls”) Share this post Link to post Share on other sites
Aleš Ulm 1725 Posted December 19, 2017 No - unless something unexpected happens the update should definitely be out sooner than Friday. Since we're still making sure everything works as expected, I can't give you the exact date, sorry. Share this post Link to post Share on other sites
0ldguy 7 Posted December 19, 2017 All good as long you guys work with it ylands for relaxing (every important) dota2 give me cancer pubg to...nothing really COD WWII to feel badass(campaign) oxygen no included is like my job and more Share this post Link to post Share on other sites
Silwercastle 85 Posted December 19, 2017 41 minutes ago, Aleš Ulm said: No - unless something unexpected happens the update should definitely be out sooner than Friday. Since we're still making sure everything works as expected, I can't give you the exact date, sorry. Sorry to ask again, how do you define a meter/block. While waiting for the update i would really love to be able to see how big the 30x30 would be and design around that while i am playing my current map. Share this post Link to post Share on other sites
Aleš Ulm 1725 Posted December 19, 2017 Good question. Whenever we talk about metres (I guess that with many players located at US we should also mention it in feet and inches ) you can get the idea about general sizes of objects either when you look at your character which is (regardless of their gender) around 1.75m tall (~ 5 feet 8 inches) or you can take a look at blocks that are placed inside a grid. The smallest block (that takes up one grid slot) is a cube with edges 37.5cm long (~ 14.76 inches). In case you wonder why it is such a weird number - it's related to terrain voxel size which is 75cm (29.5 inches). Share this post Link to post Share on other sites
Silwercastle 85 Posted December 19, 2017 (edited) 23 minutes ago, Aleš Ulm said: Good question. Whenever we talk about metres (I guess that with many players located at US we should also mention it in feet and inches ) you can get the idea about general sizes of objects either when you look at your character which is (regardless of their gender) around 1.75m tall (~ 5 feet 8 inches) or you can take a look at blocks that are placed inside a grid. The smallest block (that takes up one grid slot) is a cube with edges 37.5cm long (~ 14.76 inches). In case you wonder why it is such a weird number - it's related to terrain voxel size which is 75cm (29.5 inches). Think i asked the question wrong The 30x30 if it was measured out what block could i use to give me the size ? Example 30 bamboo blocks next to each other or 30 big stone blocks and so on.... edit: having another look at your explanation, would it be 30x .75 thus 12.86 doors ? Edited December 19, 2017 by Silwercastle Share this post Link to post Share on other sites
Aleš Ulm 1725 Posted December 19, 2017 I see The easiest way to get roughly 30m distance would be by putting 20-21 logs next to each other (those logs that you get by cutting down a tree) 2 Share this post Link to post Share on other sites
Ethan Gordon Wilson 27 Posted December 21, 2017 On 12/19/2017 at 5:23 AM, Aleš Ulm said: I see The easiest way to get roughly 30m distance would be by putting 20-21 logs next to each other (those logs that you get by cutting down a tree) Sounds like it would be helpful to make an in-game measuring tool (Ruler or Tape Measure) to see the actual block measurements and be able to measure A-to-B distances in terms of blocks? 1 Share this post Link to post Share on other sites
Designated Drinker 16 Posted December 24, 2017 so i already started my edited map which i have sank 100's of hours into, can i still get this barrier? Share this post Link to post Share on other sites
bdub174 2 Posted January 3, 2018 Can you add the option that if everyone in the multiplayer server is sleeping at the same time, then it skips the night? I play 2 player and waiting out the night becomes very tiresome. Thanks Share this post Link to post Share on other sites