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ocnoglittle

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Posts posted by ocnoglittle


  1. I really like this idea! (For Wiki updating purposes if nothing else ? )
    For now, if you wanted it to also drop resin, you could do an event listener on break: stick, spawn resin in target: player. Cernu, you could have a random probability of it adding resin. :) 


  2. I know adding new images/icons isn't a priority, but can we get a way to search through the ones we already have? They already have names (you can see them after selecting one) but there are enough of them, that I sometimes have trouble finding the one I want.

    Thank you!

    -Ocnog

    • Like 1
    • Upvote 3

  3. This was my version of mello's solution. I think it will work. I don't think I need all of the trigger entities to exit the zone, because someone could stay right next to the door and then it would never animate again. (We did disagree about where to put the delay -- inside or outside the If statement, but I like it how it is in the picture.)

    image.thumb.png.cb22e2d58049c313b75f2c1e2bfcf6cb.png


  4. ?I hate when I get multiple crashes in one day. 


    Server: n/a (editor)

    Description: I tried to do a simpler script with an event listener for on items added to inventory. When I tested it out, the game showed a unity error and crashed when I tried to pick something up. Unfortunately, it disappeared before I could take a screenshot.
    I DM'd the editor file (FEAST2.yland) to Adam.

    DxDiag.txt

    output_log.txt

    output_log_clean.txt


  5. Server: n/a (editor)

    Description: So this one might be "my fault" again. I was trying to do a complicated script with an event listener for on items added to inventory. When I tested it out, the game immediately crashed when I tried to pick something up. No windows message or anything. The game is just entirely off. I will try it again with a less complicated script ?
    I DM'd the editor file (FEAST.yland) to Adam.

    DxDiag.txt

    output_log_clean.txt

    output_log.txt

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