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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    RESOLVED [YLD-22344] Can cut indestructible tree with saw

    Wow, an interesting one. Will have to try on Monday ?
  2. Adam Snellgrove

    RESOLVED [YLD-13457] BUG - Bending Tree

    Should be fixed in 1.2.
  3. Adam Snellgrove

    RESOLVED [YLD-22126] Save game

    So you didn't have World Saving switched on, so the game doesn't save when you exit it. Follow the instructions below to see, how to switch on world saving, hope this helps @Fillipia :
  4. Adam Snellgrove

    Will the max player count/server ever go up?

    There will be an increased player count but not for Exploration. Exploration was always made to be played solo or with your friends and the map is not designed to host 10+ people. But Creators will be able in the future to create games for more players and have bigger MP games ?
  5. Adam Snellgrove

    Dev Diary #117

    Yep, it's the woolly rhino ? That's the idea ?
  6. Adam Snellgrove

    Dev Diary #117

    Also ? Definitely the focus of the update ? But nice spot ? Also there is one more creature I didn't mention in the Dev Diary in the video ? Wonder who spots it first ?
  7. Adam Snellgrove

    FR translation / Fine Friendships Update

    Should be fixed in 1.2 ?
  8. Adam Snellgrove

    RESOLVED [YLD-22126] Save game

    Is this still happening? Still can't save the game?
  9. Adam Snellgrove

    Share A Screen Shot

    Love it ? Really amazing but no Gollum this time ?
  10. Should be fixed in 1.2.
  11. Adam Snellgrove

    UNDER REVIEW [YLD-22224] Blueprint Ghost

    Thank you for reporting this (and with repro steps too ?). We'll look into it ?
  12. Adam Snellgrove

    Explore Map Size

    It was a technical problem with the engine we're using and its newest update. but we are working on, as you said, to expand the map by other maps or another way of 'expanding' the Exploration experience.
  13. Adam Snellgrove

    UNDER REVIEW [YLD-21890] Chat censor

    We will be tweaking the censor system in 1.2 to be less strict, but it will stay compulsory.
  14. Adam Snellgrove

    UNDER REVIEW [YLD-22172] Input Text

    So the colour does change, but it is called twice. We're looking into it.
  15. Adam Snellgrove

    SPA_LIFE_V1.5 (Exploracion)

    That is absolutely AMAZING!
  16. Adam Snellgrove

    RESOLVED [YLD-22126] Save game

    Thank you, we'll check it out.
  17. Adam Snellgrove

    RESOLVED [YLD-22126] Save game

    Maybe if you zip it?
  18. Adam Snellgrove

    Dev Diary #116

    Next update ?
  19. Adam Snellgrove

    Dev Diary #116

    Hey there Ylanders! We are preparing 1.2 in full speed and while last time we discussed some cool new assets, that you’ll be able to use or find in Exploration, today we’ll be looking at some new exciting possibilities with particle effects. The main aim behind these changes is to give the Creator more control over her particle effects and how they appear in-game. One great change is the complete customization of colour of every particle effect giving you endless options of reinventing the look of each effect. Couple that with the ability to add any sprite to the effects and you have so many ways to mix and match, that you’ll be able to add an effect to absolutely everything (I sure have). You’ll also be able to control the speed of the effects, being able to slow things down or speed them up to hilarious levels. You’ll also be able to set custom transparency levels and switch off different parts of the effect even through script, which is pretty neat. And finally, you’ll also be able to manipulate with the effects that weapons leave behind when you swing them and slash them and anything else that grabs your fancy. Weapons will also get new particles and you’ll be able to set custom particles to these. There will also be a new template, the “particle effect template” so you can reference your particles to different places without having to set it up manually there. So there you have it Ylanders, exciting new options concerning special effects in Ylands. I’m really excited to see, what you’ll create with these ? And so until next time, stay classy Ylanders ?
  20. Adam Snellgrove

    RESOLVED [YLD-22126] Save game

    That definitely is weird. Could you please send us the save file of the game? So we can check it out? And output_logs of when it happens. This is how: https://ylands.com/community/topic/34-what-to-do-in-case-of-technical-issues/
  21. Adam Snellgrove

    1.1.1: Heartfelt Fixes

    A few more fixes in a short hotfix.
  22. Adam Snellgrove

    RESOLVED [YLD-22004] Crashes during launch

    Could you please send us the crash logs (crash.dmp file) if this happens again? This is where to find it: C:\Users\<user>\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes
  23. Adam Snellgrove

    Repair tool or repair boat option please

    We are working on a ship repairing system. Should be implemented hopefully soon, but not sure when yet.
  24. Adam Snellgrove

    RESOLVED [YLD-20763] New Généric bloc

    So it shouldn't be happening anymore. Please let me know, if it does.
  25. Adam Snellgrove

    Dev Diary #115

    Hey there Ylanders! Hoping you’re enjoying the new update, but we’re already off preparing 1.2 ? And with this update, our aim is for Creators to be able to create the ultimate RPG game or Medieval/Fantasy themed game. There, of course, are other great things coming in this next update, but our designers have been working on some really cool compositions, some original and some taken from our earlier ventures (veterans might notice some assets from our Gold Rush map ?), that you’ll now be able to use in your own games to give them the right ‘medieval’ look. These are not, of course, meant to supplement your own creations, but it will give beginning creators more time to concentrate on the script and less time building Cathedrals and Castles and for advanced Creators some nice bits and pieces to complement their own creativity. A beginner will then be able to open up, for instance, the RPG template and change stuff around, add a few new compositions and of they roll ? But this won’t be the only place you’ll find these majestic structures. With the new update, while you’re exploring, these compositions will also start popping up in your Exploration maps full of new dangers and new loot to enjoy. Exploration will get quite the boost in random encounters (which we’ll talk about later on too ? ) and a lot of them will be based on these compositions, so prepare to explore old rusty ruins and well-manned castles ? And that’s it for now Ylanders, so have fun, but most importantly, stay classy!
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