I think there needs more attention to this bug that seems to commonly arise. When my friends and i are trying to join each others game being hosted it sometimes throws an host unreachable error message then boots the connector from the server regardless of load percentage. We've tested out creating two servers(worlds) from my end. Everyone connects fine the first go through and can reconnect with no problems for a time being. Variables that i've noticed that were at play during reconnection issue. Eventually i tried logging out and waiting for my world to save for a good 5 minutes then was forced to force close the game due to some sort of freezing while saving. I reloaded immediately after to check for any data loss and it appeared to be fine. Later in the day my friend attempted to join and was met with this error. On world two i left the server open to the public and during a player join my friends experience an alteration in game hud while the game froze during the entering. After the game unfroze my friend decided to relog to fix the gui issue and was met with host reachable. And alas we come to our final world. My friend hosted a server and during an attempt to reset the server, to display the unlocked yet still undisplayed schematics in crafting inventory, i was met with the host unreachable error.
Conclusion, it seems that improper / untimely crashes and errors during resets cause sometime of error preventing further connections from client side of hosted servers.
I think there needs more attention to this bug that seems to commonly arise. When my friends and i are trying to join each others game being hosted it sometimes throws an host unreachable error message then boots the connector from the server regardless of load percentage. We've tested out creating two servers(worlds) from my end. Everyone connects fine the first go through and can reconnect with no problems for a time being. Variables that i've noticed that were at play during reconnection issue. Eventually i tried logging out and waiting for my world to save for a good 5 minutes then was forced to force close the game due to some sort of freezing while saving. I reloaded immediately after to check for any data loss and it appeared to be fine. Later in the day my friend attempted to join and was met with this error. On world two i left the server open to the public and during a player join my friends experience an alteration in game hud while the game froze during the entering. After the game unfroze my friend decided to relog to fix the gui issue and was met with host reachable. And alas we come to our final world. My friend hosted a server and during an attempt to reset the server, to display the unlocked yet still undisplayed schematics in crafting inventory, i was met with the host unreachable error.
Conclusion, it seems that improper / untimely crashes and errors during resets cause sometime of error preventing further connections from client side of hosted servers.
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