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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    Armour variants/skins

    These skins and armours are all available in Exploration, but only through getting them in Encounters. Making them a bit rare, but that is as intended ?
  2. Adam Snellgrove

    DEV ANSWER bug with horse

    I'm afraid this was always possible ?
  3. Adam Snellgrove

    script access to character animations (besides emotes)

    Nope, you're not missing anything, but we have this planned (though it is tricky).
  4. Adam Snellgrove

    script access to character animations (besides emotes)

    Not possible at the moment, but something we could look at ?
  5. Adam Snellgrove

    Tutorial #12 - Labels

  6. Adam Snellgrove

    Tutorial #11 - NPC's

  7. Adam Snellgrove

    How did you make the water physiks in Ylands?

    Yep, that it will fill in the cracks ?
  8. Adam Snellgrove

    Dev Diary #112

    Hey there Ylanders! We are nearing our first update after the release of Ylands out of Early Access and while there will be a lot of fixes and polishing, we also have some cool stuff lined up. Today we’ll have a look at a couple. First up is probably the biggest change to Exploration in 1.1 and that’s the Far East biome. This biome inspired by the far east of Japan and China will be a great addition to the tried and tested biomes. You’ll be able to find the Far East Yland in nearly every Exploration map and you can also play around with it in Editor. We also prepared a score of new encounters that will populate new Exploration games, so I’m looking forward to your exploration pics of these ? Next up is the dreaded Big Foot! This guy is the distant cousin of our beloved Yeti, but Big Foot isn’t an easy-going lad, but rather a ferocious creature ready to pounce on any survivor, so beware when you explore Ylands not to fall prey to this mythical creature. Creators will also be able to use Big Foot in their creations and this could turn into a fun photographing game, for instance, trying to snap the ever-elusive Big Foot ? Our hairy fella also comes in a variety of colours, so there really is a lot to play around with. And maybe a few of you have noticed an ominous figure in that last screenshot ? Let’s just say, that dressing up has just been made a lot more...automated ? You’ll also be able to pick up this costume in the next update so really a lot to look forward to ? We’ll talk about 1.1 even more next week Ylanders, but until then, Stay classy!
  9. Adam Snellgrove

    How did you make the water physiks in Ylands?

    This was all made in Unity and they have some great water tools, so check those out ? Also we'll be upgrading the water physics significantly this year, so look out for that.
  10. Yep, this is a known and log-term bug and we're fighting it ? It's very annoying ? The trouble is, that this is a Unity problem, so there's not much we can do, but we're trying to figure something out.
  11. Adam Snellgrove

    CANT REPRODUCE [YLD-21695] Bugged player

    We'll look into it, though it seems to be a different bug to the username flying bug.
  12. Adam Snellgrove

    RESOLVED [YLD-21406] Random game crashes..

    So it seems this could be a a Unity problem, but we are still looking into it and gathering additional info from others.
  13. Adam Snellgrove

    Dev Diary #112

    You will still be able to play your old maps, but they will not have the new content. You'll have to spawn a new map for that.
  14. Adam Snellgrove

    Dev Diary #112

    It's coming in the next update ? Not in the game yet.
  15. Adam Snellgrove

    RESOLVED [YLD-21658] Floating username

    Could be ? Thank you for the logs ?
  16. Adam Snellgrove

    nákladní automobil

    Jsou fakt supr vozítka! ? Bude to i v kompozicích, aby si to lidi mohli stáhnout a použít ve svých hrách? To by bylo bezva ?
  17. Adam Snellgrove

    Can candles be permanently lit?

    We are trying to implement a more 'elegant' solution but right now you can put all candles (or other fire releated items) and put them in an array and script them to light up at a specific time every day. This should ensure a constant light source if you need it.
  18. Adam Snellgrove

    Dev Diary #112

    We are addressing a lot of issues this update. Which one do you mean?
  19. Any idea, if this is still happening? Because it seems it is time based. When does it happen (if it still happens)?
  20. The thing is with a horse you can outrun most predators. And since a survivor isn't a trained cavalryman, he would probably do himself more harm than good trying to swing a sword from horseback. If a survivor wants to fight, it's better to dismount anyway. But we'll look at cavalry combat (though that will influence a lot and hunting would be much easier too).
  21. Adam Snellgrove

    Dev Diary #111

    Hey there Ylanders! And we’re at it again. A new feature is coming and here I am to talk about it. We have a small update coming your way soon. It will mostly be fixes and polishing, but the team managed to sneak in a few cool features too. And today I’d like to show you the upcoming Editor Wizard. So this guy will pop up after you open any new Editor map. For a lot of people (me included) opening the Editor can be quite daunting and it isn’t immediately obvious, what should one do to get started, but the wizard is there to help out. It will take you through the first few steps of game creation to get everything set up and ready for your creativity. He’ll show you where to set up Universal or PC only options, how to pick a map type and he’ll even offer you a few templates. For the experienced creators, he is just one button away of vanishing into thin air ? And you might’ve noticed I mentioned templates. Yep, that’ll also come in this update. We’ll have a few templates ready for you: The City and Oasis. More will be added pretty much with each update and this will give you an easy way to set your game in a certain setting without building everything from scratch. The maps will be optimized and welded, but you can unweld what you want and play around with it ? We’ll also be adding a few Editor Showcases, maps you might have seen in the marketplace but ready for you to properly explore in the Editor and see, how everything works and what’s is under the bonnet of these games. This should help some with formulating their own scripting ideas and using techniques, that some of our talented designers came up with. With these features, we’d like to make the Editor more accessible to more players because while it all seems very complicated, it really isn’t once you get into it. It’s just those first few steps, that are the most difficult. So, hope you liked the new Wizard and until next time, stay classy Ylanders!
  22. Adam Snellgrove

    RESOLVED [YLD-20750] [YLD-19156] Horses(beta)

    Flashing names are also fixed in the next update.
  23. Adam Snellgrove

    Explore Map Size

    We have some neat features prepared for Exploration and also we will be tweaking different aspects of Exploration, that you might appreciate in the future.
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