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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    Dev Diary #99

    I'll ask about this on Monday ?
  2. Adam Snellgrove

    Story - Creating Mini-Golf in under a week!

    So far we're on schedule for a Q4 release.
  3. Adam Snellgrove

    Allow people to trade Coyns

    Still doesn't really address the problem, that some people would start a 'marketplace' clan, where you'd join just to give that person Coyns. But we will be looking into other options in the future.
  4. Adam Snellgrove

    Allow people to trade Coyns

    The trouble is, this would open doors to a 'black market' economy, where people could buy stuff in (or even out) the game by 'trading' Coyns. So no plans in that respect in the foreseeable future.
  5. Adam Snellgrove

    Mobile only games

    That is actually something we discussed internally, but it's surprisingly quite difficult to implement, but we're working on it ?
  6. Adam Snellgrove

    Dev Diary #98

    Hey there Ylanders! The release is creeping closer and with it more and more exciting news! We are fixing more and more issues and these will be implemented in the coming weeks. But we’re also improving a lot of features, and we’ll talk about these today. But first a small bit of news. Upon release, we’ll be changing the name of Explore to Exploration. This is because we feel this reflects more on the nature of the game mode. Also, we’ll be changing the name of ‘Create’ to Sandbox, because we’ve had feedback telling us, that people mistake Create for the Editor and thus miss out on a whole world of creativity. Sandbox also fits into the image we want this mode to have and we trust, that it will make the Menu more understandable and clearer. But that’s just an insignificant little titbit of info, that pales to the news that follows. Because we have some exciting stuff to share with you about Exploration! First of all, the Map. The map has been for long a staple of the game but we felt it needed a bit of love. That’s why we have put our heads together and came up with a few new features I think you’ll appreciate. For one, the map will not be an item anymore, but rather a basic function available to every player by simply pressing the M key. Furthermore, the player will finally not be lost on his map but will be able to see his own position on it. The map will also be highly customisable with the possibility of dropping markers of different colours and icons, so the player will be able to make the map his own. There will also be a clear edge to the map, so players don’t sail on into the abyss without ever finding Ylands. This doesn’t mean, that players won’t be able to sail to the blue void, but now it’ll be clear, that there is nothing to find there. This map will be available in Exploration and in the Sandbox, but not in Custom Games yet. This is because games made in the Editor are usually very unique and we don’t have a way of reflecting this in the map, but we are working on a way of putting a map into Editor games as well. As I have mentioned before, the number of Ylands will be smaller in Exploration, but that doesn’t mean, that there will be less to do. In fact, the exact opposite! That is why we’ll be applying Tiers to Ylands. Different Ylands will have different Tiers and to successfully thrive in a higher tiered Yland, a player should first master the lower-tiered Yland. This will make a greater sense of progression in Exploration while also differentiating Ylands from each other in difficulty and content. The Ylands will also be all unique and full of different things to do, enemies to fight and lairs to destroy and loot. Another new improvement a bit connected to the one mentioned above will be the change we’re bringing to spawn points in Exploration. While at the beginning of the game you will spawn at an easy-going and player-friendly Yland, you can, later on, build a bed. And this bed will become the players' new spawn point, so once the player logs out and returns, he’ll spawn in his comfy bed ? Now this will only work with beds and not with sleeping mats, so be careful of that. Also, a bed can be destroyed by another player, though you can protect it in a protective barrier. But if your bed gets destroyed while you are still in the game, you will get a notification of this and you’ll thus have time to make another bed. If your bed does get destroyed while you’re outside of the game, you will then spawn upon return back at the ‘beginners Yland’. And that’s it for now Ylanders. It is all exciting and we are really gearing up for the upcoming release. But let me stress, that we are also hard at work fixing all the issues, that have been posted here, and others that we found ourselves, so this is in no way the only items we’re concentrating on ? Look out for more news here and on our other platforms and most importantly, stay classy Ylanders!
  7. Adam Snellgrove

    Contest Screenshot Contest Week 6

    Thanks ? Seems everyone is too tired from the building contest to participate, but that means, you'll (probably) win @RedEagle_P1.!!! Finally ?! And thanks for the screenshots ?
  8. Adam Snellgrove

    We released a new game!

    We are testing it, but it all seems pretty good so far ?
  9. We are really hoping (and expecting) to have it ready by the next update, which should be soon ?
  10. We're making progress on the second issue and this should hopefully fix yours as well, but I'm afraid it'll take some time.
  11. Okay, should be it ? Again thank you very much ?
  12. Adam Snellgrove

    Interview Ynterview #7 - Tomáš

    Every week we'll bring you an Ynterview with a member of our Ylands team. In this week's Ynterview we have approached our insanely creative designer: Tomáš Palát. First off, what do you do here at the Ylands team and what’d you do before you joined? I am one of the designers on the project and before Ylands I worked as a designer and QA technician on several other games in Bohemia Interactive and one other company. How long have you worked on Ylands? What was the 1st thing you worked on when you joined? It has been something like 5 years now. The team had only a few people back then and the very first thing I worked on was designing items that players can collect and use for crafting. Right after that, we started using generated voxel terrain and my focus shifted to working with terrain shapes, vegetation spawning and voxel colours. What do you find most exciting on Ylands in general? Definitely all the possibilities that our in-game editor offers. I understand that most players want to just play, not everyone aspires to create content for others, but those that do are getting really powerful tools to help them turn ideas into games. And players not interested in making games will benefit from that as well by having more content to play. What are you working on right now? Currently, I’m working on improvements for the Exploration mode, a lot of things will be redesigned and improved there in 0.15. We will add some progression and make the player experience more focused. What was the most difficult thing to implement to date? Definitely monetization related features. At first glance, it might not be obvious, but Ylands grew into a very complex project and integrating monetization into the already existing systems with all the possibilities and consequences wasn’t easy at all. What do you do in your free time? Lately I have been mostly changing diapers to my new-born son (and boy, do I need to do that a lot), but otherwise, I play games, watch TV-shows and do theatre-like performances with a medieval sword-fighting company. What Ice-cream flavour do you like most? Stracciatella, pistachio, strawberry, tuna, curry or hopes and dreams of millennials? This might sound weird, but I don’t really like ice-cream. Ask me about burgers instead
  13. Hopefully yes ? This one is really making us run the rounds. Thank you so much! I'll try and find out as fast as possible if this is what we need ?
  14. So it didn't happen to us no matter how much we tried ? Could you please send us the .yland file where this happens?
  15. So it should be fixed, but we need to test it in our internal newer version of Ylands. Could you please DM me the Savegame of the Golf map itself, so we can test it?
  16. Right, so it seems we know what's wrong in general, but to zero in on it, we could really use the savegame of the server, to which you can't get in. This should be called SessionSave.ylandsgame and should be next to your DsConfig.json if you haven't moved it manually @ApexReaper - Gaming and @Indian Chief
  17. And are you unbanned at the moment? Because that's why you might not be able to host the game...other than that, we are trying to figure out, what's going on. But it seems it might be this bug: We are working on this bug very intensely, but it is quite hard to fix, so it'll probably take some time, but I'll try and find out for you, what the status of this is.
  18. Adam Snellgrove

    Fallout Vault (Fallout 3/ New Vegas Style)

    You make a nuclear holocaust sound like a happy circumstance ? Who wouldn't want to live in such a lovely Vault!? I can't wait to try it out.
  19. Adam Snellgrove

    Contest Mobile Game Creation Drive

    It is mandatory for monetization.
  20. Adam Snellgrove

    Contest Mobile Game Creation Drive

    Will check it out tomorrow, but I think it'll be super duper ? Also is it protected or unprotected?
  21. Adam Snellgrove

    Daily Screenshot Thread

    Hope you guys get some time to send in some cool Mobile pics ? Really curious at what you're doing in the beta ?
  22. I'll try and find out for you tomorrow, if there's something we can do in the short term.
  23. So cross-play isn't yet supported and won't be in the near future. So this is intended. But I'll talk to Aleš, if at least a banner couldn't show up informing the player of this.
  24. The image you sent here, that's not a shadow, but terrain colour and it is wonky. We're working on it, but it won't be fixed in the complete near future.
  25. Adam Snellgrove

    RESOLVED [SUGGESTION] Paint Brush

    It would be really cool to do this, but very difficult to implement. But I added it to the suggestion list but just to be honest, it won't be a priority in the immediate future ? But thank you for the suggestion and I agree, this would be really neat.
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