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ocnoglittle

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Posts posted by ocnoglittle


  1. From Spyler: Can there be a karma system to help players deal with griefers and aggressive players?

    Something like a player level is needed so that a player who has been playing for hours does not have to worry about a new player who is annoying. And to be able to defend yourself from advanced players, instead of avoiding the fight between players, give options to make it enjoyable to fight. For example, the mod to repair the ship is to motivate ship battles, but you can flee without losing your ship.

     


  2. On 4/10/2021 at 2:51 PM, UnrulySaint said:

    Hey I've ran into the same issue as spiritchaser28 I created a legacy exploration map go to multiplayer settings and there's no coop mode there available so I can't make any blueprints from the editor because I must be a Mayor to do so any help would be appreciated

    They fixed it in the patch :) 

    • Upvote 1

  3. From empeorgame3(2): Can the players and creators have hooks for connecting chassis, ships, or boats, etc. together? We have had some success with doors or free-placed items holding things in place, but it would be amazing to have an official item that functions a bit better.

    • Upvote 1

  4. @Nikki Severin, I think it is most of the time, not just one time where logs would be helpful.

    Edit: Ignore the rest of this. I was wrong.

    It is more an issue of the mob health being too low and their damage to the player being too low as well. This might be something we should vote on to get the overall player opinions before any changes are made, since others think the infested golems are too difficult. 


  5. I know you were asking Naru, but I think I know the answer. He went over the Custom Controller game logic at the end of the second Q&A. Please ignore Mello giving him a hard time about it being complicated ?

    You can see a bit of the final game he made with it: 

    The main difference is that Custom Controller can be used in multiplayer maps. You can only control one entity at a time with the Custom Controller. Also, there is a secondary input, which is the mouse input.

    • Haha 1

  6. This is Spyler's "Matchstick Method" for creating circles:

    You use Ctrl+D to duplicate the block. Then select the matchstick too (ctrl click) and then rotate around the matchstick. 

    You can click V to do any angle and the video shows you how to do 5-degree increments.

    Instead of a matchstick, you can use any item including a game logic icon, but I recommend using something with the pivot point in the center.

     

    For converting a composition to a blueprint, I made a video:

    And Christal made a video:

     

    So you have lots of things to watch, if that is easier :) 

    • Thanks 1
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