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Posts posted by ocnoglittle
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I really like this idea! (For Wiki updating purposes if nothing else ? )
For now, if you wanted it to also drop resin, you could do an event listener on break: stick, spawn resin in target: player. Cernu, you could have a random probability of it adding resin. -
yes for opening it (making it bigger), but not for hiding it entirely. The picture is of it "closed" with enter but it is still in the way.
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I know adding new images/icons isn't a priority, but can we get a way to search through the ones we already have? They already have names (you can see them after selecting one) but there are enough of them, that I sometimes have trouble finding the one I want.
Thank you!
-Ocnog
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Thank you for making this tutorial!
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I went super fan girl and started some videos featuring Journey to the 12 Kingdoms:
Thank you so much for making such an awesome game, YWD team!- 1
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I disagree a bit. If this error happens frequently, Bohemia should hopefully figure out why. ?
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@Valour4Eva anyone can link a spreadsheet using this game logic:
https://community.bistudio.com/wiki/Ylands_Game_logic_-_Data_set
But I have never used it before, so have no idea how it works ?- 1
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This looks fantastic! Did the quest log come up automatically when you killed a panther?
That method for adding quests sounds really cool. How do you feel about making a short tutorial for how to use spreadsheets with Ylands, for those of us still learning? ?- 1
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@Spyler.X and I also get this. It seems to happen after duplicating a True/False and maybe some other times as well.
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I love the concept! Please show us more when it is ready.
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And I just saw his name was already changed. Ignore this. Sorry ???
Old message:
@Adam Snellgrove why didn't this work for them? ?
Apparently they need more help.? -
OK fine. I was just teasing anyways. ?
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I *hope* all of that isn't needed. But if it is, I can add a second variable for moving too.
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This was my version of mello's solution. I think it will work. I don't think I need all of the trigger entities to exit the zone, because someone could stay right next to the door and then it would never animate again. (We did disagree about where to put the delay -- inside or outside the If statement, but I like it how it is in the picture.)
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But you already have a video for it
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(I had instructions but it doesn't work)
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Don't feel that way. I definitely pulled my hair out with other problems until I found just the right visual scripting tile. Once they update the Bohemia Wiki, hopefully it will be easier to figure out answers to questions like this.
I'm really glad it works! -
?I hate when I get multiple crashes in one day.
Server: n/a (editor)Description: I tried to do a simpler script with an event listener for on items added to inventory. When I tested it out, the game showed a unity error and crashed when I tried to pick something up. Unfortunately, it disappeared before I could take a screenshot.
I DM'd the editor file (FEAST2.yland) to Adam. -
Server: n/a (editor)
Description: So this one might be "my fault" again. I was trying to do a complicated script with an event listener for on items added to inventory. When I tested it out, the game immediately crashed when I tried to pick something up. No windows message or anything. The game is just entirely off. I will try it again with a less complicated script ?
I DM'd the editor file (FEAST.yland) to Adam. -
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41 minutes ago, HanniNanni12 said:Mine spawned another taxi ???? I do not understand sorry.
LOL the taxi is a deer. I soon had two deer. Or was there always supposed to be two?
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I absolutely love it! My favorite was the submarine and the rides! The flying carpet made me say "WHOA!" and the stool of horror made me laugh. And I love the taxi too! (Mine spawned another taxi? ?)
Basically I loved everything (even if I didn't mention it here)!
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Dev Diary #150 - Ships in 1.5 Exploration
in Dev Diaries
Posted
Will these changes (summon-able and temporarily invincible boats) affect all maps or just exploration maps? (Will boats in other mini-games also become invincible?)