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Spyler.X

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Posts posted by Spyler.X


  1. What we really need is for servers to stop rebooting. In the server of * Ylands world of dreams * we have a global logic that is registered if the player has reached a certain advance and in that case, he has a // kit in the next game with everything he needs to go exploring in 2 min.

    although I agree that being able to have a comfortable way of saving the player's inventory would be really useful for many other things.

     

     

    • Upvote 2

  2. Hi.

    With vehicles it doesn't seem possible to move it unless it's with an animation, and making it look like realistic navigation is practically impossible.
    I tried and it does not seem that the npc can control a vehicle, you could use a broken ship or a weld that allows you to add a route.
    For vehicles, the best option has always been to make flying vehicles with the flight as a drone. The diagonals on the X, Z axis do not work well for the characters.
    Perhaps your best option is to make a boat that glides at a height of 1 and when it reaches 0 it floats again
    You should also keep in mind that by animating vehicles, your forces will affect the animation, this can be solved by creating your own vehicles with welds.
    If the route is a straight line, you can test with vehicle speed maybe you can achieve something with that.


  3. 14 minutes ago, Indomitus said:

    Someone should mention that once the Editor has generated the map, you currently can't add new islands and can't extend existing islands past the water line.  You can add resources by painting them onto the existing islands, though.

    Actually it is possible to add islands with a little patience.

    @megatarre
    In the editor you can add underwater terrain although it generates some problems can be solved mostly. You can even create sea caves.
    20191128232034_1.thumb.jpg.9775a70cbb611ae3d043e73cc6f49cc9.jpg

    If you want it to be natural you must be careful with the size since it is easy to get into more than what was expected in the beginning, and making the beach can be more expensive than doing the island itself.

    20191130104829_1.thumb.jpg.2fc135b8f56b146dca1fb9466521d605.jpg

    The edition of land in the water does not allow you a margin of error with what you can only add terrain not to eliminate so you will have to use undo every time something fails. I recommend you try not to do too much with the beach since it can be quite heavy. you can look for creative ways to add new areas without touching the ocean too much

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    • Like 2
    • Thanks 1
    • Upvote 1

  4. 2 hours ago, bojo2736 said:

    imagine a round disk that you could make as big as you wanted and as thick or thin
    you could make elevator buttons
    with scripting, maybe even make them work
    but using matchsticks to make buttons, relies on the thing you are making to be deep enough to hide the stick

    specifically to make buttons you can use several flat objects, I use a lot of gold coins.

    in fact, there is an elevator on the server that works with them?

     

    P.S.: but I would love to have a scalable disk?

    • Like 2

  5. I agree that it is necessary, perhaps not for all objects, but scalable blocks or giant rocks would help a lot in the construction of landscapes or large structures, they could also be used as a way to protect some areas that would save us a lot Logic and many objects.

    It would also be nice to be able to model some 3D objects, I don't know if it will be an option at some point.?

    • Upvote 1

  6. 9 hours ago, RedEagle_P1. said:

    Sadly the logic wont work on servers properly yet. Soon :D 

     

    The logic works perfectly on servers.

    what does not work are the servers?

    On 9/16/2019 at 6:04 PM, Indomitus said:

    The jail I have in mind is really for punishing unwanted player behavior, not a gameplay feature.  And good luck digging out of mine.  It's several hundred meters in the air.

    And why even have a jail when you can just ban them?  Well, it can be connected to logic that can auto-detect certain things, like attacking other players or their tamed horses.  A few hits on another player might earn them a few minutes in that limbo, with time increasing with each infraction.  The hope there is that they will learn.  If not, it can also save their infraction history so an Admin can make a decision next time they're online.  (30 minutes was kind of an extreme example.  By that point, they'd hopefully be gone already.)

    At the moment I have the extra hell for the curious who only come to look, but I thought of something like this, my idea was to put a jail with annoying sounds as punishment 

    and if someone dares to hit Christal's horse, he will be surprised?

     

    The Hell

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    • Haha 1
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