Jump to content

ocnoglittle

Ylands Star
  • Content Count

    693
  • Joined

  • Last visited

Posts posted by ocnoglittle


  1. 6 hours ago, spiritchaser28 said:

    One of the key binds that got changed was the Hotkey display HUD. it used to be ` but now it's ~....which is problematic for me because whenever you try to press~ you also have to press the shift key and it doesn't seem to dissappear. It just make my character roll and I can't seem to change the key binding back to ` in options.

    I thought it was the Home button ?

    • Like 1

  2. 13 hours ago, Aleš Ulm said:

    With 1.8 released we expect to feel good enough about the game so that we can start actively bringing new players into the game. We consider that a whole new chapter for Exploration.

    ? ? I really hope the marketing efforts start way before this. One of the biggest complaints is that there aren't enough players.

    • Like 1

  3. Somehow this just showed up in my feed. The answer is: Naru can do anything in Editor. He did a 3D map here:

    And he uploaded a composition for converting images into pixel art (the tutorial got deleted by Twitch because it was old):

    20210409124712_1.thumb.jpg.b32da9acfc46e1d581d926c96dc75e83.jpg


  4. 30 minutes ago, SandyT said:

    This is what I do also as I can't stand clutter. What would help with the inventory issues is to increase the maximum amount for stackable items to like 500 each. There are several items that can only stack 1, some 5, some 20, some 50, and some 200. If we could have larger stacks of items, that would really help with the inventory squeeze.

    We actually already asked for something similar. Aleš said he didn't want players to be able to carry around too much. He was worried it will break the gameplay.


  5. 2 hours ago, spiritchaser28 said:

    Question about vendors, since they can be killed can we maybe have an option they can only be killed by the person that placed them, or if we do kill the vendors, can we have the option of getting our materials back to make another vendor flag ? (Pole and cloth are easy to come by, but I realized I was losing 30 gold pebbles everytime I killed one to make the outfits match the place.) I think this could solve the issue of wanting different outfits for them since the outfits are random.

    I hope PVE settings would include non-killable vendors. But maybe that could just count as a "placed entity" and be part of the Co-op Settings. Stop trying to steal gold from the vendors. You paid them to show up, so don't be greedy ?

     

    11 minutes ago, SandyT said:

    Now that we can craft vendors, it doesn't seem like we have the old vendors on the new exploration. The vendors we craft do not offer a lot of the items that the old vendors did, especially like Andre and Eddie who offered ore options to purchase and others with decorative household items like paintings. Are the old vendors gone for good in the new exploration?

    I agree about the other traders. I miss them a lot.

    11 minutes ago, SandyT said:

    I know I sound like a broken record on the next question, but I would like to be able to get some of the items we can't craft like pots and pans. I was told that they would show up in random encounters.

    Naru is making Random Encounters with pots and pans, but they haven't been added to the game yet. I would love these to just be craftable instead. You only sound like a broken record because Spirit says it every day ?

    11 minutes ago, SandyT said:

    So far, I've found very few random encounters to even search for them. Will this be changing? Or is this by design?

    For the scarcity of Random Encounters, I believe it is a bug they are working on. @Nikki Severin can you check on it? Naru said something about an issue spawning the "bigger" REs.

    • Thanks 1

  6. I personally really hate the workshop. My complaints:

    • https://play.ylands.com/ and https://create.ylands.com/ make me login every time I visit and then forget I am logged in and give me error messages I am not logged in and make me login several more times. ? Sometimes the errors will go away if I log out and log back in, but sometimes it won't.
    • The workshop is "down" a lot of the time and won't let us update or publish new mini-games. Or even look at our list of published compositions or games. Approximately half the time I try, I am unable to use it, usually for several days at a time.
    • I would like to be able to edit the thumbnail from within the game. This has been fixed already, but for a long period of time, the workshop website wouldn't let you update the thumbnail. 
    • The workshop website won't let you edit the description either.
    • I have no idea how to make it generate Official Dedicated Servers without adding a transaction. And I am pretty decent at editor. New players wouldn't have a chance. There should be an explanation about how the game will be for the players (local servers, official dedicated servers, or none) when you set up the server, instead of an outdated Bohemia Wiki page that I had to edit because it was false. And that page still needs a lot of work.
    • With the former workshop, I loved being able to look at the compositions through the website. I could see the compositions made by my favorite builders.
    • With the former workshop, I loved being able to sort the compositions by tag (house, ship, weapon, steampunk, etc.). Can we either get the compositions in an entirely different system or get these tags back?
    • The new game categories need a description, so everyone is defining the category the same way. Why can't there be more than one tag?
    • For people that aren't experts in Editor, the workshop is basically inaccessible. There is no way for them to get inspired by the wonderful builds there or easily download the amazing ships for use in Sandbox, Exploration, or games made by other players. The majority of people ignore the Editor entirely and they are missing out on one of the biggest community-building aspects -- the ability to share builds.
    • To end on a good note, I do love the idea of the workshop. It is a place where everyone can share their creativity and it definitely enriches the game tremendously... when it works correctly.

    To all Ylanders, please add your complaints/compliments about the workshop!

    • Like 1
    • Upvote 6

  7.  This isn't very reproducible (the same type of item will harden on that map and on other maps). Multiple players get the same bug and can't harden that item. I can pick it up though. Placing it again does not let us harden it.

    This is on a multiplayer map (server-type) in new Exploration. I have not run into this problem with Sandbox at all. It is happening for some diamonds, some clothing, and some weapons.

    • Upvote 1

  8. Jarda said: Yes, I would like a bottomless chest or basket in which I could put things I don't need, and I would also like a chest or something into which when I put things that disappear, like an excess of bark and resin that doesn't have much use.

    I agree, a trashcan would be awesome. Although in Exploration, you can just leave stuff you don't want and delete the map. Also, Spyler and I both made trashcans in Editor, so it is possible to do it for player-made games.

    (CZ: Souhlasím, odpadkový koš by byl úžasný. I když v Průzkumu můžete prostě nechat věci, které nechcete, a mapu smazat. Se Spylerem jsme v editoru také vyrobili koše, takže je možné to udělat i pro hry vytvořené hráči.)

     

    But a really huge chest would be amazing. Maybe it could use something similar to the blueprint mechanics to hold up to 1000 of each type of item ? Maybe limit it to 6 types or something.

    • Like 1

  9. Hi everyone! In case you missed the 5th Q&A, here are the links:

    Twitch - https://www.twitch.tv/videos/1019064084

    YouTube - 

    (Subtitles will be available for the YouTube version. Please let me know if you need help getting them in your language.)

    Summary:

    Q: From Ocnog: Did we already ask about a chainsaw?

    A: Yes

    Q: From Drago: Can we have an automated smelter (so we can either do 12 at a time or even more stacks of ore at a time)?

    A: It is a question of balance, but I will ask the designers.

    Q: From Jarda: How far ahead do you plan out the updates? You already know what will happen in 1.7 and 1.8! Do you already know what will happen in 1.9, 2.0, 2.1?

    A: Usually we know what will happen roughly 2 updates ahead. For example, we know 1.8 will be about polishing and doing things in the backlog. There are things both for the editor and exploration that have been bothering players for months or years and we want to address them. Usually, we try not to make long-term plans because they become invalid. Every Monday at 1 pm we have a meeting to talk to the leads of each department. We talk about the updates, among other things. This week, we started finalizing what will be in 1.9. We don't want to plan too far ahead because we want to be able to respond quickly to player feedback. With 1.8, Ylands will be fully released in China and we will get even more feedback. Tencent realized that rather than just the min-game platform, they also love Exploration. There are over 1 million players who have Ylands in their wishlist in China.

    Q: From Mello: When are you going to play Ylands with us on the Friday stream?

    A: I definitely can play. I am really bad at anything competitive but I have a lot of reasons prepared about why. I am not sure about this Friday but definitely this one or the next one.

    Q: From Stainless on the official Discord: Will Ylands ever be available to play on Mac? From Lady_whynot and Falkenkopf: Will Ylands be available to play on Linux (with or without a Windows partition?)

    A: It is not that easy because Ylands uses Unity and supporting these new versions would be a lot of work. It is definitely possible. We aren't sure how many new players this would bring. It might make sense to first have a version for Mac OS because we want to add it for schools. We need more players for PC and mobile first.

    Q: From Deadeye_Rob: Are there any plans to have more server providers instead of just Nitrado and Bohemia Interactive?

    A: Not at this time.

    Q: Follow up from Ocnog: Why not?

    A: Each server provider has its own issues. It is not as simple to just send it to the other companies. It is a lot of work to support each server provider.

    Q: From Spirit: Can we have glass doors?

    A: Definitely.

    Q: From Spirit: Would it be possible to remove the streaks in the glass windows?

    A: We don't want to remove everything so you can't see that it is there.

    Q: From Naru: Why were the clear blocks (glass and ice blocks) removed?

    A: We optimized how the game renders and lights things but that came at a cost. We needed to remove transparent materials because they were misbehaving. We had to do a lot of hacks to make the water work. It would be a lot of work to add them back, and we have more pressing issues to attend to. We might be able to make the streak more transparent.

    Q: From Spirit: Can we change the color of the streaks so it isn't the same color as the frame?

    A: Yes, that can be easily done.

    Q: From Drago: Can we have rocket launchers?

    A: Because it is a game for kids as well, we don't want to have tons of modern weaponry, including mines. Both those things didn’t fit with the game. Maybe someone like Naru can make it in the Editor. (Naru: We need more animations, and then it would be possible.)

    Q: From Jarda: Can we get the propeller hat that explodes (from the Dev Diary) in-game?

    A: Yes but not an exploding one.

    Q: From Bobo: Can we get a howitzer that shoots only fish in Ylands?

    A: Did we run out of normal questions? Please keep sending us inspiration and some of them will make their way into the game.

    Q: From Ocnog: And/or some other fish gun? Can we have an update just for fish related things? Maybe it can be 1.9: Swimming Sharks where you bring back the sharks and add more sea life (sea turtles, dolphins, giant krakens that spawn instead of an island-based custom scenario) and add more fish to catch using the fishing poles and fish guns and more things like this.

    A: I would like to make 1.9 about water (sea life, sharks, underwater Random Encounters, storms while you are sailing, etc.) We can definitely upgrade the fishing mechanic. It sucks right now.

    Q: From Ocnog: Can we get lasers? Maybe in the energy update?

    A: We want to add new things for the energy update, like lasers, energy streams that can harm players, and if something goes into that stream. 

    Q: From Ocnog: What do you think about the idea of adding a game setting (like making energy lines invisible) to control if the propeller packs have unlimited flight or not? That would be super beneficial for player-made games and Legacy Exploration maps.

    A: We are already thinking about this, but we are worried about consistency for Exploration maps. You don’t want to make it confusing when you travel between maps. That is technically possible, and I can see it happening just for legacy and player-made games. I know this will be unpopular, but eventually, we will have to stop supporting and remove Legacy Exploration.

    Q: From Jchobs: Is it really needed to remove Legacy Exploration from the game itself?

    A: Eventually we will add a feature that might break it unless we do a lot of work to add a version of the feature just for the Legacy Exploration, so instead we will just remove it at that point. We will definitely wait until after we change how the players make blueprints.

    Q: From Spirit: Is it possible to let the players have more control over ladder placement (at least place them symmetrically by default)? And can we have ship ladders and rope ladders allowed in blueprints in the future?

    A: Blueprints definitely need to change. For the rope ladders, we might already have a task. There are hundreds of tasks, so it is coming eventually. I remember that the placement is painful. I will discuss it with the designers. Exploration will be more about sailing in the future, so this is a priority. I hope you will be pleasantly surprised about how many things we add based on your feedback as part of Update 1.8.

    Q: From Spirit: Will totem blocks be craftable in 1.7?

    A: We just need to set a recipe. I am assigning it to Naru. Tell Naru when you want something changed.

    Q: From Naru: Why isn't the machine gun in Exploration? Is it too overpowered?

    A: I will have to discuss this with the designers.

    Q: From Jacky Joy: Can we have a button to copy the orientation (like store rotation in Editor) for Building Mode?

    A: Building is already very complicated. We don't want to add more keys you have to press, etc. We definitely want to make building better.

    Q: From Ocnog: Why were some recipes removed? Like the guns?

    A: I had no idea this happened. I will ask about this.

    Q: From Ocnog: What is going on with the Workshop? Are there plans to improve it?

    A: We definitely have plans and there are definitely issues. The workshop isn't made by the Ylands Team directly. It is done by a different part of Bohemia Interactive (front-end developers). We have done the first round of improvements, but there are still issues. We plan on doing a second round of improvements and hopefully, the front-end developers can work on it soon.

    Q: From Ocnog: Can we have a separate set of tags for the compositions? It was easy to search for a ship or a house earlier and now it is a mess.

    A: Please make a forum post about the complaints. There are always emotions when there are new things, but we didn’t want to make it work worse. Tell us what you hate or like about the old or new workshop and we will make changes.

    Q: From Spirit: Can you add the ability to change the descriptions within the Workshop website, instead of only in Editor?

    A: Add this to the forum post. The workshop got the least amount of love because it isn’t just done by Team Ylands. I will do my best to make sure it works better in the future.

    Q: From JonathanHunt: Can players have the option to disable explosion damage globally for their exploration worlds? Also is it possible to allow living entities to take damage but without terrain or blocks being affected?

    A: We don't want to have it for every single map, but for maps you own, maybe. We can change the default Co-op settings for all your maps (non-friends wouldn’t have the ability to modify terrain, including explosions).

    Q: From Jchobs: Can we get a custom list (not friends/clan) for Co-op Settings?

    A: It might be addressed in 1.8.

    Q: From Sandy: Can you increase the default number of mutants (especially ones that drop ylandium dust) in Legacy Exploration maps?

    A: We definitely can, but I need to discuss it with designers. We need to make sure all players want this before we make a big change. We get contradicting posts about the game being too easy or too hard.

    Q: From Ocnog: How many Custom Scenarios are currently in the game? More than 5?

    A: I will ask. I know some are unfinished and we will continue to add them.

    Q: From Ocnog/Jchobs: Nikki told us to ask again about making the scuba helmet brighter. We were thinking maybe a small radius with brighter light, so it is still scary, but you can see the random encounters.

    A: If it is not a task already, I will create it. I don’t want to make the oceans brighter, but making the helmet functional is needed, so players can see the underwater Random Encounters.

    Q: From Ocnog: Who is Pypse-bis‎?

    A: A new member of the Ylands team. He is part of the Editor Designers and he is a great guy. 

    Q: From Ocnog: What about adding leaves/debris on the ground? And fallen trees?

    A: Maybe far in the future. We can't do additional new assets for the next couple of updates because the graphics department is very busy already.

    Q: From John_Steel: Which department is the least busy so we can fill them up with work?

    A: Every department would say it is not them. When it gets closer to a “data lock” when you should have all the features finished so testing can commence, we are all super busy. QA has it easier in the beginning, but at the end, they have the most work to do.

    Q: From John_Steel: Can we have a rotation randomization button in Building Mode? 

    A: We have talked about it a lot and will add it.

    Q: From Mello: Do you want us to be able to make sounds during the Q&A?

    A: Sure, as long as it isn't distracting. Maybe add booing sounds for answers that aren’t good enough.

     

     

    Previous Q&As:

     

     

     

     

    • Thanks 1
    • Upvote 1
×