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Everything posted by Igor Q.
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RESOLVED [YLD-38165] Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Can you explain more "detecting a series of collisions from vector tiles?" -
RESOLVED [YLD-38165] Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
How can it be solved if it doesn't work? XD -
Holy ____. How did I not see this until now???
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[YLD-36682] Tweaked: Sails are now transparent when the player is behind them. This is huge. [YLD-37302] Fixed: Exploration 2: Mutated alphas are defeated when they are despawned during the day. I thought alphas were suppose to spawn at night and be defeated only at night?
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I drew inspiration from Super Mario 64 and Rayman 2!
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Very cool, I'm impressed with how you condensed such a detailed UI into a small screen like that. Can you include a hyperlink of the composition, and a screenshot of how to find it within the editor? (For new players)
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Game is being played, although players are not that vocal about it. There are constantly updates for the game and the new revamp of exploration mode made it definitely more interesting to play as a stand alone game.
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Hey @ezell.kailey You must place a ship helm to "assemble" the ship. When you assemble the ship it will naturally fall into the water with no problem.
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[YLD-37059] Changing Color #2 of Fishing Rod
Igor Q. replied to Igor Q.'s topic in Editor Bugs & Technical Issues
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Dev Diary #224 Exploration & Creators: The Ultimate Combo
Igor Q. replied to Nikki Severin's topic in Dev Diaries
Interesting to hear. Will this negatively impact exploration mode? Building your home with the editor (basically sandbox mode) seems conflicting with the entire "feel" of exploration mode. On the other hands, pretty excited about these changes...I'm already working on a project... -
[YLD-37059] Changing Color #2 of Fishing Rod
Igor Q. replied to Igor Q.'s topic in Editor Bugs & Technical Issues
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Hello I started playing explorer recently and I really didn't like how essential tools took up alot of space and using a toolbox would make it really difficult to swap between tools. So I implemented a quick-select system for the toolbox, which I suggest we implement to explorer (This is a prototype, but I'm sure it's easy to implement) TOOLBOX FEATURE(2).rar This system could also be expanded for any kind of carry-on container system. (or better yet, simply integrate essential tools within the Q button hud) Let me know what you think. @Nikki Severin
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I believe something last patch might have bugged it? I'm not sure why. Same applies with trying to cut/copy/paste it.
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I'm assuming eating while riding horse = eating while sitting on a chair? If that's the case, would it be possible to make food give bonus health restortation or hunger points if you eat while sitting?
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Make the shark repellent beacon quieter
Igor Q. replied to zarwil's question in Suggestions & Feedback
I have a better idea, why not create an audio slider bar for specific player made entities? In particular many people hate the sound of energy links and want to mute them. I know Minecraft introduced something similiar for redstone contraptions and it was recieved very positively -
Very interesting idea. To be honest that's something that I really dislike about the current crafting now that I think about it. Alot of the crafting provides no visual queue for the player which makes crafting stations feel very "dead". It would be good to create animations for them. While I think it's convenient for players to be able to create 200 threads with 1 spinning wheel in under a minute, I think it really takes away from the crafting experience... especially when a core part of ylands theme is pre-1900 technology. Alot of times I build a station to build a specific material I need and then immediately forget about it for a long time until I need to use it again. I think some crafting stations feel too niche and provide clutter. Maybe we need to revisit recipes in general and try to evenly distribute the importance of each crafting station? @Nikki Severin
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Got a working AI that now properly scales terrain and can even be modified to walk ontop of objects such as floor entities like wood blocks. ROBOT AI TERRAIN.rar
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To add to what Oliver said, the devs have responded that they are very likely to implement support for custom crafting recipes.
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More robot stuff! ROBOT RANGER TEST(1).rar
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The jump scares were quite good, in particular the one when she is crawling and another where she appears infront of you after picking up an item. (I don't remember when) The game took me around 1.5 or 2 hours to beat, but about 1 hour of it was spent trying to find the items (I got stuck often). In particular I trouble finding the rusty knife and the light bulb interaction. I think there should be hints if you aren't able to get to the next objective after 5 min or so. It was very frustrating searching the rooms for items/interactions, especially with how dark it was.
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Amazing game! @IEuphe Almost done beating it (I think) There are a couple of suggestions I have, that I think will improve the gameplay significantly. I'll DM them to you. Edit: I beat the game! Pretty fun overall, though the dark light setting really ruined my eyes after +30min
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[YLD-37059] Changing Color #2 of Fishing Rod
Igor Q. replied to Igor Q.'s topic in Editor Bugs & Technical Issues
To add, there doesn't seem to be a way to visually modify the ship fuel and hull meter. Is it possible to have it be visually usable in the future? -
[YLD-37059] Changing Color #2 of Fishing Rod
Igor Q. replied to Igor Q.'s topic in Editor Bugs & Technical Issues
@Nikki Severin There seems to be quite a few for car and ship parts. -
Just noticed this.... its not a huge deal, but maybe something to take a look at?