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Everything posted by Deadeye_Rob
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It doesn't seem too bad a small frame rate drop. I've tried to keep the design as simple as possible. I'm terrified to save it as a composition in case it crashes the game on me though!
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Hi guys! I had A LOT of spare time over the last couple of days. After watching Gladiator it got me in the mood to try to build some type of Roman Arena. Here's my work so far: The Vespasian Amphitheatre! "Let the Games Begin!" "We who are about to die Salute You!" Aerial view of the Arena. Whilst this design isn't the correct dimensions of the original. The Colosseum is actually oval in shape) it does capture the grandeur very well. It's still a work in progress, but I eventually would like to use it as the basis for some kind of Deathmatch/Gladiator multiplayer game. Players would begin in the bowels of the arena selecting their weapons before joining a team and proceeding to fight. There could even be a co-op based game where players face down waves of enemy units. So lots to think about! Thanks for your support guys! Please leave any feedback or comments. I appreciate them all! Rob
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Update, Here's a little teaser of the preparation room. Gladiators preparing for battle will get the chance to pick & choose their armour and weapons off the shelves before doing battle! Thanks for you support guys! Stay posted, I'll keep adding more on this project as I go along! Any feedback or suggestions would be great! Rob
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Hi guys! I love to customise the colour of my character's clothes and armour. It allows me to add a personal touch to my Avatar. I especially love the Conquistador style of Iron Armour Skins. However I feel that the ability to dye/paint it is limited. The majority of Iron Armour and Bomb Disposal Armour is metallic and can't be painted. Would the Devs consider allowing these elements of the Armour to be dye-able? It would be great to have black armour! P.S on an unrelated matter, i used to love the Katana. Is there a possibility of seeing it again in future? ? Any feedback or up votes would be greatly appreciated!
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I think this is a very 'logical' improvement. With explore servers being the most played element of Ylands it would be great to allow us to add in our own little logic based features to give us more control over our servers.
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This definitely has my vote! Maybe a machine that would automaticaly process lumber and reward more logs/planks compared to acquiring it by manual means. this would be great if combined with a power supply like steam/wind or even water?
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I was actually inspired by the unmarked locations out of Skyrim! But I totally se where you're coming from!
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Set all objects indestructible/unpickable/uninteractable
Deadeye_Rob replied to Igor Q.'s question in Suggestions & Feedback
From an Explore Mode perspective it's been recognised that there needs to be a way of fixing free-placed items permenently. (Free-placed fences are my personal source of irritation) There definitely needs to be an unpickable setting for plant-based objects. I've been trailing an editor-made map of Blackreach front Skyrim. It's hard to make the place look awesome when you can go about picking all the glowing mushrooms! ? -
I love the hint toward more machine-based contraptions. Id love a set of contraptions that would make smelting/crafting easier maybe? For example, a wind-mill machine to produce flour at a higher yield than if done manually? Just my idea in the pot but something along those lines would greatly expand the Explorer side of things! ?
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I better start building Airship docking stations from 'The Order 1886' in prep for these flying machines!
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Another update! I thought the Ylandium bank Board room was a little 'underwhelming'. So against my usual policy I played around with the Editor and turned it into a room fit for a massive Naval Trading Empire such as mine! The map is a rough representation of the true server map. Note the shipping trails and settlement locations! Rob
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Hi there guys! I've been away for a while so I haven't been updating my Dishonoured Harbour much unfortunately. So I aim to break the silence by showing off my little settlement that I started months ago on my own multiplayer server. So I realised that once players start to establish themselves on a multiplayer server, the hunt for Ylandium becomes an aggressive 'Gold-Rush'. Back when Offical-Explore servers were still running I wouldn't be surprised to find every rock of Ylandium gone. I discovered however, that one can still find an unlimited supply of the precious mineral if you know where to look! .......His name is Leeroy Jenkins! That's right guys! Control Leeroy, and you control the flow of Ylandium and I did just that! Ladies & Gents, I present to you the Flintlock Ylandium Refining Company & Bank! Shortly after discovering Leeroy, I quickly set up my barrier to encompass his spawn area. After which, I began to fortify and imprison him! Due to this Island being blessed with a high quantity of magic blossoms, I could harvest enough to make a daily purchase of Leeroy's Ylandium crystals. Leeroy's 'Quarters are here' From that point, I would trade refined Ylandium with other players for extra building materials, supplies etc. These I used to expand my little colony and (with the exception of the odd Editor-aided alteration) legitimately build my business! The Leeroy Tavern - Best drinks in town! In order to accommodate my trading partners, I used a small-scale blueprint of my Dishonored Pub. I named it after the source of my success! The front desk of the Ylandium Bank. Visitors and traders can visit the bank at the rear of the settlement where I can buy or sell Ylandium. (I used Editor to prevent theft of any free-placed items) The main hall of the bank. -Server moderators and Admins only! -(Crystal created using Editor) Regular players and bank staff have access to their very own Safe Deposit Boxes in our private vault! Bank records and documentation department. Executive Board Room. -Note Leeroy Statue at the back I hope to get back to working on a few more projects including my Dishonored Harbour project. Please feel free to leave any feedback! Happy new year people!
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Update! Since my last post, my server has received a lot of attention from visitors. As such I have a lot more customers! I have been able to expand my operations and dedicate more time to decorating my little port. Notice the Bank has a new roof! I've built a roof for the Bank with a much larger main hall. Being the sentimental sort, I've also created a Latin motto for my company including an English translation. :D Bank with the new roof. Latin Motto including heraldry English translation on the opposite end of the chamber roof. Hopefully more to come guys! Thanks for your interest! Rob
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Trouble with placing building objects
Deadeye_Rob replied to Zaac Abrahams's topic in General Discussion
I think I understand where you're coming from. So by pressing the rotate button in build mode, the brick/log/etc will rotate at a 45 90 Degree angle only? At the moment, this is the only way in build mode to legitimately place blocks. You can however go onto Free Place Mode and tweak the rotation angle manually. As a consequence however, the item will be treated as moveable. Until the Devs looks to address this in future updates, the only other way to effectively permanently place bricks at 45 Degree rotations is to do it in Editor Mode. Not very helpful for Explorer players but I live in hope that it changes! ? Rob -
That's amazing. If only that could be implemented into a game. ?
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Hi guys, So after spending countless hours playing on multiplayer Explore servers I have reached a conclusive question. "Even on a largely populated server, why is it so difficult to find and communicate with other players" Minecraft addresses this problem by making it's in-game chat feature globally broadcast to all players on a server. Im thinking Ylands can do one better! Whilst global chat would solve the issue, it might make communication too easy. The feeling of being alone and stranded is a charming feature of the game. I suggest that if players put in a little work, they can craft themselves some type of Radio. Using the Radio would open a dialogue box where you can tune in to other player's radios and send-receive messages in both real-time and in an Email format. Its an idea that I'm sure could do with some refining but let me know what you think guys! Thanks Rob
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THAT.....IS.....AMAZING!!!
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Hi guys, just a quick one. I enjoy filling the shelves of my house with books and writing notes on my adventures. Ive been wondering for a while; Why can't we craft and write our own books? This would be a lovely addition to Explore mode and a fantastic feature when crafting custom games on Editor. Written Books have proven very successful on Minecraft Servers. They've been used as Infomation Packs for new players, Background Lore for RPG based games as well as a load of other things! It shouldn't be too difficult to craft them, a stack of paper pages and maybe a scrap of leather for the cover? From a Dev point of view, this suggestion shouldn't be too hard to implement as the models are already present in the game. let me know what you think guys! ? Rob
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Exactly Igor! So when joining some of the bigger Minecraft servers, new players often find an introduction book in their inventory written by the server owners. I think that this would be the perfect medium to convey Yland Game rules or help booklets for new players.
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Inventory one click to eat... and backpacks, clay pots and suitcases. And BUG... magic urn! :)
Deadeye_Rob replied to ComR's question in Suggestions & Feedback
I've discovered the same Glitch Urn. ...and it's great!!! I love using them as a means to bulk load/offload cargo from my ship. ? -
I tried to get into Goldrush but I found it a little hard to pick up. I think future official server games should adopt a 'drop-in drop-out' element where players can pop on for a short term game of some description, then leave without consequence. (Think Lego Starwars or GangBeasts). Maybe a game featuring just a few plain old Gun Battles. Maybe some sort of trench warfare? I for one enjoy popping onto the Ylands Wild West map to take a few pot shots at people online!
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building material suggestion: Mud Brick
Deadeye_Rob replied to Indomitus's question in Suggestions & Feedback
I like this idea. I like using clay over stone as a construction material because of its two-tone colour options. As Indomitus meantioned, it can be difficult to find a deposit large enough for a decent build so mud bricks would be a nice variation. -
A better Picture of the Bank
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Hey there guys! This is my first attempt at feedback so please indulge me! ? So after the last performance update I've been very impressed. Whilst I too would like to see the return of 1st person in one form or another, I understand the reasoning for removing it. It does however raise new problems. In my builds I love putting items of shelfs. Books, lanterns, gold pouches etc. The new free place controls are great for this! I can place these items of shelves with total control! I do believe however that this has caused a rather annoying bug to manifest. I've noticed that on occasion when I have placed an item on a shelf, it no longer becomes accessible. for example, I would place a pouch filled with gold on the middle shelf of a cabinet. Soon after, I can no longer highlight the pouch to open it. Maybe this is because I cannot lock onto it from 3rd person? I don't know for sure. another great feature is the ability to pickup localised objects from the inventory screen! It makes for gathering wood logs less of a chore. However this also does not seem to locate my gold pouch in the shelf which seems to indicate that my gold bag is irretrievable. I have also seen this problem manifest in generated structures such as the ruined Churches. Books located on some of the shelves are also irretrievable. Thanks for your time guys! If anyone else has had this issue, your combined voice would be great. Rob
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Hey Guys, I've been exploring and testing this issue over the last few weeks and I think I have an idea of what's causing this particular bug. Using a Cabinet/Shelf as an example because it is relatively oblong in dimensions. iIf I were to free-place an item on a shelf I would not be able to access it or even retrieve it without deconstructing the shelf itself. I believe this is because I have placed the object within the rectangular space occupied by the cabinet itself. This also answers why I cannot retrieve it as loot via the inventory panel. If anyone has found further discoveries on this issue let me know. Thanks!