Shoot NPC with bullet or musket ball, it attacks. Shoot it with an arrow or a bolt and it begins to flee. Even with bow damage at zero, it runs all around.
Why the difference in reaction? Arrows freak things out. Bullets don't...
I should add that you cannot override this arrow flee effect using AI. Nothing you can do, it's going to flee and then walk home.
Let's say I want to make a roller coaster. Can i join two paths together or modify animation paths? What I see is a preset path, just an arch that scales up and down. Is there more to this?
I made a flying "floating platform" that despawns/respawns under your feet as a way of joining two paths and that works alright, but I would much prefer you are seated, like a roller coaster.
The game is DARK ART, you can play it now, you can download and edit it. The plan is to make a blueprint series, simplified so you can easily customize the enemies and effects, but my scripting is pretty bad and needs work to be user friendly. For now, I am using this game to work out the basic ideas, it changes over time and a final boss battle is a great place to figure it all out.
Just added the world destroyer: Fire God (new boss). Also, the specters now...
Well. you can play it right now, Dark Art and you can download and edit it and use it however you like, but it's just a proving ground, more than a real game. You can see the possibilities for quests and the whole nine, but I'm still getting the six basic spells worked out. Then add a few more, maybe, or focus on some cool enemies. Also, my scripting is horrible, although it performs well just because I am relentless.
It's a moving target, though. The game...
I improved some melee particle effects, turned the fireball into a flamethrower, very nice! Many happy hours just messing around with details, finishing out the wand attacks. I haven't figured out the jump attack for the healing staff. Is it a hit point buff, armor buff or a self defense move. That wind attack on Azazil's wind staff is pretty cool, like a pushback effect. I wonder if you could make a circular blast radius that pushes enemies away, that sounds...
A continuation of Spawn Engine Experiments. Pets, lightning, you know.
Dark Art
Just added the fireball, it needs sound and a few touches. Right now it is player only and you will quickly learn how not to use it. I think an freeze spell might be next, for the wand jump attack. Then, a heavy and jump attack on the healing staff, something like an armor buff or regeneration. That would complete the set, then it just needs more types of enemy attacks.
PS> Wand...
My script uses a global variable, just within the script itself (a wizard pet). I want to make another pet, very similar, it has the same variable setup to keep track of its targets, only now, because they are global, the two pets overwrite each other. I see the setting for module variable vs global variable, is that what I need and how does it work, please? I find no info on modules. Or what would be the correct, solution, if that is not it.
Thanks
Red, green and blue lightning with full blown all out lightning war! Not perfect, but it has a great flow, very fluid fighting. The wand is a bit overpowered, I need to slow it down some. I will post a pic later. Awesome! I feel very pleased with how this is going.
Spawn Engine Experiments, the switch with the purple arrow, tell 'em Larry sent you.
Edit: Act now and get a free mutant bear pet. small handling fee may apply
The wizard pet and the wizard enemy both work now. They will fight it out, but they are both toned way down, otherwise they kill everything in seconds.
The pet targets the closest and the wounded, he has attack mode and defense. Once he attacks, a percentage of nearby enemies move to him and attack. NPC melee vs pet is not done yet. The spellcasting part of the lightning needs work. Enemy choosing to attack player vs pet, lots of details before...
Super great pet! Except, it randomly targeted any enemy within a radius. There were badly injured enemies everywhere, not dead, just mostly dead But now, any enemy in range with health under 20% gets targeted for the kill. Nice!
Please, excuse this stream of consciousness monologue as I try to puzzle some things out, mainly NPC vs pet interactions.
So... really the pet should chose targets based on proximity most of the time. How does the pet (or an...
Here is a wizard who travels and fights along with you. He just has the one spell at the moment, but he will learn more.
Emperor Palpatine lightning attacks. Next step is lightning wars, NPS vs NPC.
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How do I attach a worn particle to the player? You get hit, you catch fire. NPC, no problem, just enable the particle on the NPC. It's you, the player, that I can't figure out how to catch you on fire.
I have to attach to your clothing?
One wolf pet is cool. 12 not so much, but what if you had a friend instead of a pet. You give them equipment, they use it. The more they use it, the better they get, like 30% better over time, but then he dies and his equipment falls to the ground and you must find someone else to train. Maybe a fighter for hire, expensive, but he has some training and a little equipment. Enemies might charm your friend and make him kill you.
What if you could charm any...