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Content Count
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Everything posted by Shadow72
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I have had this issue before. If you try to multiply a number by anything less than 0.00001 you will break every game logic in your scenario. It could also be caused by multiplying the number by too much.
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In this video I show you how to use the Dictionary Manager that I made(Download below). If you don't know what a dictionary is I suggest you READ THIS before watching the video. Let me know if you have any questions or if you run into any issues. Sorry if some parts are a little difficult to understand. I am not good at making videos. I just thought that a video tutorial would be more helpful then a text tutorial. DictionaryManager.rar
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I just uploaded it to the workshop so all you need to do is subscribe to it. https://workshop.ylands.com/asset/609
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I think the Visual Scripting could use...
Shadow72 replied to Indomitus's question in Suggestions & Feedback
It would be cool if we could get what a player types in chat so we could make custom commands. -
I have recently started running a server that i keep up 24/7 and have noticed a giant performance decrease after around 6-8 hours. When i launch Ylands and get ingame it is using around 2.5gb of memory and after 6-8 hours it is using 4.5gb of memory. After 6-8 hours the game is nearly unplayable due to the lag even at 800x600 resolution with low settings. It takes around 5 minutes to save the game and quit to the main menu and while at the main menu Ylands still uses 4.5gb of memory. Players have also said they get lag spikes around every 5 minutes(autosave maybe?). Specs: i5-4690k GTX 950 8gb Ram internet: 800 down 800 up
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I think a lot of people want to have their server run 24/7 but the server software just cant do it at this point in time. Most servers you are lucky to get a week of play time until it becomes unplayable due to the lag. The servers need to be fixed before 24/7 hosting is viable.
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I have also had this issue before. For a quick fix open the map up in the editor and move the boat. It usually fixes it.
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Will admins on a server be able to bypass other peoples energy barriers?
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Will admins on servers be able to remove and edit other peoples energy barriers? Will players only be allowed 1 energy barrier or can the owner of the server set the amount of energy barriers each player will get? Will players be allowed to place energy barriers on boats and cars?
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Any plans to have more islands in a game
Shadow72 replied to SilentSays's topic in General Discussion
They said they would talk about this in the next Dev diary. -
I've already bought Ylands. How can I activate the steam now?
Shadow72 replied to huanter's topic in General Discussion
Check your email for a code. They sent out steam codes around month ago. -
Are you playing multiplayer or single player? There is a weird bug that lags the server when someone joins.
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UNDER REVIEW [YLD-7904] Canceling multiplayer join
Shadow72 posted a question in Bugs & Technical Issues
If you press the cancel button while connecting to a multiplayer server you will still join the server. -
Commands: /cmdlist /kick /ban /promote /demote /w /freecamera /killme /unstuck
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Are you guys still planning on having modding support?
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They said they would start working on it mid January.
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It looks like some of your files got corrupted. Reinstalling the game should fix it.
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NVM, I forgot the trial isn't on steam :).I would try redownloading the game to see if it fixes it. Something might have gotten corrupted.
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Right now you can't host a dedicated server because they haven't released one for the new update. I also agree that there shouldn't be a player limit for servers.
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You are unable to scroll after you purchase something from the coyns shop.
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Where can I find the dedicated server for 0.6? I have tried looking for the servermonitor but it looks like it has been removed.
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When generating terrain in the editor the "Random Sites" dropdown doesn't work. When previewing a sound in the editor it only plays through your right speaker.
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It would be nice if there was a windowed fullscreen option in the graphics settings.
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Flags will not rotate when using the player role entity offset(You can test this by creating a time trigger and setting the rotation to "Entity Offset" and the entity to "Player Role" and having it repeat every 0.001 seconds).