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Everything posted by Igor Q.
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Hi When I try to update my map it allows me to upload the file, and add comments on bug fixing but won't let me proceed to the next step.
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This is the bug concerning connecting to the workshop site
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Question: Will flying vehicles be added? Will there be a scale value we can get later on? (Make a really giant stick for example) What is Rudy.CZ's favorite dessert?
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Hi I'm having trouble with a code and the problem is very unusual. Case 1 Step 1) I spawn 4 objects in a region and label them as Group 1. Step 2) I spawn 4 objects in another region and label them as Group 2. I then run the trigger (on a lever) Step 3) Count: 4 Case 2 Step 1) I place 4 objects in Group 1 Step 2) I place 4 objects in Group 2 I then run the trigger Step 3) Count: 4 Case 3/4 I place 4 objects in a group, and spawn 4 objects in the other group I then run the trigger Count: 1 Case 5 I check the rotation of objects spawned vs objects placed however it shows them as identical. ???
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Yep! I fixed it. I just reentered the values and it worked.
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DEV ANSWER Picking up lit powder keg allows it to go off in your hands
Igor Q. replied to RedEagle_P1.'s question in Bugs & Technical Issues
Whats wrong with wanting to blow up your own face? -
Who are the best builders in the game right now?
Igor Q. replied to RedEagle_P1.'s topic in General Discussion
Im going to nominate myself as a scripter because Im a rebel and I need all the attention I can get :v -
Also on drink consumable.
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I sometimes get a security error message on both google chrome and microsoft edge about a security issue regardings the website not being safe but for the Ylands Workshop website the button click yields no response of any kind regarding the issue mentioned before.
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RESOLVED [YLD-13692] Giant movement arrows in editor
Igor Q. replied to RedEagle_P1.'s question in Bugs & Technical Issues
Yeah this happens to me too once in a while -
Hello fellow Editors! Im looking to play custom games YOU have made (or mine if you want). There doesn't seem to be a huge editor community yet so I'm looking to get that started! I'm available to play Tues-Sat after 4:30pm EST and free anytime Sunday/Monday. Send a reply if you want me to add you!
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Looking for people to play custom games with!
Igor Q. replied to Igor Q.'s topic in General Discussion
It's not like I had any other choices :V Jk, I love you guys and our little family of Ylanders is awesome -
Hi I'm trying to use the listen event "Fire" and "Catapult fire" but for some reason it won't trigger. What am I suppose to be doing?
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Is it possible to also include "get aim" so we can combo it with triggers? Ex: Action: Character fires gun If Character aim = .... Then....
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Did you test it in the editor though? I feel it might be prone to bugs like that
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If the player requires a key and an item Create a dummy chest (locked) and a real chest (it can be unlocked with key) Then, create a trigger zone around chest. Event - On zone enter For each item: Get inventory of Character If [item] = name (string) Move real chest to fake chest and despawn fake chest.
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Yeah...that doesnt help me I want to be able to trigger even if I dont damage something.
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Oooooo, I didn't know about that! Thanks!!
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Hey guys I just made a team death match game called Pirates vs. Indians The multiplayer game revolves around the pirate team finding the buried hidden treasure on the island while the Indian team tries to defend it for a given time limit. I put a TON of goody triggers in this including random gens, weapon triggers, spawn triggers, chat triggers, etc etc. If anyone would be so kind to give me any feedback, bug reports or to test the game with me, send me a message! Latest Version: https://workshop.ylands.com/asset/768 Edit: For anyone wondering, the last tier item for the shop is still in development; don't use it.
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Gonna host Pirates vs Indians on MP lobby, hope to see *someone* there :V
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You could try opening the map in an editor and placing/spawning new animals inside
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Looks pretty nice! Cant wait to see it ingame with the cannons
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Community(or my) Item/Object suggestions
Igor Q. replied to Mantje100's question in Suggestions & Feedback
I definitly like the idea of a water bowl.. It adds another dimension of difficulty when you have to keep your thirst satiated. -
RESOLVED [YLD-13823] Door hinge collision detection
Igor Q. replied to Mantje100's question in Bugs & Technical Issues
I think when you place the door in-game it attaches itself to whatever object or block is there in game, even if that "block" is just air. -
RESOLVED [YLD-13823] Door hinge collision detection
Igor Q. replied to Mantje100's question in Bugs & Technical Issues
If you build wall first and after door, is there a problem?