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ocnoglittle

Ylands Star
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Everything posted by ocnoglittle

  1. ocnoglittle

    Exploration Feedback

    These are great suggestions! For the trader bundles, jrock discovered that there is actually a button for seeing what is inside ? You have a point that it is still hard for newbies to see.
  2. ocnoglittle

    RESOLVED keyboard configuration not holding

    Unfortunately, a lot of people are also having this issue. I was able to get them to stick by pressing the reset button a couple of times and then setting the keys to what I want. For the record, even after doing this, I have to remind it sometimes that they are changed, but going into the keybinding settings (where it looks like they are all correct) and setting one of them again to get it to remember all of them. Hopefully 1.5.1 fixes this ?
  3. ocnoglittle

    Suggestion and bug

    You can zip the file and post it here / through messages here or you can send the file over Discord (Adam 'Uthred' Snellgrove#3718) or email (adam.snellgrove@bistudio.com)
  4. ocnoglittle

    Inventory Control

    I love all of your ideas except the shells. I use them for decoration, so I would cry if it automatically turned into pigment. There is a seashell jar already, so it is only 1 extra slot used.
  5. ...except the trees like that tend to cause a lot of lag ?
  6. ocnoglittle

    Sailing/Finding islands

    I was thinking a bit about how to add the feeling of "discovery" to the new system. An easy way to incorporate the feeling of *Exploration* into the new system would be to decrease the chance of finding an island. Right now, each map has 2-4 islands. But what if it was 0-4? Where only half of the maps would have anything at all? It would make the maps that have islands (and all the resources there) more precious and sharing them would be worth it. Searching for a new island would actually be difficult instead of just sailing to the edge and clicking on a question mark. Maybe only have this for single-player maps, and all multiplayer maps are guaranteed to have 3-4 islands? If everyone hates this idea, then nevermind ?. I know Adam mentioned adding events that can happen while you are sailing (being attacked by pirates, running into someone to trade with, I think I requested something about turtles... etc) so that might already address it.
  7. ocnoglittle

    How to export encounter token changes?

    Either I am super super confused (which happens ?) or you posted in the wrong forum.
  8. ocnoglittle

    Dev Diary #159 - Ylands Creators Competition Winners

    Feel free to ask any questions about scripting here or on Discord. There are lots of people (including me) that love to help. Also, maybe you could watch Naru's Corners to get some new ideas. We also ask Naru lots of questions during his Twitch streams
  9. ocnoglittle

    Multi Player in Explorer

    It will allow 10 people at a time. If your multiplayer map shows up in their region map, than anyone (not just 10 people) can visit. Some might steal things. I don't think anyone can steal a claimed boat, but the other boats and items on the map could be taken or destroyed. The best way to protect the map is to add a password and only give the password to people you trust not to steal things.
  10. ocnoglittle

    Finding Pivot Point for creating curved wall

    I generally just guess where the pivot should be and then move it later if it isn't working right ? Rather than using the pivot point of the group (great idea of using groups and the y rotation value btw), I tend to use a game logic (or matchstick) to set my pivot point. That way, I have a visual of where it is and can move it super easily. (When you Ctrl+click to select the pivot point object last, and then rotate, it will rotate all the selected objects around that point.) Spyler has a video showing this and also moving the block/pivot point when it isn't in the right spot: I don't see your reverse curve as jagged (although if you want a smoother curve, you can try shorter blocks). If you want it to be wider so the blocks don't overlap, you can start with 2 groups, rotate one group 180 degrees, move it to where you want it, and then mathematically average the two positions to find where your pivot point should be.
  11. ocnoglittle

    (New) Dedicated Servers FAQ

    This seems to be very similar to renting a server for Exploration (Experimental). First, within Exploration (Experimental) find an island you want to make into a sharegame. Remember the name and the biome type. Exit to the main menu and click on "Servers" to open your server and sharegame lists: Then click on "my sharegames", an empty slot, and then "add game or yland." Pick the island you want to make into a sharegame and then you will get this confirmation: Within Exploration (Experimental), you can travel to the edge of the map, and then go to the correct biome for your sharegame. Click on any purple question mark. Once it loads, you can press Esc to change any multiplayer settings.
  12. ocnoglittle

    Need some help.

    I have found it a couple times in the Far East biome. I actually have more luck with Random Encounters on Tier 2 islands, so I would recommend looking at all of the islands to look for this building (it has all 4 pieces of the Elven Armor):
  13. ocnoglittle

    RESOLVED [YLD-28218] No cave on Yland?

    By the way, I have killed the alpha bear on my home map 3 times and he keeps coming back. So maybe they respawn no matter what ?
  14. ocnoglittle

    RESOLVED [YLD-28218] No cave on Yland?

    You can also zip the file and attach it as a .zip
  15. ocnoglittle

    what did I find here exactly?

    So Yaourt (and probably others) figured out that the submarine can be found using the ship compass. It actually does show up as an icon on that compass. I searched for several hours for it because I didn't realize that. ? I also saw a lab coat and book floating above it. It is correct that it doesn't show up on the handheld compass.
  16. ocnoglittle

    RESOLVED Custom Images break in PC only games

    @Adam Snellgrove, is this working as intended or a bug?
  17. ocnoglittle

    Next Update?

    If it is too difficult to gift it to specific people, maybe when the next goodie pack comes out, you could just gift one more to everyone. I don't think we would mind, and that way they definitely get one, without the ability to spam them. Or maybe an NPC to talk to that can give one more barrier ?
  18. ocnoglittle

    Sandbox - Set the Tier of Yland & Time/Weather Commands

    The start time and day length can be set when you create a sandbox mode map: For weather and changing the game hour, I usually just sleep ? But being able to set the Tier (and maybe giving all the resources on one map in Sandbox mode) would be cool.
  19. I found some glowing mushrooms in underwater random encounters.
  20. ocnoglittle

    How to enable crosshair?

    If you are going to add skills anyways, you can add aiming mode as part of it. I added a crosshair in a Custom HUD, which you can leave on or turn off and on using a Custom Control or when they pick up a weapon, etc. Let me know if you want more instructions
  21. ocnoglittle

    Next Update?

    Maybe we could also change the demo hammer to work anywhere on a single player map. ?
  22. ocnoglittle

    Pixel Art

    Hi @Fompster! Naru talked about how he did his pixel art and had some advice about reducing lag: https://www.twitch.tv/videos/864817410 Generally, he said to use a counter to limit it to 20 blocks at a time. He also uploaded this composition to the workshop, if you want to look at the scripting:
  23. I think you need to go into settings and use the two buttons on the bottom. I am not sure what will happen to your barrier generator, but since you already deleted the save, it might be gone anyways.
  24. ocnoglittle

    Naru's Corner #9 - Randomizing your puzzles

    And now I can download this too! Yay! @Adam Snellgrove so what was the problem with the zipped files earlier? Was I missing permissions or was it more than just me? ?
  25. ocnoglittle

    Key Binding... - Lefty Rage!

    I also ran into the keybinding issue. For me, hitting the reset button a couple times, and then changing the keybindings actually made it save them. Hopefully that helps! What killed you in your house? Usually I die on the terrain and have to dig a bit to get the last things, but I didn't worry about this too much, personally. I also would love a pause button, but it might never happen. More NPC inventory slots sounds like a great idea
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