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ocnoglittle

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Everything posted by ocnoglittle

  1. ocnoglittle

    Message Window During Loading Screen

    Yeah, I was going to add my list of errors to a bug report too... Along with everything Spirit said, it is also really annoying to have to scroll through the whole friend list to find the one that messaged you. Can we move the recent conversations to the top? And if I whisper to someone, on the main page, I get a red dot notification about them whispering back, even if I obviously saw it (since I responded). If you have the message window open like Spirit's screenshot, it switches between friends randomly, whether you are trying to type or just trying to read the messages ?. Typing /w still auto-populates the name of the last person you whispered to, even though that is what /r is for, so /w should stay blank so you can easily type a new person's username. We have no idea if people heard us because although we can still see their avatar, the local chat distance is super unknown. I am constantly asking "did you see that message?" now. I really miss having a /g or a /c tab, like Spirit said. It was usually very convenient for full conversations, unless you forgot which tab you were using ?. The chat instructions are also annoying that they keep displaying over and over. I wish there was a "don't show again" button.
  2. Also, can you guys change it so we can press the up and down key (or some other key) to toggle through the explorer list? Instead of having to click every time, it would make it easier to work with. Thank you!
  3. Can you guys make it so we can Ctrl + click to select multiple items from the explorer list of logic/groups/objects? Thank you! -Ocnog
  4. Yes, I know you can do that for alllllll of them, but sometimes I want to select just a few but they are far apart on the map, which makes it annoying.
  5. ocnoglittle

    1.4.1: Goodie Pack #2

    Super minor error: all of the "Flat seamless basic shapes" say 2*2*2 ? But other than that, I love it!
  6. ocnoglittle

    Dolphins

    Instead of following birds to get to the next island, can we follow dolphins? -Ocnog
  7. Hello, I was exploring an ice cave with cold resistance potions, but when I ate a shashlik, the cold resistance immediately went away and then I almost froze to death. Can we allow the player to be both under the effects of a potion and "strong" from the shashlik? Or at least give a warning that it will remove other statuses? Thank you, Ocnog
  8. I wasn’t sure where to leave this feedback, so I will put it here. First, I love all the coral items! And thank you for fixing the golem-taming bug and sheep shears looking like a screwdriver bug. However, I did find some problems as well: I am constantly getting this error with the beta. Is it specific to the beta or something that will happen in 1.4? The Atlantean relief is a bit difficult to place. If the player attempts to place it a little bit too high, it will fall halfway into the floor, which is then impossible to hit to deconstruct and re-place. This is also the initial height when first crafted, which makes it easy to mis-click and place it there, as well. Removing the ability to dig underwater is a huge problem. It is really easy to beach your ship and the only way to get it out was to dig the sand below it a bit. What are we supposed to do now? Just abandon the ship? Also, previously I was able to do really cool things by digging underwater that are no longer possible: Also, it is still very dark underwater. I was hoping 1.4 would improve this. Tea leaves still say larch seed. The air tanks still need 3 hammers. Why isn’t the 1*1*4 wooden block categorized as a wooden block? (I know this isn’t new) Thank you! -Ocnog
  9. I had a few suggestions: 1. Rake: I know it has been mentioned before, but an exploration tool that could smooth the terrain would be super beneficial. I was trying to fill in a hole from mined clay and then farm over it, but I couldn't get it to look smooth. I had been trying and trying to fill in with dirt and then use a pick to decrease the height a bit, but it just looked like a jagged mess. A shovel (flatten) ended up creating a terraced farm look, which was as good as I could make it (see image). 2. Bulldozer front for cars: this might be a bit too overpowered, but I am sick of having to jump out and chop down sumac because my car gets stuck on it. Plus it would be a super fun way to clear a forest. Maybe make it so more (ylandium only?) engines are needed to knock over large trees, but 1 engine can be used to knock down sumac and plants? 3. Baby animals: now that we have goats that produce milk, I really want baby goats. Thanks! -Ocnog
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