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Everything posted by spiritchaser28
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Hi @Bullhone I'm SpiritChaser28. You can read my introduction in the introduce yourself section of the forums.
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This was not fixed. My pots just disappeared. I made new ones. Could it be because they were painted? output_log.txt output_log_clean.txt
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RESOLVED [YLD-32727] Unable to sail to mystery islands
spiritchaser28 replied to SandyT's question in Bugs & Technical Issues
Hey @SandyT they just did a patch update. Are you still experiencing this? -
I managed to get some of them in explore. The rocket ship encounter found in the arctic allows you to demo them. But It would be much better to craft them and allow them in blueprints.
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I love the idea of a "pick all" option. I was using an auto clicker but it was literally picking up everything I looked at. That sort of forced me to stop a lot and drop things I didn't want to pick up. I hope the mass pick up function you are implementing has a way we can pick up all of one certain item. What I mean is pick all logs without picking up all the rocks around it type of idea.
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Just thought of another few items item I would like to see included in blueprints. All the ladders. Specifically the Steel ladder, ship ladder and rope ladders. And these basic shape blocks (I realize you will have to make these craftable but I think it's easy enough to give recipes. Just use stone chunk maybe?)
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Do you mean that when you take a picture with the blueprint camera that it also saves it in editor as a composition? This can be done currently by placing the blueprint in a legacy map, then opening the legacy map in editor and selecting the composition and storing it.
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RESOLVED Sandstone Corner spikes turned incorrectly?
spiritchaser28 posted a question in Bugs & Technical Issues
Not sure if this is a bug that affects everyone's buildings. But I noticed a new random encounter today and it appears as though the corner spikes are not turned correctly. I think it should be a pyramid shape? -
Suggestion: Choose to show energy lines or not
spiritchaser28 replied to SandyT's question in Suggestions & Feedback
I'll be on the lookout for when you are online and shoot you a message so you can share the map More than happy to see what you have done so far -
RESOLVED [YLD-32730] Cannot use radial unstuck
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
What the heck @Yo HasLEGO??? What happens to your ship if you do that? It becomes unclaimed? -
RESOLVED [YLD-30080] Cannot freeplace energy linker
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
I dunno. I guess we can wait for the answer. Not a big gamebreaker -
Suggestion: Choose to show energy lines or not
spiritchaser28 replied to SandyT's question in Suggestions & Feedback
Hey @SandyT. I have gotten quite good at using energy nodes to keep lines hidden. I generally hide most the lines underground or in walls. If you need some help hiding some of the lines, send me a share and I will come check out how you got your power set up. Not quite sure why they don't have this option yet. Maybe it's because it defeats the purpose of crafting energy nodes at all? (aside from using them to extend the range) Not sure really. I remember playing with a guy that had a ton of energy lines everywhere I could see because he wasn't using the nodes. I could see them all but he had it disabled so he didn't realize how crazy it was to look at LOL -
UNDER REVIEW Cant open map
spiritchaser28 replied to Fompster's topic in Editor Bugs & Technical Issues
Well that's a new glitch. Not seen it before. @Nikki Severin maybe you can get to the bottom of this on Monday when you get back to work? This seems like a lot more attention is gonna be required than usual. @Fompster can you open the game in previously played games? Or have you tried to open it in editor by clicking open with the menu on left when you create a new game in editor? -
RESOLVED [YLD-32751] Brick block missing secondary color
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
It shows it has 2 colors in editor, but even if you change the second color the color will not change. -
It sounds as though you are trying to capture welded blocks or groups. If you unweld and ungroup those in editor, most should be captured unless they are not craftable (Plastic, Cheese, and Chocolate blocks as an example) There's a list on wiki of all the blocks than can currently be captured. https://ylands.fandom.com/wiki/Blocks_Allowed_in_Blueprints
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RESOLVED [YLD-32730] Cannot use radial unstuck
spiritchaser28 replied to spiritchaser28's question in Bugs & Technical Issues
@Nikki Severin You can add this to the list of Blueprint fixes and suggestions thanks Unless summoning and unsummoning vehicles is coming sooner than expected . Grins. Hope you had an awesome Thursday! -
Wow okay! Sit back and relax because I got a long list. Making compositions is pretty good as @jchob mentioned above, with the exception of an occasional color bug or blocks that get turned during updates. These things usually get fixed in the hotfixes so I got no worries there. Then let's talk about blueprints.... First and foremost I would like to be able to capture blueprints directly in editor instead of having to import it into a legacy map and use the camera. The camera is awesome if you build something in the world and feel like keeping the build as a future blueprint, but I think it should not be the only way to save blueprints. Second let's talk about blueprint placement. With every update there always seems to be something that makes them more difficult to place in the world. Ships and vehicles being at the forefront of that issue. We used to be able to place a ship in the water, then pick a spot on land somewhere closeby that looked like a convenient spot to place the table....now it's a different story. It sometimes takes me several times trying to place a ship in the water before it actually accepts a very tiny area that the game deems acceptable. This sometimes feels like I am performing delicate surgery. If I barely move my mouse the red box will appear around the blueprint and I can't place it until I find that tiny area again. Placing the table is also very time consuming but has gotten a little better, but mainly I think you should be able to place the table anywhere you wish (except within the actual blueprint) even if it is a mile away from the blueprint....that's my opinion. With 1.7 it became even more difficult to place vehicle blueprints because the car chassis seems to now have a mind of it's own about placing it. Sometimes the chassis is completely flipped upside down compared to the rest of the blueprint and of course it won't let you place it anywhere on the ground so now I have to reload the blueprint several times until the chassis is in an acceptable location. Third, as jchob also mentioned above, it is now more difficult to use blueprints in a manner that would be best described as "modular" building. Say you have a bridge and have 3 or 4 separate blueprint pieces for that bridge, short pieces, turns, ramps, etc. It is very difficult now to line these up because it doesn't work the way it used to work. We used to be able to freeplace and make very tight fitting builds with those sorts of blueprints, but now it just seems as though it operates in increments of 5 degree angles and the grid. You all improved this a bit with 1.7 bringing back the ability to rotate the builds using F,G, and H keys but it still needs a little work. Perhaps we can choose one block in the blueprint as a "snapping block" and pick another block outside the blueprint as the block that it snaps to? Just a suggestion that may make placing them easier. Fourth on the list is the amount of blueprints we are allowed to have. It currently says the cap is 50 ,although I've counted and it's just a few more than 50 before the game tells me I have reached the limit of number of blueprints allowed. I have a folder with about 800 or more blueprints. Most I cannot use in the game unless I decide to copy and paste one of those files into the game folder and remove another. This all seems counterintuitive compared to the amount of compositions we are allowed to have which seems limitless. Fifth on my list is cosmetic. I would LOVE LOVE LOVE if we could save the particle effects we add in editor to a blueprint. These are just visual effects, but I think if they were allowed like glow colors are allowed you would see some absolutely incredible blueprints being created. Maybe the cost of these effects could be magic dust or ylandium dust or both. and maybe you can limit the amount of effects used so the amount of animations does not bog the game down. Did I mention that I would love this? I really would love this. I really really REALLY would love this LOL Finally number 6 on this list. There are currently several craftable items in the world that we are not allowed to have in blueprints. Most of the smaller things I understand and of course the items that cannot be crafted like plastic blocks I also understand (but I would love to see that in the future). The 3 big items I would love to see allowed in blueprints are more of the storage containers like chests, and drawers.....some energy items like Ylandium generators buttons, levers and spotlights, and some of the furniture items like tables, beds and chairs. Other items should be steel rods, wood poles, Spikes, lanterns and lantern chandeliers etc. That's actually a long list of items and I realize it may take some time to incorporate them all but those are the 3 big ones on my wishlist. @Nikki Severin You said above " We know they're not, well, the best they can be. We hear you. But we want to do something about it! This is the best thing I have heard all year. I have been a good boy Santa. LOL.
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How to bring back alpha players in 6 changes.
spiritchaser28 replied to NoNoNumGum's question in Suggestions & Feedback
@NoNoNumGum Adam was great and so is Nikki. They both have different styles but I think they were both great choices as Community managers (or warlocks hehe) Adam was pretty good at answering my questions and listening to my suggestions and so is Nikki. Plus I got to know a bit about Adam as a person as well as Nikki. Bottom line for me is they are both good people and have satisfied my expectations. At the end of the day we are all only human, and we all have different tastes. Adam decided to move on to another job, but I still see him occasionally hanging out on discord. I personally thought when Adam left it would be difficult to fill his shoes, but Nikki is doing a great job. Sorry to hear that Adam didn't pay as much attention to you as Nikki does, but I can honestly say that wasn't the case for everyone that knows Adam. -
I personally like the idea of a "dimmer" switch for lighting. And I would love to be able to have more color options. The spotlights have several colors including purple. I'd love to see that in all the electric lights and maybe some purple crystals.
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RESOLVED [YLD-32363] I can't running test my editor game.
spiritchaser28 replied to F.hao's question in Bugs & Technical Issues
I don't script. I just build things and blueprint them. But yeah some legacy maps tend to hang out at saving screen when exiting. -
Editor created structures in Exploration?
spiritchaser28 replied to SpartanLGND95's topic in General Discussion
Currently the only way to do this is to create a composition in editor, import it into a legacy map, then blueprint the composition using a blueprint camera there. Once it has been blueprinted you can use it in regular exploration maps. There are currently several blocks and entities that cannot be included in blueprints. The wiki has a list of allowed blocks. It's quite a few steps but once you do it a few times it becomes easier. The devs are working on improving the blueprint system. Hopefully soon we shall be able to blueprint compositions directly from editor, and blueprints will allow many more types of entities. We may see some of those improvements in 1.8 update, but for now we have to be patient. If you get stuck on any steps or have questions, feel free to message me here or in game. My game username is Spiritchaser28- 1 reply
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RESOLVED My game feels like 30 fps
spiritchaser28 replied to Nelwin6's question in Bugs & Technical Issues
They are usually pretty fast about doing hotfixes. Hopefully soon they will fix this for you. -
RESOLVED My game feels like 30 fps
spiritchaser28 replied to Nelwin6's question in Bugs & Technical Issues
How much RAM does your computer have @Nelwin6? ? -
RESOLVED Construction mode (Editor) Color bug
spiritchaser28 replied to Yo HasLEGO's question in Bugs & Technical Issues
I have a similar bug with the stone blocks in 2 of my compositions in editor. All the colors have reverted. -
Working on it