-
Content Count
1969 -
Joined
-
Last visited
Everything posted by Adam Snellgrove
-
So you are right and it is a recent chrome update, that messed it up for us here ? We're working on a fix to make the cookies less frequent.
-
Yep, we are working on that ? Should be an option soon.
-
Unfortunately, it is now European law, that we have to ask every time ?
-
What are Yellow Sea Shells for?
Adam Snellgrove replied to DW's Gaming N Animation's question in Suggestions & Feedback
No...but they are pretty ? But otherwise useless ? -
Inventory Feedback & Question
Adam Snellgrove replied to Squigglys's question in Suggestions & Feedback
We are currently very satisfied with the state of the inventory and from player feedback we do get a lot of positive comments, but we will be changing bits and bobs over time and making the experience better and better as we get more feedback in, so thank you for yours, I will send it on to the devs ?♂️ -
Yes ?
-
Dev Diary #118 - New Audio in 1.2.
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
We are working on it very intensively but with the current situation in the country and with everyone pretty much having to take Home Office, it might take a few weeks. But we'll see ? Maybe? ?♂️? -
Hey there Ylanders! We have some great music in Ylands and some great sound effects as well, but our audio guys are always hard at work to come up with cool new tunes and ways of getting players even more immersed in the game. A Warrior fights more ferociously when blood-curdling music begins, Explorers delve deeper and farther, when emboldened by an adventurous tune and trying to avoid enemies is even more nerve-racking, when accompanied by a tense soundtrack. This is why two new songs are coming into the game in 1.2. One is an epic orchestral battle tune, perfect for the thick of battle. The other a tense stealthy song that will make any close encounter with dangerous animals or mutated monsters an adrenaline-filled experience. Creators will be able to implement them into their games and let them play at specific instances when they want to build tension or give gravitas to a scene. In the future, we’ll be adding even more songs of different moods and genres and we’ll give even more control to the Creator to change the default tracks played when the player, for instance, goes into a cave or enters combat, but that is down the line. In 1.2 the audio team has also tweaked all the atmospheric sounds and made them more specific to certain biomes to make them even more distinct from each other. And in the future Creators will be able to do the same for their own games, to give certain areas a different feel from others, so, for instance, putting in sci-fi sounds and ambiance in, when players enter the big sprawling city of the future. Of course, there will be other improvements to the sounds in the game and there has been a lot of optimizing and balancing of sound effects throughout. So a lot to...hear forward to in 1.2 ? And until next time, stay classy Ylanders.
-
Please Explain Exploration Mode
Adam Snellgrove replied to paulsoaresjr's topic in General Discussion
Through the Exploration button on the left when you enter the Main Menu. -
Hey there Ylanders! So while in the last few weeks we talked a lot about new features coming into Exploration, we haven’t forgotten about the Editor either. We made a total UI overhaul of the Editor to make it more approachable to new Creators, but also to make life easier for seasoned Creators. We reorganized the Editor Header. We have grouped all tools into categories to help new creators to better navigate them. However, for more experienced users we added "Advanced mode" which still provides quick access to all the tools at once. Tools that were hidden in the Editor Menu (i.e Custom controls) were moved to the header itself, to be always at hand. Also, object properties were moved from a standalone window to a designated panel on the left and are now always visible. Another aspect we worked on is the terrain tools. Add mode now behaves more consistently and does not create terrain glitches. All terrain brushes can also be 7x bigger now and you can play around with the intensity, so you can make detailed changes or huge terraforming sweeps. Stamp mode will also give you the option to instantly add/remove terrain. Also terrain tools are much faster now. so you can really start making those mountains without performance issues. Testing Mobile games will also become possible on PC, so you don’t have to run to your phone or tablet any time you want to try out a new script you made. You will be able to see, what your game will look like on high-end and low-end mobile devices and also Universal scenarios will be run now with optimized terrain to make the performance better. The Editor look was reworked to look more "editorish", mainly the fonts were decreased to convey more information and panel colours are now unified. Editor key bindings were reworked to mirror the new Editor header layout and to make them thus more intuitive so check out Ylands settings to get acquainted or to rebind them to ones you were used to. And that’s it for now, so until next time, stay classy Yslanders.
- 1 reply
-
- 4
-
Inventory slot lock
Adam Snellgrove replied to Hunter-Over-Fire's question in Suggestions & Feedback
That is an interesting one ? Will pass it on. -
RESOLVED Bought DLC But received no in game items
Adam Snellgrove replied to CharcoalRogue's question in Bugs & Technical Issues
It sometimes takes a couple of hours of playing to receive the DLC currency and items, but if you don't receive it after 2-3 hours playing, let me know, and we can add it manually.- 1 reply
-
- DLC
- missing items
- (and 7 more)
-
RESOLVED Cannot type Ylands name
Adam Snellgrove replied to azulmachina's question in Bugs & Technical Issues
And even after restarting the game this happens? Could you please send us an output_log of when this happens? THis is where to find it: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data Clean and normal please and we'll figure out, what's happening. -
Probably not soon, but I think it is planned down the line ?
-
RESOLVED Skins gone
Adam Snellgrove replied to exactlytheBen-2558f0b8217dc7a7's question in Bugs & Technical Issues
Thank you and no trouble at all, if you ever have any question, don't hesitate to ask ? -
That's such a neat house ? Looking forward to checking it out ?
-
RESOLVED Skins gone
Adam Snellgrove replied to exactlytheBen-2558f0b8217dc7a7's question in Bugs & Technical Issues
Yep, as was already mentioned, skins were removed and put into the game itself for everybody. But you were supposed to be refunded for the bought skins. If not, please let me know and we'll rectify this. -
Unfortunately there's not much we can do, it's industry font size present in other game editors and making it larger is impossible - there's too much information there and even with the smaller font some texts get clamped. With the colour, check out the Editor after update 1.2 and screenshot any occurrences, where you feel the colour could be changed for better clarity and we'll try and change it for 1.3.
-
Holy Goat! New creatures look ASTOUNDING.
Adam Snellgrove replied to XXon's topic in General Discussion
So Happy are we. When goatmen make men giddy. Elves like haiku too- 1 reply
-
- 3
-
Well thank you so much ? I really do hope we will manage to address all the bugs we found in the upcoming update and it seems like it too. But if not, we can do another test run and see how it goes and what needs more fixing ? And especially thanks to everyone, who participated, it really helped.
- 1 reply
-
- 1
-
That's really cool ? Quite piratey.
-
RESOLVED [YLD-22344] Can cut indestructible tree with saw
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
So this is because sawing is an interaction, so you also have to switch off the interaction option for the tree, so it doesn't get sawed. -
Hey there Ylander! Today’s Dev Diary is going to be pretty ‘Fantastic‘ (PLEEAASEE excuse the pun). We’ll have quite a lot of new creatures joining us in 1.2 and they truly come from a different realm. We already hinted that the upcoming update will be the ‘RPG update’ (official name WiP ?) and here is part of what we meant. So in 1.2 Golems will make their rumbling entrance being a real challenge for any Adventurer. These larger than life creatures are great for protecting valuable treasures, being part of elaborate puzzles or a great way to just scare the bejesus out of any player. But these won’t be the only enemies entering the fray: The Wendigo and the Goatman. Both will be a superb addition to any dungeon or creepy ritual ring in the wild. These monsters behave uniquely in that they prepare and then charge ferociously towards their prey. They usually hunt in packs, but even a single Wendigo can ruin a player’s day. From the misty shores of far off lands the Elves have made their grand entrance. They are a new type of NPC, which will make any fantasy setting come alive with these graceful inhabitants. Sure, you can make them aggressive towards the player, but they are a great new addition for colourful quest givers, traders or just inhabitants to meet on your travels. Also with a bit of innovative colouring you can make Dark Elves or Vampires and other creatures ? Of course, you’ll also be able to find the Golem, Goatman, Wendigo and the Elves in countless new Random Encounters, which will spawn in newly created Exploration maps. You’ll get to meet the new Elves, battle the fearsome Wendigo and complete puzzles to satisfy the watchful Golems. Also, the crystal Golem will randomly appear in caves to give even the most experienced explorer a run for his money (and his life). And that’s it for now, but keep a close lookout here and on our Social Media (Facebook, Twitter and Instagram) for more information regarding our plans and updates ? And until next time, stay classy Ylanders.
-
RESOLVED [YLD-22344] Can cut indestructible tree with saw
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
Sorry, probably had to miss that one ? We'll try it on Monday. -
I think the armour and such will be findable but not craftable. The doors and other furniture should be craftable.