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Everything posted by bumaks
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There was an opportunity to press the SHIFT key and make a somersault. This greatly accelerates the movement of characters. It is fast. I think that this is not right. Running speed should be faster than somersault on the ground. I think you need to slow down somersaults. Or forbid to do somersaults one by one.
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turn off the first-person mode when I start to go - not convenient
bumaks posted a question in Suggestions & Feedback
Hello dear developers. Sorry for my English. I am a fan from Russia. I want to offer. I really need the opportunity to move with a first-person view. This is especially important indoors when I look in chests stacked on top of each other. I found that the "C" key includes a first-person view. But I'm sorry that it turns off as soon as I start moving. Make it so that I can turn on and turn off the first-person view, on only by starting the "C" key. Make sure that the first-person view does not turn off when I start moving. Yes, I know that there is an opportunity to enter the command /fspcam enable. But it’s not very convenient to enter a command every time! I really like Ylands. This is the game of my dreams. Please complete a very important thing for me. Thank you. And thank you for your work. -
And one more thing about the camera. When I aim with a pistol I have no way to change my shoulder. I think we need a button so that I can press it and then the camera would show me a view from the left shoulder. This applies to firearms. I think this is not the most important change. But anyway.
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turn off the first-person mode when I start to go - not convenient
bumaks replied to bumaks's question in Suggestions & Feedback
I don’t know why, but when I enter the world created about one year ago, the "C" key does not work. But if I go into any new world, then the "C" key turns on the first-person view mode! Why is that? -
Awakening at the threat of life and a fed or wall clock
bumaks posted a question in Suggestions & Feedback
There is such a problem. If you go to bed hungry, you can just die in a dream of hunger or cold! I think it would be right if I could either interrupt the dream in order to feed or dress the character, or I could add a button so that I could manually interrupt the dream. 1. I propose to add a button to wake up. 2. I suggest to make automatic awakening at threat of life. 3. I propose to give more options for choosing when to wake up. Narimer: “wake up XX clock”, where XX is chosen by the player. And as a consequence, I propose to add WATCHES! Watch the game is very necessary! When I work in a mine and I would like to know when to go to the surface. -
Awakening at the threat of life and a fed or wall clock
bumaks replied to bumaks's question in Suggestions & Feedback
And how about automatic awakening at threat of life? After all, sometimes you can die in a dream of hunger or cold.. -
Awakening at the threat of life and a fed or wall clock
bumaks replied to bumaks's question in Suggestions & Feedback
I would like the clock to be in the game as an object that can be created. To not only show the time but also for the entourage. And thanks for the advice. I now actively use it! -
RESOLVED [YLD-13578] [YLD-13579] Objects are not hung on the wall
bumaks posted a question in Bugs & Technical Issues
After the release of the update, I can no longer place items on the walls in the free placement mode. I can't hang a fishing rod or fish on the wall because it just falls down. Before the upgrade, I could fix the item on the wall if I installed it so that the faces crossed the faces of the wall. At this point, the oblique became less transparent and I fixed it on the wall. It seems to me that the objects, although they remain the same, are a witness, but they have lost their physical edges. Now the edge is somewhere inside the object. And it is not possible to arrange it so that it crosses the wall only slightly. A vivid example of this is the log falling almost underground from felled trees! Previously, they lay above the ground plane. Now I have no opportunity to decorate my home. And it is very sad. Since for me this is one of the key properties, for which I fell in love with YLANDS. I beg you to correct this in the following updates. I will wait very much. In the photo: fishing rod, fish and knife. Unfortunately now there is no possibility to put objects in this way ... Else after the upgrade, I can not access any objects that is on the inside of the cabinet on the shelves. I placed them on the shelves before the update. But all that is on the closet, I can take. -
RESOLVED [YLD-13578] [YLD-13579] Objects are not hung on the wall
bumaks replied to bumaks's question in Bugs & Technical Issues
This scenario is in SHAREGAME. I do not know how to get it from there. Where can I find instructions? By the way, I would also like to keep a copy for myself, in case something happens to the servers after a long time. -
RESOLVED Difficulty with free placement
bumaks replied to Antimidation's question in Bugs & Technical Issues
Yes, there was such a problem. Now everything has become much better! -
RESOLVED [YLD-13578] [YLD-13579] Objects are not hung on the wall
bumaks replied to bumaks's question in Bugs & Technical Issues
Since yesterday I have noticed that logs from felled trees now do not fall under the ground and I can again hang things on the wall. And it's great! But it got a little harder. Previously, I just directed the object on the wall and clicked the mouse. Now I have to push the object a little inside the wall. The only thing that I could not hang is the key. Even if I move it almost completely inside the wall - it vseravno falls to the edge of the block on which I try to attach it About the cabinet with shelves. I just tried to do it. It is not possible to get objects from the shelves, including from the closet I have installed now. Of all cabinets where there are shelves. It seems to me that the physical model of the cabinet has ceased to consider the shelves. And when I put an object on the shelf, the game considers that I put it inside the cabinet texture. -
I do not want to level off, but in minecraft there is such a mechanic. When installing blocks of dirt next to the blocks of grass, after some time, the grass grows on them and they turn green. In YLANDS sometimes you have to fill the soil to level the surface and then it remains mud. it would be great if she turned green!
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I think everything will be clear on the screen, but I will explain. Earlier, when there was no green mesh, I noticed that digging a tonel with a bayonet spade digs four cells at a time. And these cells could be identified. Because in the cage I aimed at was the upper left corner of the square to be dug out. (by the way, it changes to the right or left depending on whether I’m digging a tunnel on a sweater or in the other side of the world) Now when the mesh appeared, these cells are highlighted. But here's a nuisance. My formula moved one cell to the right. Those. I am now looking not at the upper left corner of the square, but one cell to the left! So To dig a straight tunnel you need to direct the gaze to the side! 1. Please correct the direction of digging! 2. Also, the net behaves itself not always adequately and jumps in all directions, running from a square into something unscalable. Just try to level the surface under the house on an uneven landscape and you will understand everything. 3. It would be convenient if the square were stable relative to the cursor and did not depend on the direction of the tunnel on the island.
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I propose to improve the system of digging. The fact is that in order to dig an even katlavan or beautifully level the surface on a slope, it is necessary to know well how teraforming works and not to make a single mistake. It is also practically impossible to raise the level of the ground evenly. This is a steep cliff. Here is an example. I need to level the slope in order to build a house on a flat surface. I can level the slope while the height of the back wall is not very big. After I can not align ... Then there are three options. The first: You can take a bayonet spade and dig straight, but then you can’t see an even slope like your ears .. Second: You can climb higher on the slope and dig there with a bayonet shovel clearly down and this is the only way to get an even break. But it is worth once to dry up, as smooth lines will not get. Plus, the edges will not be very smooth .. Third: You can smoothly align layer by layer. dropping to the level when the shovel can level. But it is a separate pleasure to find the right level of alignment for the new layer, not to mention the fact that it is really long. Maybe I’m a perfectionist and take a prank, but maybe I’ll find those who agree with me I suggest 1. Make the digging slower. It really doesn’t believable quickly. Huge amounts are dug in one stroke, which leads to difficulties in leveling. Since one movement makes a big hole! 2. Include some kind of binding when digging. So that the amount copied depends on the location of the levels nearby. For example, if there is some kind of protrusion on a flat surface, then the shovel aligns it in accordance with the level at which I am standing. And if such a protrusion is in the vertical plane, then the bayonet spade does not align it to level with the flatness, but makes a hole! It is difficult to explain ... In general, a shovel has a leveling mechanism on the edges. And I would like to see something similar for the bayonet. That's how crooked I could explain. I just want to be able to dig even holes and cavities.
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Я регулярно подпадаю под карту))) Но для меня это закончилось смертью и потерей всех предметов. Я нашел решение в течение длительного времени. Во время падения мы пишем команду /unstuck 0 и бросаем нас на пляж. поэтому он не вызывает проблем. Но я падал из сада. Я посадил на один пункт более 100 растений. В результате, когда я был близок к этому месту при работе с инвентарем, игра висела и отставала, и я не мог работать с инвентарем. Но не было никаких проблем за пределами инвентаря. Поэтому, когда я начинаю собирать эти растения, меня бросают под землю. Кстати, для сборки и посадки растений я использую макрос мыши для ускорения процесса.
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blocking of freely placed objects in private territory
bumaks posted a question in Suggestions & Feedback
When I play multiplayer I have a problem. I build a beautiful house and decorate objects set in free mode. For example, hang fish near the wall. But I can decorate only inside the building. It can be picked up by other players. And in a few days, the players will pull out all the beauty ... I propose to block not only the blocks in the area of my private territory, but also objects installed in the free placement mode! I understand that other players will lose some item if they throw it to the ground in the area of the actions of my private territory. Therefore, it will be necessary to distinguish whether the item was abandoned or set in free placement mode! -
Hello! I'm from Russia. I am a fan of your creativity. I really like the game. I play for hours on my map with a friend. I noticed a lot of minor inconvenience. I hope you read and maybe fix something. Give thanks! I hope you will notice my message. Ready to explain separately for any sub-item using screenshots. 1. No buttons: “repair the jar for seashells” 2. Where I dropped the ground and planted 100 seedlings at one moment at the entrance to the inventory, I cannot move, because everything is lagging behind. if you leave this place, everything will be fine. 3. Where I dropped the ground and planted 100 seedlings at once, I sometimes fall under the map on level ground! 4. When I call a horse, the whistle is no longer audible. 5. When I shoot a pistol and move, the camera starts moving quickly, then closer and farther. 6. When I ride a horse, the camera quickly begins to get closer to something else. 7. The building system is not always convenient, and I can not always put the point I need. For example, I put a tile and added it to the drawings. Where on the surface and even problems with the application of the pattern, did not cause. But there the earth sank lower, and the tile hung in the air. I could not correctly install the drawing block so that it coincided with the previous one. than izle.I even if I send it to an already standing brick, I still can not install it correctly. 8. Please allow build in / freecamera mode to be very convenient ... 9. Digging with a bayonet shovel was not convenient. When I roam a straight-line tunnel, after some time it turns out like this: so that I can dig, I have to send one cell to the left. 10. Make a new digging system or a new shovel that will dig in a different way. Therefore, I can make a flat wall of any height. When on the slope I need to level the surface, I want the distant wall to be even. but it is very difficult to do. must dig in layers with a shovel. if this is done with a bayonet, it will not work exactly. 11. Please return the view from the first person. I use the storage system, putting the chests on top of each other up to the ceiling and from the third person entering the chest is not very easy. 12. Correct the installation of objects in the free space. Previously, I could hang a sword or a pistol on the wall, but now it falls and falls halfway underground. I can not beautifully hang things on the walls. 13. Items in my private area that could be stolen by other players. for this reason, I cannot make beautiful decor for my house outside on a shared server. I would like to make it impossible to select items in the zone of the private zone. 14. And finally, the most important thing. With the help of the unstuck 2 command you can get into the house !!! And with the help of the command, 0 or 1 are unstuck! This kills the network mode. Same in native language: Здравствуйте! Я из России. Я поклонник вашего творчества. Мне очень нравиться игра. Я играю часами на своей карте с другом. Я заметил много мелких неудобств. Надеюсь вы прочтёте и быть может что то поправите. Спасибо! Надеюсь вы заметите моё сообщение. Готов отдельно пояснить по любому подпункту со скриншотами. 1. Нет кнопок: «починить банку для ракушек» 2. Там где я выронил землю и посадил 100 саженцев в одну точку при входе в инвентарь я не могу двигать вещи т.к. всё лагает. если удатит подальше от этого места то всё работает отлично. 3. Там где я выронил землю и посадил 100 саженцев в одну точку я периодически проваливаюсь под карту на ровном месте! 4. Когда зову лошадь больше не слышно свиста. 5. Когда целюсь из ружья и двигаюсь камера начинает быстро перемещаться то ближе то дальше. 6. Когда скачу на лошади камера начинает быстро перемещаться то ближе то дальше. 7. Система строительства не всегда удобна и я не всегда могу поставить в ту точку где мне нужно. Например я выложил плитку и добавил ее в чертежи. Там где поверхность ровная проблемы поставить чертёж не возникло. Но там гед земля уходила ниже и плитка висела в воздухе я так и не смог правильно установить блок чертежа, так чтобы он совпадал с предыдущим. он привязан к поверхности и стенам и прыгает то дальше то ближе. И даже если направляю на уже стоящий кирпич то все равно не могу установить верно. 8. Пожалуйста разрешите строить в режиме / freecamera было очень удобно ... 9. Копать штыковой лопатой стало не удобно. Когда я копаю прямой тоннель, то через какое то время получается так: чтобы я мог копать прямо мне приходиться направлять на одну клетку левее. 10. Сделайте новую систему копания или новую лопату, которая будет копать по другому методу. Чтобы я мог сделать ровную стену любой высоты. Когда на склоне мне нужно выровнять поверхность я хочу, чтобы дальняя стена была ровной. но это сделать очень сложно. приходиться копать слоями совковой лопатой. если это делать штыковой, то тоже не ровно получиться. 11. Верните пожалуйста вид от первого лица. Я использую систему хранения установая сундуки друг на друга. 12. Поправьте режим установки предметов в свободном размещении. Раньше я мог повесить на стену меч или ружьё, но теперь оно падает и проваливается до половины под землю. Я не могу красиво развешивать вещи по стенам. 13. Предметы в моей приват зоне, которые могут быть украшены другими игроками. по этой причине я не хотел бы делать это. 14. И наконец самое главное. С помощью команды unstuck 2 можно проникать в дома !!! И с помощью команды unstuck 0 или 1 выходить! Это убивает сетевой режим.
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Thank you for your comment. I corrected! Maybe it will be better if I write all these questions and suggestions in separate posts?
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