Chris Warren
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RESOLVED Catapulted into the air while on ship
Chris Warren replied to Chris Warren's question in Bugs & Technical Issues
Thanks, but unfortunately you can't use it when you're in the water. The fortunate side is when I reloaded the save, the ship had its masts furled so I was able to swim and catch up! Aaaaaand now the same bug killed me. -
RESOLVED Catapulted into the air while on ship
Chris Warren posted a question in Bugs & Technical Issues
While on a ship in single-player survival mode, I've twice been sent flying into the air by the ship's collision boxes. First time I was trying to figure out if there was a way to climb the tall mast, and was catapulted so high that when I landed I instantly died. The second time I was sailing in the middle of the ocean when the same thing happened, only I was attempting to jump onto the prow of the ship. Not wanting to lose my fully stocked ship, or character due to a bug. Is there a no-clip / fly console command? Steps to reproduce (not consistent): Be on an un-anchored ship. Does not have to be moving fast Jump around standing close to collision meshes I'm flying, Jack! This is the latest version by the way. -
Chris Warren started following Catapulted into the air while on ship
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RESOLVED Game hangs when beginning saved game load
Chris Warren replied to Chris Warren's question in Bugs & Technical Issues
Thanks for the quick reply, Berzeger. Attached the save. EXPLORE01.zip- 5 replies
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- DEV ANSWER
- hang
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RESOLVED Game hangs when beginning saved game load
Chris Warren posted a question in Bugs & Technical Issues
Game hangs / freezes when beginning specific saved game load. Does not affect starting a new game. Using latest version. Output log and DxDiag attached To save time, and to make this post searchable, the log ends with these deserialization errors: Deserialization Errors (1) error deserializing object uid=34412 proto=EntityPrototype 'BLACKBERRIES' (3144) disposed entity at ylands.Entity.DeserializeEntity (ylands.Entity _, ylands.persistence.BinaryDeserializer bu, ylands.ObjectReadContext context) [0x00000] in <filename unknown>:0 at ylands.Entity.DeserializeFromBinary (ylands.persistence.BinaryDeserializer bu, ylands.ObjectReadContext context) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) output_log.txt DxDiag.txt The image shows that the game process is still using CPU while frozen, but I've left it for over 10 minutes before now and has not recovered.- 5 replies
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- DEV ANSWER
- hang
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