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spiritchaser28

Ylands Star
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Posts posted by spiritchaser28


  1. 2 hours ago, Elenis said:

    I just got home and was about to play ylands, when I noticed the magic number on the hours played. So I would like to thank all the developers for such an amazing game.Ylands1000.jpg.e81d0cceb62fa7e6b5df10c51902b87d.jpg

    I must admit that at first I thought this game, was going to be a flop. This was back when it was just plain old exploration, on a small map and building with block hardening was sheer torture.

    But now it's one of the best games I know. And it just keeps getting better and better.

    So to all its creators, I say thank you very much! 💖

    And I have a question for the discussion. What do you enjoy most about Ylnadu and why do you keep playing it, or keep coming back to it?

    The devs spent a lot of their beginning years focused on editor. Not much love was given to exploration back then so I feel your frustration when the game first came out. The good news is they pretty much are done with focusing on editor (aside from a few minor tweaks here and there) and have devoted the best part of a year focusing on exploration and how to make that aspect of the game better. .....and wow they have listened to the players, and continue to add new aspects of exploration that many of us have been begging for. Exploration was sort of stale back in the old days. You had a single map, limited resources, and if you were playing multiplayer after those resources started to run thin people had to restart on a new map. They were also limited because of Unity which drives the program, but Unity finally came through and fixed a few things allowing the devs to focus on larger maps, unlimited maps, better handling of multiplayer, and a multitude of other problems that it had back in the beginnings. From now on I can see smooth sailing :)


  2. 6 hours ago, zarwil said:

    You can achieve this effect using doors/gates on the deck of your boat, and placing storage containers underneath! It's easier to do this in the editor, but it can be done in exploration as well. Btw, if you want to place blocks on the grid, but the block can't be placed due to clipping something else, you can still "aim" the block while in grid view, and then, without moving your mouse, entering freeplace mode to actually place it there. This way you can place overlapping blocks while still keeping to the grid!

    Example:

      Hide contents

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    Good example, you can also overlap containers like @Mello1223 and @Yo HasLEGO have done on some of their past builds. It's a little more difficult to precisely target those containers unless you use first person view, but it works great. I use a lot of kitchen cabinets in my hulls, roofs of the rooms too. Also love and use the idea of storage pontoons on the sides of the ship. They maximize the overall storage you can have and still give you plenty of comfy living space and room for workstations. Much easier in my opinion to build those types of ships in editor, but it can be done via freeplacing.

    The bottom line though is, there is no "wrong way" to build your ship. Find something that makes you comfortable and go with it. If you want a ridiculous amount of storage it can be done quite easily, but if you prefer a small ship with limited cargo for short jaunts, you can also do that. The main thing is to have fun. It's just a game that gives you a ton of options so you can build whatever makes you happy. 

    You can build a bamboo hut and live off fishing and coconuts and never travel off the starter island if that is how you want to play, or you can build a fleet of ships that serve different purposes and explore the world. I can never stress enough the beauty of this game. There are so many options available it's crazy, and at the end of the day it's relaxing and quite beautiful to look at. I've spent many days just watching sunsets in a lounge chair, fishing off the dock Some days I just drive around my stunt course I made, other days I prefer to do some farming or go for a leisurely horse ride....and I have spent just as many days exploring the seas and seeing every random encounter there is to see.

    • Like 1

  3. On 5/2/2022 at 7:40 AM, TonyPearce said:

    Airship or hot air balloon

    I believe something like that is in the works.

     

    On 5/2/2022 at 7:40 AM, TonyPearce said:

    If a submarine is too sophisticated, how about a diving bell

    YES! Anything to get be able to get to the bottom faster would be helpful. Sometimes I am diving so deep that by the time I reach the bottom I need to turn around immediately because the zirc tank is at the halfway point. (Still not sure why they disabled switching tanks underwater because real divers do it all the time)

     

    On 5/2/2022 at 7:40 AM, TonyPearce said:

    New weapon: blowpipe, it could shoot paralyzing dart and poisonous dart

    They already have dart guns in editor, so that might be an idea.... A paralyzing dart or some sort of atalantean paralyzing trident or crossbow  would be handy for sharks.....not sure they will integrate poison in the game though.

     

    On 5/2/2022 at 7:40 AM, TonyPearce said:

    Friendly villagers and village, you could even hire one or two.And merchant ship with vendors

    Well they have vendors, but i still think they need a few more types of vendors and it would be handy if some actually sold shipments. I suggested the idea of an Innuit Trader in the arctic that would sell some of the newer resources. Regarding merchant ships, Ales mentioned at one point in a live stream he would like to have random encounters on the sea that occur between travelling to a different map. Things like pirate ships, but Merchant ships would also be interesting. I know from working in editor that NPCs don't stay on ships so that may take some work.

     

    On 5/2/2022 at 7:40 AM, TonyPearce said:

    Gun/rifle with bayonet.

    That's interesting. I am betting it's easily do-able

     

    On 5/2/2022 at 7:40 AM, TonyPearce said:

    Instruments, some could be carried by player.

    Are you talking about Musical instruments? Yes Please!! I made an acoustic guitar and a piano in editor, and @Yo HasLEGOhas made several instruments (electric guitars, amps, pedals, keyboards and a blueprintable piano)  I would love to see some instruments that play actual sound. Maybe a banjo, acoustic guitar, flute, bamboo lute, dulcimer, accordian, even some brass instruments like bugles and trumpets. I can imagine a random sound set for each instrument so they play different tunes randomly.

    I have had a few suggestions I'm still hoping for. A lunch box, an ore container, a flare gun, the ability to shoot ranged weapons on mounts (apparently that used to be a thing), bigger caves, sliding glass doors and regular sliding doors (oriental style would be cool), better enemy AI (with ranged attacks available), saddlebags (something they are working on) Car summoning (something else they are working on).....there's a ton of great suggestions made by other players here and I'm just happy the devs listen and try to integrate some of the suggestions into the game. ( The overhauled workstations were based on some of our input. Yohaslego and myself sent in some concept art and the devs basically took the ideas and ran with them...now the workstations are much easier to use and because of a few players input about mass crafting it's pretty much perfect and much more user friendly than they used to be)

    • Like 2

  4. On 5/1/2022 at 12:56 PM, Elenis said:

    But I came up with a solution. Make a non-flying field generator. Simply a Yland-powered device that would generate a field around itself where a flying backpack would not work.

    They used to have protective barriers but they did away with them in favor of owner controls....for instance if you make a map multiplayer you can set privileges so only your friends can do damage to things or modify terrain. It's a decent system, but I think it could be better if we were allowed to list the people that can actually do those things, right now it's limited to friends and non friends.

    The idea of a non flying generator is intriguing, but not sure if they will implement it....they have made it easier to control the time propeller packs fly in editor made games however which is a good thing.


  5. 6 hours ago, Elenis said:

    Hello Ylanders,

    I've been in the game since its preliminary approach, but I'm a complete newcomer to the forum. First of all, I want to apologize for not having very good English. I am writing a contribution with the help of a translator, and therefore (because Ylands is a game of Czech origin) I prefer to publish it also in Czech. So I apologize to non-Czech speaking people.

    English:

    I have ten small ideas that would moly improve the game. I'd be delighted if you'd be inspired by them.

    1. Traiders

    It would be good to be able to change the appearance, name and especially the clothes of the trader. At the moment it seems to me that it is random. And especially when I generated a merchant in a tux and shorts, it looked like someone stole his pants or made lewd suggestions.

    When trading, if you click on a bag of gold, or other container for items, it just shows an error message that the item can't be traded. It would be good if the inventory of that container appeared instead and you could bid on items directly from it.

    2. Automatic door closing

    It's just a small thing, but I'd love it if it were possible to set the doors to close automatically (either via the Q menu or some special tool). The door would close itself about 2-3 seconds after opening. Maybe such a thing already exists, but I couldn't find it.

    3. Deck hatches for ships.

    It is understandable that a ship's hull is one big component without an interior. But it would be possible to put a special item of deck hatch on the ship that would function as a chest. Each ship could have only one deck hatch, and the size of its inventory would then be determined by the type of hull.

    4. NPC

    If you build a castle or a big house, it will look very lonely and depressing without NPCs. It would be nice to be able to create an NPC just for decoration. A pigeonhole would be used for placement, just like with trader, with the ability to change their name and appearance. Plus the ability to add some animations to them.

    In the future, perhaps there could be the possibility of NPCs doing some useful activity, like growing crops, cutting down trees, etc... It would be best if there was the possibility of some sort of economy on their island. Where, for example, a farmer grows crops and generates 3 units of food. A blacksmith consumes a unit of food and produces two units of tools. A carpenter consumes one unit of food and produces several units of wood. The baker handles food processing and distribution, etc.. just make a follow-up system of NPCs for which the player could build and manage an entire city. But that's not a small idea anymore, and I'll probably elaborate on it another time and another place.

    5. Faster application of shark repellent

    I have never had a shark repellent protect me from a first attack. It takes a while to activate, and you can't move around while doing it. As a result, by the time I turn it on, the shark has taken one bite out of me. Couldn't it be activated faster and maybe on the move?

    6. Octopus

    It's been amazing to explore the oceans lately. But somehow I miss octopuses, both as ordinary creatures and as enemies. The idea is that, unlike sharks, which are very fast and are driven off by repellent, the octopus will be slow (it will attract the player with its tentacles) but can be lured away by things like light sources.

    7. Dolphins and whales

    At present it seems to me that all the fauna in the sea can be divided into two categories. One that can be eaten and the other that tries to eat me. I like sea animals that don't fall into either category. The quiver of dalphins that would accompany the player's ships and in the water would try to play with him, or accompany him. Or whales swimming just below the surface like moving reefs. The player would really have to pay attention to where he was sailing his ship and watch the horizon for their water spray.

    8. Saddles

    I find it a bit barbaric to ride a horse without a saddle. Couldn't you add one? And not just for horses. And besides, when you ride in the saddle you don't have to hold your hands all the time and you can shoot or swing your sword while riding.

    9. More parts for boats

    I would like a new hull that would be even smaller than the Chinese junk and would be suitable for building a Viking longship or a small yacht.

    And new masts of a larger size, possibly a separate foremast with a forestay, or a mast with a real longitudinal Latin sail. Possibly a new rudder that looks like a tiller with a bench. (The animation could be the same as steering a small boat.)

    And best of all. Having a small rowboat that could be carried aboard a big boat. But I'm afraid that won't be systemically possible.

    10. Backpacks and jackets

    Nowadays you can take either a flying backpack or diving tanks on your back. It would be nice to add perhaps a classic backpack to increase inventory space, or a cloak to improve cold resistance.

     

    Czech:

    Mám deset malých nápadů, které by moly zlepšit hru. Bude mi potěšením, pokud se jimi necháte inspirovat.

    1. Obchpodníci

    Bylo by dobré mít možnost změnit vzhled, jméno a hlavně oblečení obchodníka. V současné době mi přijde, že je to náhodné. A zvláště, když se mi vygeneroval obchodník ve fraku a kraťasech, vypadalo to, že by mu někdo ukradl kalhoty, nebo měl nemravné návrhy.

    Pokud při obchodování kliknete na pytlík se zlatem, nebo jiný kontejner na věci, tak se pouze ukáže chybová hláška, že s tímto předmětem nelze obchodovat. Bylo by dobré, kdyby se místo toho objevil inventář daného kontejneru a mohli se nabízet věci přímo z něj.

    2. Automatické zavírání dveří

    Je to jen drobnost, ale velmi by mě potěšilo, kdyby se dalo u dveří nastavit (ať už přes Q menu nebo nějakým zvláštním nástrojem) jejich automatické zavírání. Dveře by se cca 2-3 vteřiny po otevření sami zavřely. Možná už taková věc je, ale nepodařilo se mi jí najít.

    3. Palubní poklopy pro lodě.

    Je pochopitelné, že lodní trup je jedna velká součástka bez interiéru. Ale šlo by na loď umístit speciální item palubního poklopu, který by fungoval jako truhla. Každá loď by mohla mít jen jeden palubní poklop a velikost jeho inventáře by pak byla dána typem trupu lodi.

    4. NPC

    Pokud si postavíte hrad, nebo velký dům, tak bez NPC bude vypadat hodně opuštěně a depresivně. Bylo by hezké mít možnost si vytvořit NPC  třeba jen na okrasu. K umístění by sloužil holubník stejně jako u obchodníků s možností změnit jim jméno a vzhled. Plus možnost dodat jim nějaké animace.

    V budoucnu by se třeba mohla objevit možnost, že by NPC prováděli nějakou užitečnou činnost, třeba pěstovali obilí, káceli stromy atd.. Nejlepší by bylo, kdyby existovala možnost určité ekonomiky na svém ostrově. Kdy například farmář pěstuje obilí a vytváří 3 jednotky potravin. Kovář spotřebovává jednotku potravin a vyrábí dvě jednotky nástrojů. Tesař spotřebovává jednu jednotku potravin a vytváří několik jednotek dřeva. Pekař se stará o zpracování  a distribuci potravin, atd.. prostě udělat návazný systém NPC, pro které by hráč mohl postavit a řídit celé město. Ale to už není malý nápad a asi to rozvedu jindy a jinde.

    5. Rychlejší použití žraločího repelentu

    Ještě se mi nestalo, aby mě žraločí repelent ochránil před prvním útokem. Chvíli trvá, než se aktivuje a navíc se při tom nejde pohybovat. Výsledkem je, že než jej zapnu, tak si do mě žralok jednou kousne. Nešlo by ho aktivovat rychleji a třeba i za pohybu?

    6. Chobotnice

    V poslední době je úžasné prozkoumávat oceány. Ale nějak mi tam chybí chobotnice. jednak jako obyčejní tvorové a jako nepřátelé. Představa je taková, že narozdíl od žraloků, kteří jsou hodně rychlí a zahání se pomocí repelentu, chobotnice bude pomalá (hráče si přitáhne pomocí chapadel), ale půjde ji odlákat třeba pomocí  světelných zdrojů.

    7. Delfíni a velryby

    V současné době mě připadá, že veškerá fauna v moři se dá rozdělit do dvou kategorií. První se dá sníst a ta druhá se snaží sníst mě. Líbila by se mi mořská zvířata, která by nepatřila ani do jedné z nich. Třeba delfíni, kteří by doprovázeli lodě hráče a ve vodě by se sním snažili hrát, nebo by ho doprovázeli. Nebo velryby plující těsně pod hladinou jako pohyblivé útesy. Hráč by opravdu musel dávat pozor kam pluje s lodí a sledovat horizont, jestli neuvidí jejich vodotrysk.

    8. Sedla

    Připadá mi trochu barbarské jezdit na koni bez sedla. Nešlo by ho tam dodat? A nejen pro koně. A navíc, když jedete v sedle nemusíte se neustále držet rukama a můžete třeba za jízdy střílet, nebo máchat mečem.

    9. Víc dílů pro lodě

    Líbil by se mi nový trup lodě, který by byl velikostně ještě menší než je čínská džunka a hodil by se třeba na stavbu vikingské dlouhé lodi, nebo malé jachty.

    A nové stěžně větší velikosti, případně zvláštní přední stěžeň s čelněm, nebo stěžeň se skutečnou podélnou latinskou plachtou. Případně nové kormidlo, které by vypadalo, jako kormidelní páka s lavičkou. (Animace by mohla být stejná, jako když se kormidluje malá loďka.)

    A co by bylo ze všeho nejlepší. Mít malou veslici, která by šla převážet na palubě velké lodi. Obávám se ale, že to nebude systémově možné.

    10. Batohy a pláště

    V současné době lze vzít na záda buďto létající batoh, nebo potápěčské lahve. Hezké by bylo doplnit tam třeba klasický batoh, který by zvětšovat místo v inventáři, nebo plášť, který by zlepšoval odolnost proti chladu.

    Hi. I know you're new so let me first say welcome.  Many of the ideas you propose are being worked on, for instance saddles. Ales Mentioned a while back in a livestream that one day animals would have saddlebags with extra inventory space..so the prospect of it happening is good, but keep in mind the devs have higher priorities. (I Have been begging for a lunchbox for a year)

    We also discussed being able to change Vendor appearances, It's on their to do list....but again not a high priority

    Deck hatches for ships...well considering you can embed storage containers inside the hulls, I think that's sort of covered. Try freeplacing the cabinets and see if that helps you.

    Dolphins, whales and octupi...Dolphins may come in the future....not sure about whales or octupi. They just did a huge update to give the sea more life, but I'm pretty sure whales may be something that makes the game lag....octupi however might be something that can be done....but I doubt that's high on the list of priorities as well. You have to understand people have been begging for years  for certain things, like an energy update, better ways to blueprint, more craftable items (Which they just did) car summoning, glass doors, automation of doors and energy components.....these things take a bit more time to develop and are a bit of a higher priority than giving us dolphins and octupi.....although it's a good idea....

    Keep in mind that one of the next steps that will eventually come is not going to be in the sea, but in the skies.(just look at the main screen...there is a hot air balloon, that's a huge hint at where we are going)  ....They have discussed the possibilities of zeppelins, hot air balloons, and maybe even ornithopters for years, but Ales is adamant about keeping it balanced....so that means there will also be things flying around that could cause harm, as well as NPCs that may eventually have the ability to do ranged attacks.....The bottom line though is they won't do something they are not satisfied with.....so if something does not look good to them, they won't include it in an update. Ales has been pretty clear he does not want to promise something he cannot deliver, but he's also been awesome at delivering us surprises that make the game more exciting and fun to play.

    More parts for boats and backpacks....well we have been asking for these things for quite a while. I have a feeling one day we shall see them, but I think it may be at least another year or so before that happens. The devs are concentrating on the bigger aspects of the game first and really working hard to give us the bigger features we all envision. I love the idea of more ship hulls for things like longboats. (I have also been asking for a true ATV....doubt that will happen before my lunchbox suggestion but it would be cool to have a car that transforms into a jetski) 

    As far as your doors closing suggestion....I think that may be an easy thing to do. @Nikki Severin is this something we can implement? It seems like an easy suggestion.

     


  6. 3 hours ago, TonyPearce said:

    Really nice ships!Though the mast with trapezoid sail is actually fore-and-aft rigged, like the one on this ship.

    Anyway, these ships are wonderful, did you accomplish them in exploration mode?

    1280px-prideofbaltimore1-e1533135560446.jpg

    I ignore how sails are supposed to be placed. I sometimes embed them inside the hull, but other times I do things like this for aeshetics . 

     

     

    • Upvote 1

  7. 1 hour ago, KROVV said:

    I think we need an Arrastra or something similar to crush Sandstone into Sand

    Well it's actually easy to turn 100 sandstone into sand. Click the eyeball in your inventory, then hold ctrl and destroy the amount you want to turn to sand. One click is all it takes.

     

    1 hour ago, TonyPearce said:

    Do some changes to the propeller pack

    Uh what changes? I think maybe it would be good if it requires more resources to craft, but honestly I believe the time it takes to overheat is pretty much perfect.

     

    1 hour ago, TonyPearce said:

    The game is too easy, the AI is so exploitable

    Could not agree more. I remember a year ago when I was running for my life from bears and wolves that spotted me....now I can dance around them and kill them with a flint knife before they even decide to chase me or attack.

     

    1 hour ago, TonyPearce said:

    Other thing could be the implementation of Biofuel as an alternative fuel for engines.

    This is an interesting idea. Corn and potatoes come to mind for biofuel

     

    1 hour ago, TonyPearce said:

    f we could carry vehicles on our ships would be the dream

    They are working on a car summoning feature. 

     

    1 hour ago, TonyPearce said:

    As for combat system, could they add some kind of stealth mode?

    I sort of like the idea of invisibility potions, but they need to increase enemy AI, As of right now you can dance around the enemies for approximately 3 minutes before they decide to attack.  I killed a wooly rhino with a flint knife 2 days ago....stabbed it several times before it finally got angry enough to fight back. You are pretty much invisible for about 3 minutes now before the enemy takes notice.


  8. 58 minutes ago, Igor Q. said:

    My concern is that it might only appeal to a small portion of the player base and frustrate the majority. Gameplay should not penalize the player UNLESS the player is doing something that specifically goes against the intended design (eating the same foods repetitively to easily fill hunger bar or creating huge stashes of food to be used later).

    • If the issue is eating foods repetitvely, simply giving diminishing returns on eating the same foods.
    • If the issue is hoarding huge amounts food, simply disable the ability to store food in containers, and let food spoil when dropping them on the ground (after 1min) to prevent hoarding.

    I get where you are coming from, but I think half the game is survival. And in a true survival situation food goes bad after some time. I don't think waiting a few days for the food to spoil is penalizing anybody. Getting food in the game is never a huge problem because it's pretty much everywhere. Walk 2 feet and you will find buckwheat/grain, corn or berries or bananas or an animal. Dive in the ocean and there's plenty of fish, oysters, and urchins.

    I don't think disabling food in containers is the right idea. People work for the food they have and they put them in the containers for future plans.. 

    I even use food as decoration

    I do think various foods should have some buffs, and I like the idea of mixing up the food so it's not always the same shashlik diet. 

    Perhaps a good idea would be to have meters for fruit, meat, and veggie requirements, but then again that's micromanagement. 

    Whatever the devs decide, this is still my all time favorite game


  9. 3 hours ago, zarwil said:

    @spiritchaser28 @SandyT I'll be honest I'm not a fan of this idea at all. I find hunger mechanics pretty annoying in games, so adding an additional mechanic in the game that makes you unable to cook a batch of food and keep in your inventory for a while is nightmare fuel for me. I don't want to spend all my time in the game doing chores, like cooking food. I want to cook a batch of food and then go exploring for a few days.

    I much prefer @Igor Q.'s food suggestions, where someone like me would be penalised for eating the same food over and over for days, but only in the sense that I "waste" resources by eating inefficiently. Just please don't give me more chores to do.

    Well my idea was if the food was in kitchen cabinets, or refrigerators it would not spoil, and if it was in your inventory it would take maybe 3 or 4 days to spoil. So, you still have plenty of time to explore and eat the food you have stashed on you.

    I just think after a certain amount of time it should go bad, BUT it's a tricky thing considering the fact you can add to a stack. I like IgorQ's suggestion as well. We all need variety. I spend most my mealtime eating shashlik because of the duration it takes to get hungry again and the strength buff.....but I think other foods could have various types of buffs.

    • Like 1

  10. 2 hours ago, SandyT said:

    That does sound like a good idea. You know, that would be great use for the refrigerator that I've been trying to interest the devs into adding for a while. :)

    Right? I think certain containers like kitchen cabinets, a fridge, a deep freeze, and a lunchbox would be handy at keeping food longer, but I think after so many days in your inventory food should naturally turn to garbage. I work part time in a grocery store and tossing expired food out is a daily thing. Generally if it is kept in a deep freeze it takes much much longer before it goes bad. A lot of groceries use open air cooler displays and the food in those tend to turn bad faster than the food in dark coolers that are locked up.


  11. 3 hours ago, zarwil said:

    It would be great if they could be included in blueprints. It's probably not super important to the devs, but integrating crafting stations into buildings or boats in a cohesive manner (that looks good) is not easy. Having to freeplace such stations after constructing a blueprint is a bit of a hastle.

    It's great that you made the ship devices "craftable" in blueprints, but it just reminded me of my frustration with crafting stations.

    I would love if they included all the cabinets, tubes, rods, cogwheels, and poles in blueprints as well as the crafting stations.

    3 hours ago, Deadeye_Rob said:

    I’m excited to see what you have in the pipeline for this. I’d like to see something along the lines of a Hunger Meter so I can plan for my next meal instead of a hunger notification appearing right in the middle of an expedition.

    A hunger meter is a fine idea.

     

    2 hours ago, Igor Q. said:

    I think it would be more interesting if food had a redundancy aspect. If you tried to eat the same food too much you would satisfy less and less hunger. This in turn would force players to be a bit more creative and actually craft all the different foods ylands has to offer. There was a mod on Minecraft that makes you start the game with 100hp, but for every new food you eat for the 1st time, you max hp increases by 5. (Which I thought was a really cool idea)

    It's an interesting concept. I think all food should be perishable after a certain amount of time unless it is stored in some sort of container.  For instance the first 3 days you have shashlik in your inventory it gives you the strength buff when you eat it, after the fourth day it loses the strength buff, after the 5th and 6th day it could make you sick,  (reducing movement speed) etc.....on this topic I think it might be nice if you had an endurance level, the hungrier you are, the slower you move,  the more you move the more your endurance goes down, the more you carry, the more your endurance goes down as well....you might even be forced to sleep at some point because of lack of endurance.....that translates into heavy programming for the devs but I think it's something that could possibly be integrated into the game.

    • Like 1
    • Upvote 1

  12. One thing I would like to see is more balance in crafting, specifically certain things like pipe blocks, pots with lids, plates, books, paintings (still want the dev team paintings back also) and other simple things are not available to craft, yet now we can craft elven weapons and all the guns and armor sets

    I know from the last stream you all discussed sharks and people wanting to be able to damage the sharks, but you seemed to be against the idea....so maybe a bit more time for the repellant flare would be handy, and it would also be a boon if you could light the flare while you were swimming.

    Another post here mentioned a quicker way to reach the ocean floor. If you don't want to allow switching air tanks (which real divers do) then perhaps something that would allow a fast descent so you aren't at the halfway point in your tank when you reach the bottom....maybe even consider a longer time on the oxygen tanks or a tether to the ship to an oxygen machine     ( The tanks were designed with more shallow water in mind, in my opinion)

    I still want a lunchbox and an ammo case.

    Enemy aggression has fallen a lot since the last few updates. Sometimes it takes enemies several minutes now after they spot you to attack. When I first started playing the game it was common place to be walking through the woods and suddenly get spotted by a pack of wolves that would chase you to your demise as soon as they realized you were there......now you can dance around them for several minutes before they even decide to attack.

    Lastly I think maybe we could have some sort of Innuit Trader that trades some of the newer resources and fish. Arctic region is devoid of traders, but it would be cool to run into an Innuit that deals with some of those items people are having a hard time finding from the ocean in the arctic region. I can't tell you how many times people have begged to trade for cobalt, polyphourous tubes, and anemone goo since this last update. For some reason those items are pretty hard to find. They could also deal with a few warm clothes, and some seafood related items.

    On a side note the propeller pack in my opinion has the perfect amount of time before it overheats.....some people may disagree. I think with the newer resources it might be better to make it slightly harder to craft.

    As far as the hunger and temperature management goes, I believe you all updated the system a few updates back regarding hunger. We used to eat like 40 times a day to stay alive, now the amount we eat is a bit more realistic....temperature management is pretty good with the proper clothing, but perhaps we could use a bit more time on heat and cold resistance potions. And maybe a bit more damage if we are standing directly on a fire with no resistance or in the cold in wearing our bathing suits.

     

    • Like 3

  13. Oh I thought you meant the charging station at first....yeah generators do not capture in blueprints (Next update they are dong a blueprint overhaul so hopefully) The energy Not does blueprint......You may have to unlock another recipe in order to get the ylandium generator recipe.....sometimes the recipe system relies on a tech tree. Maybe a tool you have not made is needed in order to unlock it even though that tool is not used in the recipe. Try making every tool and workstation you can possibly make and see if something else unlocks the recipe.

    It sounds silly, but I remember several months back before this update having to make a sewing kit in order to craft an energy workbench. I had all the supplies for the workbench but couldn't make it until I unlocked that basic recipe.


  14. 6 hours ago, TonyPearce said:

    It takes quiet a while to reach some deep sea bottom, and I've learnt the heavy suit won't make it faster.Maybe they could add some equipment to make it easier, like a diving bell or something else.

    Also the sharks are way too powerful, they can't be killed, the beacon is only useful on seabed, we need some kind of underwater weapon.

    Oh, will there be mutant shark in underwater caves in the future?Though this may not be a good idea, I wish there will be more marine animals, even fresh water biome 

     

    I agree it takes too long to hit bottom sometimes. By the time I reach the bottom in some places I have to turn right around because my air tank is already half depleted. Makes it difficult to explore if you don't immediately see some oxygen coral.

    I suggested they bring back switching tanks underwater because real life divers do it all the time. We will see if they bring it back (Fingers crossed)

    They talked a bit about the sharks in the last livestream. Not sure what the plan is yet but I am pretty sure they don't want them to be killable. Perhaps the shark repellant flare could at least last a bit longer. Also it would be helpful if we could drink potions or apply bandages underwater again.

    • Upvote 2
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