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Everything posted by Nikki Severin
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⭐ HIGHLIGHTS ⭐ What's new: Sharks. Better stay in your boat! Underwater biotopes full of life and surprises Ships can take damage and even sink Useful new ship devices Friends' location is displayed on the map Sharks YES! Sharks are back and they’re more dangerous than ever - though you still have a chance to escape them. There are multiple underwater predators, waiting to pounce on unprepared explorers. Underwater biotopes Craft diving gear and explore underwater life. You can visit 9 new biotope types, gather new resources, discover new random encounters, and admire and catch fish from fish shoals. Fish shoals There are 18 kinds of fish shoals for you to admire during the long deep dive. You can even catch fish to get food or rare resources. Underwater environment lighting Small change for sure, but a welcome one. It makes sense that you want to see where you’re swimming, right? Oxygen management Take a deep breath for your underwater adventure. New diving gear will come in handy at this point, as it lets you dive deeper and swim faster. Underwater cave generation This is just the beginning of a largescale underwater adventure. While you may only find small caves at the moment, the foundation for cave generation is now in place and will be expanded upon considerably in the future. Ship devices When you want to experience a proper ocean odyssey, you definitely need as much information about your surroundings as possible. So let's build new equipment for your ship that warns you before you run out of fuel, tells you how fast your ship is sailing, enables you to find deep waters with random encounters more easily, and lets you know the status of your ship’s health. Damageable ships and boats Now there’s another reason for you to build cannons on your ships because it’s possible to attack players with your ship on certain ylands. But be careful what you wish for because what goes around, comes around – meaning those ships can fire back at you! Keep an eye on your ship’s health, and keep the Repair hammer and resources close because you’re going to need them. Not only in case of naval battles, but ships can take damage in a collision with obstacles and even in severe weather, better put down the anchor wen the large waves comes. PvP Let's play pirates! You’ll now find a new PvP setting in your server settings that lets you decide whether you want other players to be able to attack your properties from the sea or even engage in naval battles. Playing with friends Friends and clan members are able to see each other on the map by default. But if you’re a fan of hide and seek, just change the settings! We also tweaked the friends list, so it's now clear who can join in the game and who you can invite. An improved spawn system will summon you much closer to your friend's avatar. Now you can jump straight into playing with your friends without having to find each other on the huge maps! Loot container Dying in the game is unpleasant, that’s for sure. But it’s even worse if you die with a full inventory because collecting everything again is such a struggle. That’s why we’re adding a loot container in 1.9, which keeps everything from your inventory in one container. Editor improvements We’ve improved the Editor as well. Just a few small tweaks and add-ons, but we’re constantly working on it, so you can expect more improvements with every update. This time we focused on the user experience: Selected script tiles are now much more distinguished than unselected tiles Entity and Game Logic can now be selected directly from the Scripting Canvas using the new search option. It is possible to customize the colors of Custom Instructions and Variables for better script organization and readability. You can now customize the default data type of variables and parameters of Custom Instructions. Member variables can be now made public on all objects (not only on Storage). Improved search now highlights search text on instructions. New, long requested, Switch logical operator. New Group Template game logic for spawning groups from the script. 🎨 NEW ASSETS 🎨 Collectables: Octopirate Pet Puffer Captain Pet Turtle Diver Pet Hammerhead Pirate Costume Fish: Jellyfish Glowing Jellyfish Nautilus Sea Devil Sea Slug Catfish Electric Fish Tuna Sardine Halibut Sturgeon Moorish Idol Blue Tang Clownfish Salmon Mackerel Trout Sea Bass Sharks: White Shark Hammerhead Shark Greenland Shark Goblin Shark Leopard Shark Sawfish Environment: Green Seaweed (3 new variants) Red Seaweed (3 variants) Brown Seaweed (3 variants) Green Kelp Red Kelp Brown Kelp Green Glowing Kelp Tree Red Glowing Kelp Tree Brown Glowing Kelp Tree Coral Tree (4 variants) Glowing Coral Tree (12 variants) Glowing Polyporus Tree (3 variants) Mushroom Tree (5 variants) Glowing Mushroom Tree (3 variants) Giant Anemone (3 variants) Magic Coral Oxygen Coral (3 variants) Crystal Formation (12 variants) Lava Vein (3 variants) Black Smoker (3 variants) Diamond Deposit (3 variants) Cobalt Deposit (3 variants) Resources: Catfish Oil Glowing Protein Electric Tissue Sea Slug Slime Devil's Teeth Nautilus Bladder Coral Pieces Porous Sponge Kelp Fiber Tubular Porifera Hard Snail Giant Spore Esoteric Component Alien Component Elven Component Ancient Component Orichalcum Component Ylandium Component Cobalt Ore Cobalt Ingot Orichalcum Ingot Tools: Repair Hammer Hand Drill Fishing Net Shark Repellant Flare Stone Demolition Hammer Building: Shark Repellant Beacon Oxygen Harvester Navigation Table Depth Meter Speed Meter Hull Meter Fuel Meter Sonar Food: Baked Catfish Electric Nuggets Jellyfish Salad Nautilus Calamari Sea Devil Fillet Sea Slug Soup Scuba Diving: Kelp Flippers Zirconium Flippers Heavy Diving Gear Heavy Diving Gear Boots Heavy Diving Gear Pants Heavy Diving Gear Helmet Coral Breathing Mask Coral Neoprene Coral Neoprene Pants Coral Flippers Air Tank Clam Containers: Esoteric Relict Container Ylandium Relict Container Alien Relict Container Elven Relict Container Ancient Relict Container Orichalcum Relict Container Decorations: Esoteric Relict (5 variants) Alien Relict (3 variants) Ancient Relict (3 variants) Elven Relict (2 variants) Orichalcum Relict (3 variants) Ylandium Relict (4 variants) Ducks Painting Penguin Warrior Painting Vehicles: Pirogue Canoe Hay Raft Tire Raft Other Items: Repellant Liquid Capsule Ancient Offering Alien Cutter Elven Key Orichalcum Fingerprint Esoteric Powder Ylandium Wrench Lightstick (4 variants) 🔧Added / Removed / Replaced [YLD-35514] Added: Position of player's friends and clan members can now be seen on the local map. [YLD-35781] Added: From now on, any feedback that you send to us will also be visible for you in the Devs tab in the chat system, so that you don't forget what you sent. [YLD-28514] Added: Underwater caves. [YLD-34658] Added: Group template + spawn group script tile. Added: Added a system for notifying client about the session/server rules in Explore mode. Added: When launching the game for the first time, the language should be set to the language of the operating system (if we support the language). Added: New Repair Ship animation. Added: A simple indication of whether an item is usable or placeable under water. Added: CleanupKillSystem now processes all MovingBasis followers on the collided entity before the entity itself. It also clears parent transform id for the character being saved to ensure the former id is not kept and propagated to the character's FollowMovingBasis. Added: Many recipes for weapons and armors which were previously not craftable. [YLD-35299] Added: Editor: Double click in explorer will focus clicked object. [YLD-35798] Added: Editor: You can now disable chat in your game. (Disable HUD script tile). [YLD-35301] Added: Editor: "Default" color button to Color picker. [YLD-33887] Added: Editor: New WIKI texts. [YLD-36258] Added: VS: You can now set custom variables and instructions of entities from other entities/game logic objects. [YLD-36096] Added: VS: Pi constant script tile. [YLD-35952] Added: VS: You can now set default type for local variables (it will prefill new Set script tiles). [YLD-35766] Added: VS: Get game name/Get game description script tiles. [YLD-33710] Added: VS: On dropped loot event. [YLD-35865] Added: VS: Save/load now supports variables with Custom images and music. [YLD-34684] Added: VS: You can set now default type for each instruction's argument. [YLD-35302] Added: VS: You can now pick entity/game logic object/group from a list in a context menu. [YLD-34877] Added: VS custom instructions now supports custom colors. [YLD-34877] Added: VS: You can now change color of get/set variable tiles. [YLD-34991] Added: VS: Switch script tile was added to Logic group. [YLD-34029] Added: VS: Tile to play particles on an entity which will move with the entity. [YLD-33902] Added: VS: On bait detected + on baiting ended/interrupted events added to event listener. [YLD-35630] Added: Ability to open ship overview on boats with radial menu. [YLD-35630] Removed: Obsolete cannon command and fixed bug with reloading cannons with sandbox infinite items. [YLD-36848] Removed: Editor: "School of fish" particles. You can use "School of fish" entities instead. Removed: Breathing mask from Exploration. Reworked / Tweaked Reworked: You can now only fire cannonballs from cannons. Cannon reloading has been reworked - you don't have to open the UI to load the cannon now, instead, you have to hold a cannonball in your hand use it on the cannon. Reworked: The recipe list received several changes to include new resources from the sea. Reworked: Crafting advanced dresses now requires pigments. Reworked: Split CanControlMachineNow condition in Machine and adjusted cannon control+reload actions to use it. Reworked: Air tanks no longer need to be (and cannot be) manually replenished, they do it automatically. Reworked: Avatar can hold and use some one-handed items under water. [YLD-36540] Tweaked: Renamed Water breathing potion to Diver's potion. [YLD-36430] Tweaked: Animals are easier to tame by petting now. [YLD-34561] Tweaked: Changed bear bait recipe to 6x any meat. [YLD-35443] Tweaked: Movement bonus parameter unification. [YLD-34938] Tweaked: Key Action parameter unification. [YLD-36097] Tweaked: Custom camera's FoV override range is now 1-90. [YLD-35671] Tweaked: When joining a friend in their Exploration map, you should spawn close to him. [YLD-35394] Tweaked: Increased timeout to 90 seconds for group travel in Exploration to prevent disconnects before the game is started. [YLD-35805] Tweaked: Player feedback popup - increase text length from 256 to 1000 symbols. [YLD-35782] Tweaked: You no longer need to select a category in the Send Feedback popup. [YLD-35148] Tweaked: Unified visuals of switched levers. [YLD-34732] Tweaked: Make logs drop basic 1x1x1 log blocks on destruction. [YLD-34612] Tweaked: Hunger gain rate decreased slightly when sated. [YLD-34612] Tweaked: Satiation values of food. [YLD-33988] Tweaked: "Mouse cursor mode" is now available in more situations (like when driving car). [YLD-36818] Tweaked: When fishing, the fish caught is automatically put into players inventory. Tweaked: Animation changed how player holds hands mounted on Boars. [YLD-35349] Tweaked: Exploration: Sharegame islands which are no longer accessible to player due to ban from host are automatically removed from area map. [YLD-33876] Tweaked: Editor: Manual save (Ctrl+S / button in header) will always resave a game even though there were no changes since last save. [YLD-35721] Tweaked: Editor: "Small chat panel" was moved to bottom center. [YLD-35484] Tweaked: Editor: Sea level vertical mode is now set as default. [YLD-34884] Tweaked: Editor: You can now use simple expressions in custom grid size settings. [YLD-35294] Tweaked: Editor: Shift + double click in Explorer will open Visual Script window for the selected object. [YLD-34438] Tweaked: Editor: We now show only names of first up to 10 columns in Data set properties. (lot of lines were slowing down the game significantly). [YLD-33954] Tweaked: Editor: Test button will start test immediately now. Tweaked: Editor: New Custom HUDs are now visible by default to new players. [YLD-36060] Tweaked: VS: Added warning when you try to animate static object. [YLD-35975] Tweaked: VS: Open script window has now aligned the top/left corner with top/left script tile. [YLD-35488] Tweaked: VS: Show warning changed to Show notification with option to set notification type (info, warning, advice). [YLD-35501] Tweaked: VS: Names for "Unknown error" enums so you can now distinguish between them. [YLD-35760] Tweaked: VS: Searched text is highlighted in filtered script tiles. [YLD-35466] Tweaked: VS: Unified case of "NONE" word in script tiles. [YLD-34687] Tweaked: VS: Visual of script tile selection. [YLD-35305] Tweaked: VS: Clicking on literal tile will select first input field in the context window. [YLD-35284] Tweaked: VS: Zoom now takes into account mouse pointer position. [YLD-35132] Tweaked: VS: Added warning when you try to set up velocity to too big vector in Controller's script. [YLD-35134] Tweaked: VS : "Context menu" icon's position in tiles with a lot of arguments. Fixes [YLD-36190] Fixed: When the chat system wasn't connected, the list of players in multiplayer games would only show Bohemia IDs instead of names and titles. [YLD-35745] Fixed: Game Logic wiki link. [YLD-34915] Fixed: Player can appear under terrain after reconnect on owned ship near steep terrain. [YLD-35783] Fixed: When sending a user feedback, the game now waits on a loading screen until all the data are sent. [YLD-35571] Fixed: Exploration companion custom colors not saved correctly. [YLD-35518] Fixed: Lights on ship turn off after traveling between Exploration maps or loading a saved game. [YLD-33976] Fixed: Stackable items with the same color do not stack in some cases. [YLD-35373] Fixed: Opening a parent of a custom instruction of an exported Script Module leads into its visual script. [YLD-34341] Fixed: When interaction hints were displayed for the first time, some of them were not correctly horizontally aligned. [YLD-32881] Fixed: When registering a new account, the user is presented with the actual error instead of "validationFailure" when there is something wrong with the data provided by the player in the registration form. [YLD-34808] Fixed: Locked entities on ship cannot be unlocked after travel. [YLD-34865] Fixed: In-game hints should now correctly display an outline for the Chinese font as well. [YLD-34602] Fixed: Rhododendron can be planted in pots. [YLD-34602] Fixed: Tea tree, sakura, tall sakura, white cherry, tall white cherry and cactus can be planted in pots. [YLD-34742] Fixed: Pumpkin clothes showing under coconuts in recipe groups. [YLD-34602] Fixed: Tea tree can be planted in pots. [YLD-34720] Fixed: Coop settings in ingame multiplayer settings should show always properly now. [YLD-34602] Fixed: Some potted plants disappeared. [YLD-34681] Fixed: Get Custom Key Action State script tile in Custom controller's script does not work. [YLD-33439] Fixed: Parented entities are rotated after being replaced by another entity in their spawn chain (e.g. workstations placed on ships after being fed). [YLD-34630] Fixed: "Free man" achievement hidden. [YLD-34639] Fixed: Wrong entity is painted sometimes when there are multiple entities stacked on top of each other and you are painting in downwards direction. [YLD-34632] Fixed: Obtaining screenshot using F11 takes screenshot correctly with UI. [YLD-34585] Fixed: Placing a blueprint containing a vehicle should now finish properly, assembling the vehicle and removing the blueprint table. [YLD-34614] Fixed: Leaving an exploration game while seated on an animal companion no longer breaks camera and movement upon reentering. [YLD-34426] Fixed: Worn particles are visible over costumes. [YLD-30632] Fixed: Held items for NPCs spawned outside the camera view should no longer appear at origin. Fixed: Issue where ResetView in crafting screen would not correctly work from subcategory like 'misc'. Fixed: Pending Workstation crafting jobs can sometimes get desynced between server and client upon reconnect or between game sessions which results in error or wrong notification. Fixed: Energy objects that emit light should not have their third channel accessible for coloring. Fixed: The lamps are now colored via Wu instead of using an ad-hoc hack; this means recoloring an active light should not result in edge cases where other colors are changed as well (since other painting systems had no idea about the light color). Fixed: Adjusted focus implementation to use capsule sweep (togglable through define). Changed candidate evaluation to work with distance from the sweep center. Fixed: Access to possibly null progress object. Fixed: Multiple issues in mobile chat screen that resulted from earlier refactor - fixed Enter not sending message in Unity Editor, fixed message not being cleared on submit from the input field, fixed screen always opening on Dev channel instead of on the last one used. Fixed: Cancellation for tutorial flow and phases, hooked up to session quit event. Fixed: Firefly mesh - right wing weight set to correct joint. Fixed: Masking on ToggleGroupElement_Base. Fixed: Titles in player settings could not be set. Fixed: Some collectibles cannot be equipped (e.g. Strong Shark). [YLD-34617] Fixed: Exploration: Play may not get ever hungry if he was on Tutorial yland. [YLD-36389] Fixed: Editor: Save as after first save does not work correctly. [YLD-34055] Fixed: Editor: Flags have wrong selection box. [YLD-35258] Fixed: Editor: Group editing buttons are not correctly updated after finishing editing of Entity weld's pivot inside Group. [YLD-34514] Fixed: Editor: Size of particles on entities is not always correct in editor. [YLD-35371] Fixed: Editor: Toggling constraints settings via keybind is not changing label text "disabled" to "enabled". [YLD-35372] Fixed: Editor: Player can change locked constraints settings via keybindings. [YLD-35277] Fixed: Editor: Visibility setting in Explorer is wrongly named. [YLD-35319] Fixed: Editor: Moving objects in 2 axes does not work correctly when grid is active. [YLD-33987] Fixed: Editor: "Export to this computer" does not optimize game. Result should be same as if you export the game to the workshop. [YLD-33919] Fixed: Editor: Rotation gizmo helper lines have magenta color. [YLD-36770] Fixed: Editor: Path GL twist tool does not work correctly. [YLD-32375] Fixed: Editor: Entities blink on 0,0,0 position when you select them in catalog. Fixed: Editor: Undo/redo for adding widgets to Custom HUD/Window is not correctly stored into save. [YLD-35399] Fixed: Text scripting: It is not possible to add text script to all game logic objects. [YLD-36541] Fixed: VS: When you unlock a padlock with a keychain then you get the key chain in a "key" argument. [YLD-36447] Fixed: VS: ESC closes VS screen when script tile's context menu is opened. [YLD-36142] Fixed: VS: Context menu remains open while using search bar. [YLD-36060] Fixed: VS: When you try to animate static entity under animated group then it animates parent group instead. (it should just show a warning). [YLD-35924] Fixed: VS: Group object reference in a variable doesn't survive save/load. [YLD-35736] Fixed: VS: Game logic references from Script module's scripts are missing when updating Script module in another game. [YLD-34619] Fixed: VS: Setting value of wrong type to Custom controller's variable causes exception. [YLD-35505] Fixed: VS: Emote dropdown list is sometimes empty. [YLD-35463] Fixed: VS: Cursor does not change On hover over script tiles which have context menu available. [YLD-35048] Fixed: VS: Help button is not opening pop-up. [YLD-34776] Fixed: VS: Local player script tiles can be found in controller's script in a search panel. [YLD-34741] Fixed: VS: Time trigger elapsed time and Delayed instructions elapsed time is reset after save game load. [YLD-34706] Fixed: VS: It is possible to switch to client script of Entity/Logic storage even though it is not supported. [YLD-34604] Fixed: VS: Custom controller with parameter variables stops working in some situations. [YLD-34597] Fixed: VS: Entity + Game logic object does not work correctly as argument of Send Message To Server script tile. [YLD-34546] Fixed: VS: Spawning animated game logic object does not work. [YLD-34312] Fixed: VS: Transform rotation does not work correctly if you rotate around 2 or 3 axes. (you may need to adjust existing scripts). [YLD-34147] Fixed: VS: Placed composition sometimes do not update correctly references to Global storage's custom instructions.
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Ahoy Ylanders! We often ask you to look at an image or read some new information, but this week, this week is different. And that's because we want you to listen! Let's set the scene. Just imagine you're on the beach of a beautiful yland, sun just starting to peek on the horizon, shashlik being roasted on the fire, coconut drink in hand, your ship anchored nearby and Track Number 2: Serene Sunrise starts playing... eh... what's Track Number 2 you ask? The answer is easy! That is the track that comes after Track Number 1: Adventure Awaits on the Ylands Original Game Soundtrack! The Ylands OST is now available for you to stream on Spotify, Apple Music and other music streaming platforms! We are extremely happy to share this with you and make the wonderful music of Ylands easily available for you to enjoy whenever and wherever. You may or may not know that the music was composed by a Czech composer Varhan Orchestrovič Bauer who hand picked the individual musicians who performed the tracks. Because we enjoy making fun of ourselves, we'll share a funny story from the implementation of the soundtrack... At one point, we started receiving feedback from players that they heard someone talking when they were inside caves. We thought to ourselves: "That's impossible! We never recorded any dialogue for the game!" So we really dove deep into getting to the bottom of the mystery. And indeed, there it was. When you walked into a cave, you could hear the word "Super!" at times, which was kinda creepy. So we went to consult our sound department and it turned out that they left in a part of the track, where the conductor complimented the great job of the orchestra with a single word... "Super!" That's it for today, Ylanders! Stay Super... and Classy!
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Ahoy Ylanders, Some of you may have noticed that we celebrated International Women's Day last week. This year we decided to give thanks to all the incredible women who are part of the Ylands team. You can watch it here: Now let's talk about #womeningaming. We are grateful to have so many ladies on our team, as it is still not quite common. And it can be pretty scary to join an industry where you don't see that much representation. "As a little girl, I thought I wanted to be so many things. A lawyer, a famous pianist, a famous painter, or a teacher. Yet I also always imagined making video games as something that I would love to do. And I was right. Being part of the process of creating video games is one of the biggest joys of my life. Having a sketch you made become a real thing in the game that people can enjoy, helping someone who has a problem and making their day better, or planning future assets based on what our players want, all of these things are something I dreamed of doing. Taking something that brings me so much happiness (video games) and dedicating 8+ hours a day to making it better for other people is something that is incredibly important to me. I know we are not doctors, lawyers, or firemen. But I swear that there were moments when video games saved my life. When someone told a story and connected with me on such a level that I felt heard, understood, and less alone. The feeling of being able to give this back to the world, well it is quite something. Thank you to all players who give us a reason to do this, you're amazing. I always thought that you have to know programming or 3D art to become part of the game-making process. I never thought it would be a real possibility for me to work in the game industry. And I think a big part of that was not seeing many women who would tell me that there is a place for me as well. However, that is not true at all! Not only you can start at a position where you learn different skills you can also play to your strengths and go for 2D graphic design or like me put your people skills to the test. 😁 This industry has a place for everyone, you just need to find out what you are good at. I hope one day we will see more women joining our industry. And I want to thank all the ladies on our team for being an inspiration to me and other girls who might want to join the game development process one day." - Anna, Community Manager Now let's hear from them! "I have been playing games since childhood and they have always been one of my biggest passions. And the best way to be closer to passion and never let it fade away is to be a part of it." -Claire, Designer "I always wanted people to react to my job with "Wow! That's cool!". Jokes aside, loving your job is not a common occurrence and I wanted to love what I do. And I love video games with all my heart." -Nikki, Brand Manager So thank you again, ladies, thank you our players for giving us this opportunity, and thank you Ylands team and Bohemia Interactive for having us. Stay Classy! - Anna, Community Manager
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Highlights ❤️ New time-limited pet (available Feb 10 - 17) ⚪ Improved behaviour of inventory and radial menu on-screen buttons 📝 New login/registration screen 📘 Tutorial UI improvements Fixed / Added / Tweaked / Removed [YLD-42689] Fixed: Tutorial: Mobile: Health layout overlaps the hint box. [YLD-42718] Fixed: "Gather Alchemy Ingredients" task name overlaps over its box. [YLD-42411] Added: Flying Boar for Valentine. [YLD-42530] Tweaked: Adjust character naming screen. [YLD-42280] Tweaked: Errors during login/registration are now more specific. [YLD-42544] Tweaked: Mobile UI: Inventory, Radial Menu, Chat a Pause menu should work on release. [YLD-42497] Removed: The login screen upon the first start.
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Hey there, Ylanders! The new update is finally here! 🤩 For a while we were wondering what to call it. We knew we needed alliteration, that is what we do, but what should it be? Balanced Balance? Better Balance? First Fperson? None of the names really quite captured all the tweaks, changes and additions. What everything had in common, however, was improvement. And it is improvement done in the way that is uniquely Ylands. Hence Ymproved Ylands. So what's happening in 1.10? Mythical Animal taming Exploration balancing Beta version of FPS camera New Blueprints functionality Actions while mounted on an animal Main game modes renamed And many more fixes, tweaks, changes and additions! Mythical Animal taming We added new animal companions that are only for those of you who dare to complete special Random Encounters and follow a famous zoologist on an adventure! The reward is a Mythical animal for you to tame and have as a unique companion in Ylands! Main game modes renamed This change is one that will be obvious right from the start. When you launch Ylands, you will see that the Main Menu artwork is the same but the game mode name tags have changed. We realized that new players might not get much out of the current names, so we decided to change them up a bit to be more descriptive of the fun that is hidden behind them. The main change is that Exploration is now called Adventure - because this is our focus, not just showing you what is it like to travel somewhere, but to experience something more. We haven't changed our focus, it's still a game for all of the adventurers out there - explorers, fighters, and builders. Exploration balancing Since 1.5 we have been focusing on the adventure side of our game. For the last few updates, we've been working on a lot of the pieces that were missing, and now is the time to start putting all the pieces, especially the bigger ones, together. For example, crafting is now an even more rounded and complex feature, as everything crafted or manufactured in workstations takes a different amount of time to be finished. We have changed a lot of other details, like the map legend, weather, temperature system, and resource distribution system, so you will want to travel through all kinds of ylands, craft better tools to get everything done faster with greater efficiency, and be prepared for danger of all kinds - wild animals, monsters, and sunburn. Balancing for 1.10 took the longest time of preparation for this update, but it doesn't mean that it cannot be even better. Please share your thoughts about it with us! Beta version of FPS camera You asked for it, we sat down and worked to make it happen and here it is! We call it a beta because there are still small bugs that you may run into. But it works and fights in caves are now much more enjoyable! Go check it out! Actions while mounted on an animal We know there are a lot of things that you should be able to do while mounted. So we decided to kick it off with the most requested ones: eating, drinking, reading, and holding certain items. While you enjoy these, we will continue working on the rest of the actions from the list. Fishing Rework The previous update brought underwater and sea life into the game. Since then we knew that we needed to step it up with the way fishing works. Now you can experiment with different types of rods, biomes, and weather in order to get a more varied haul. Go fishing and catch what others need to dive for! Editor enhancements Apart from the new Blueprints, we have also further improved placing and transformation of objects. The Constraints setting have been simplified and new dedicated "Toggle grid mode" button was added, so there is now more control over the object movement directly from the main toolbar. Visual Scripting improvements As a basis for a larger scale improvement of the user interface and functionality of Visual Scripting, 1.10 brings its first pieces. Multi selection of script tiles, which allows you to move, delete and copy (even between canvases) large pieces of code effortlessly. Also no more whole stack movement, you can now "pop out" single pieces without holding shift. However, to comply with this change, we had to swap the buttons for panning the canvas, which is now moved by holding right mouse button (instead of left). Second addition - Context menu, works in same manner as in the Scene editor and allows you to perform all the script actions without remembering all the key bindings (copy, paste, duplicate, delete etc.). As always, the new update brings many fixes, changes, tweaks and additions that we implemented to give our players a better experience. We would love to know what you have to say! From our point of view, the effort to bring this update to life was summed up by our Producer, Libor: "Once we decided to focus on the balancing of the Exploration gameplay, we knew that there were two possible catastrophic scenarios. We will change just a few details and nobody will notice it or we break the whole game and it will be disastrous. But, as always, our designers found the right way and we are impressed with all those small details which Ymproved Ylands." Well, that's that. The update is out, now all that's left for you is to go and play it! And for us to wait for your feedback! And for us all, the biggest task is to... Stay Classy! ✨ Find the detailed changelog here: https://ylands.com/community/topic/31774-110-ymproved-ylands-changelog/
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⭐ HIGHLIGHTS ⭐ What's new: Mythical Animal taming Exploration balancing Beta version of FPS camera New Blueprints functionality Actions while mounted on an animal Main game modes renamed 🎨 NEW ASSETS 🎨 Items: Raw Algimer Pheromones Cubed Sugar Cat Food Dog Treat Antler Horn Claw Tooth Scales Half-eaten Pineapple Half-eaten Leaf Fur Tuft Wrapped Scroll Tools: Wooden Fishing Rod Coral Fishing Rod Steel Fishing Rod Steel Pick Steel Saw Steel Handdrill Zirconium Fishing Rod Zirconium Pick Zirconium Saw Zirconium Handdrill Building Plans Vehicles: Primitive Ship Motorboat Ornate Junk Ship Fore & Aft Ornate Wooden Ship Fore & Aft Ornate Steam Ship Fore & Aft Big Steam Engine Big Ylandium Engine Ship Lantern Ship Spotlight Environment: Coral Reef (2 variants) Table Coral Tree (2 variants) Ribcage Sponge (2 variants) Harp Sponge (2 variants) Cluster of Deep Sea Worms (2 variants) Giant Starfish Giant Sea Cucumber Giant Sea Urchin Actors: Terrorbird Building: Glass Door (2 variants) Picnic Basket Pets: Bananinja Sailorange Fruit Knight Earwing Bunny Detective Cat Mythical Animal Baits Hat pepper 🔧 Added / Removed / Replaced [YLD-34440] Added: Map Icon image added to the Editor atlas [YLD-35880] Added: Offline clan icons. [YLD-36177] Added: Players will now be notified when other players join or leave the same game session. [YLD-37377] Added: Double-sized puzzle textures and zoom-in capability for visual scripts. [YLD-37442] Added: Radial menu icon to Hotbar. [YLD-37637] Added: New building tool as a replacement for the Building station. [YLD-37984] Added: New failed to start sound added for engines when without fuel/energy. [YLD-38010] Added: Images of animals to the Editor image atlas. [YLD-38083] Added: Information about a creation version on the exploration scenario label. [YLD-38083] Added: VersionId on multiplayer games, serialization of MpSessionData. [YLD-38188] Added: Cryptozoologist achievements. [YLD-38192] Added: By default, the radial menu can now be controlled by number keys in the alphanumeric part of the keyboard as well - not just by Numpad and mouse. [YLD-38250] Added: Fishing catch visual on a successful catch. [YLD-38369] Added: Reworked news popup screen, moved to main panels, notice board moved to main panels. [YLD-39114] Added: Reintroduced crafting recipes for Pipe Blocks. [YLD-34652] Added: Editor: Reposition tool (alt+asdw) is now available outside placing for selected objects. [YLD-36459] Added: Editor: You can now pick also the item's through the Explorer window. [YLD-37387] Added: Editor: Placing: you can hold Ctrl to place objects even if they would overlap with other objects. [YLD-37387] Added: Editor: Placing: you can hold Ctrl when placing with drag and drop to place an object with the current grid size. [YLD-37415] Added: Editor: Grid offset to Constraint settings. [YLD-37610] Added: Editor: Snap to grid/Snap to terrain actions added to object RMB context menu. [YLD-34680] Added: VS: Multiselection of script tiles. [YLD-36563] Added: VS: Selection is now part of Undo/Redo steps. [YLD-37276] Added: VS: On Weather Change event is now listenable in Event listeners. [YLD-37363] Added: VS: Selection with drag and drop. [YLD-37871] Added: VS: On domesticate, On tame listenable events. [YLD-38434] Added: VS: On button clicked/On input text changed to the Event listener. [YLD-38434] Added: VS: On close/On open events for Custom Window to the Event listener. [YLD-39090] Added: VS: New listenable events for fishing. Added: Specific animator controller for the 'primitive' fade in and out animations we currently use for radial popup, duplicated the previous animations and shortened the opening one to half the length. Added: Separate actions for switching to engines and sails to allow for separate predicates and icon binding - for touch only, the desktop will still have the previous toggling through hold. Added: Status effects now can be seen both for food and potions, new status icons for heat and cold resistance. Added: Any Fiber Plant, Any Small Hide, Any Medium Hide, Any Big Hide to ease crafting of Yarn and Leather. Added: Diver's Stand workstation and scuba diving recipes moved to there. Added: Electrolytic Station and recipes with Zirconium moved there. Added: Fishing sound on rod pull. Added: Fishing sound when float splashes to water. Added: Gamepad shoulder buttons can now be used as modifiers for bindings. Adjusted a bunch of building logic to better support gamepad (e.g. alternate mode is a toggle when using gamepad, no need to hold the button down etc.). Added: Iron boat engine animations. Added: Map region info panel that is populated with data from the RegionInfo definitions. Added: Metallurgical Furnace workstation added to game, component and orichalcum recipes moved there, steel recipes moved to foundry. Added: Raw Algimer and Algimer&Basic Block recipes. Added: Sewing Machine and more complex dresses moved to be crafted there. Added: Workstation crafting multipliers and crafting duration groups. Removed: Head layer from Controller_Shark, since it was not really a head layer, caused duplication of attack events and was not used for anything other than attacks anyway. Removed: Legacy exploration mode was removed. Saves are no longer accessible, rented servers/sharegame slots previously occupied by legacy exploration games are freed. Removed: Sea resources from recipes for several assets (Small Ylandium Engine, Casting Mold, Magnifying Glass, Large Steel Tube, Steel Tube, Soldering Iron, Vice, Vacuum Tube, Test Tube, Shark Repellant Flare, Alchemy Table, Energy Converter, Energy Regulator, Energy Heater, Light Bulb). 🔧 Reworked / Tweaked Reworked: Health bar so that it can actually display different amounts of hearts than 5, created modular prefabs for heart indicators, added heart pulsate effect when only one heart is left. Reworked: The previous handling of animal summoning was opening the (not particularly great-looking) grid view. Now 'call animal' has a 'stage' in the radial menu, filled with tamed animals and companions that can be summoned (as radial menu entries) and the grid is only used if there are too many animals to display correctly. Added optional secondary icon to radial menu buttons (to display companion icons). [YLD-36540] Tweaked: Renamed Water breathing potion to Diver's potion. [YLD-36818] Tweaked: When fishing, the fish caught is automatically put into players' inventory. [YLD-36942] Tweaked: You can now hold F/G/H to rotate object while placing to a grid. [YLD-36984] Tweaked: Separated EDU main menu and updated the layout. [YLD-37053] Tweaked: Blueprint camera visuals are turned off while under water. [YLD-37380] Tweaked: Assign Any Grain tag to all flour ingredients and create a new recipe. [YLD-37445] Tweaked: Radial menu can now only be controlled via numeric bindings. [YLD-37455] Tweaked: Transition values to improve the weather flow. [YLD-37520] Tweaked: Functionality and priority of player condition text in inventory screen. [YLD-37605] Tweaked: Updated vignette visuals on death and receiving damage. [YLD-37716] Tweaked: Set Awning blocks, Egyptian Awning, Wooden Oriental Window and Wooden Oriental fence blocks as craftable. [YLD-37718] Tweaked: Ostrich Egg and Hard Boiled Ostrich Egg returned to Arid Biome. [YLD-37848] Tweaked: Changes to crafting times in workstations - crafting time changed based on max stack size and recipe complexity. [YLD-38070] Tweaked: NPC Previews are not bald anymore and Male/Female are dressed in different outfits. [YLD-38309] Tweaked: Added filter id to engines containing parent entity (like a ship or a car) to limit count of played sounds on one parent. [YLD-38415] Tweaked: Recipes that were using Any edged tool now use Any knife for consistency. [YLD-38456] Tweaked: Changed the recipe for Craftsman's potion. [YLD-34651] Tweaked: Editor: Key bind hints when something is selected. [YLD-34655] Tweaked: Editor: Placing is now affected by current constraint settings (grids). [YLD-37054] Tweaked: Editor: You get now error when you try to playtest game with empty Entity template or Game logic template. [YLD-37200] Tweaked: Editor: You can now use |alt|+|mouse wheel| while placing. [YLD-37214] Tweaked: Editor: You can now use drag and drop when placing plants. [YLD-37489] Tweaked: Editor: RMB will open now context menu for object under cursor (it used to open context menu for the current selection). [YLD-37608] Tweaked: Editor: Holding ctrl while placing will add newly placed object to an existing selection. [YLD-37610] Tweaked: Editor: Align with terrain option now has effect on transform tools. [YLD-38383] Tweaked: Editor: Visuals for rotation gizmo. (holding F/G/H while placing). [YLD-11081] Tweaked: VS: Dropping tile to occupied slot will not always delete script tile in the slot. [YLD-37275] Tweaked: VS: Aim to script tile for aiming cannons now takes into account speed of projectile and gravity. [YLD-37363] Tweaked: VS: Panning of canvas is now bind to RMB hold (used to be LMB). [YLD-37506] Tweaked: VS: Used event script tiles have different color in the menu now. [YLD-38114] Tweaked: VS: Improved access to Get variable script tiles from Set variable script tiles. [YLD-38497] Tweaked: VS: Hints for multi-selection. Tweaked: Splash particle and sound emitted when float hits the water surface. Tweaked: Building Station obsoleted (functionally replaced by Building Plans). Tweaked: Compositions for vendors now contain indestructible entities to prevent deconstruction. Tweaked: Changed the names of different modes in Main menu to help with the confusion of new players. Tweaked: Mythical animals with multiple prefab variants were obsoleted and new mythical animal entity for each variant was added. Tweaked: New names for Mythical Animals. Tweaked: Plastic blocks renamed to Algimere blocks. Tweaked: Player is holding an ostrich when it jumps up and down (not raising hands up). Tweaked: Regular baits no longer attract mythical animals. Tweaked: The cube can remember the last open category. And you can go back for several steps. 🔧 Fixes [YLD-18898] Fixed: Blueprints: project table outline does not match its ghost while building. [YLD-34916] Fixed: Tutorial: Changing language in tutorial does not refresh all texts used in the tutorial. [YLD-35870] Fixed: Preview image of objects with multiple variants now shows the correct variant instead of always the first one. [YLD-36634] Fixed: Depth meter colors not updated in some special cases. [YLD-36934] Fixed: Inconsistency in switching item variant (fish shoals, mythical animals). [YLD-37139] Fixed: Wendigo light_attack_right has now correct animation (it had heavy_attack_right). [YLD-37148] Fixed: Account link: create new account button does nothing if you are not in home window. [YLD-37211] Fixed: Take All button in containers drops first item to ground when inventory is full. [YLD-37239] Fixed: Exception when attempting to show warning about recipe that requires tag ingredients that are found in the world. [YLD-37352] Fixed: Repeatedly trying to kick player from clan no longer throws exception. [YLD-37381] Fixed: Loot container's position doesn't update in map. [YLD-37385] Fixed: Engine sounds have sounds working properly when ship is summoned with them being on. [YLD-37611] Fixed: Unable to open another contextual menu in the editor without first closing another active contextual menu. [YLD-37624] Fixed: Re-enabling building mode after cancelling & rolling. [YLD-37637] Fixed: Crafting entities in place by dragging (like engines) was consuming and draining resources. [YLD-37646] Fixed: Crafting workstations that have been saved with corrupted craft jobs and/or products with 0 count have had their counts restored, making it possible to retrieve the products without freezing the game. [YLD-37682] Fixed: Cannot deconstruct doors with RMB. [YLD-37721] Fixed: Floating platform can't be placed in the air when crafted into the world. [YLD-37733] Fixed: Issue where swapping an item from a container with one in inventory that is placed in hotbar did not correctly update the hotbar. [YLD-37747] Fixed: Account linking: Game is stuck when you try to link steam guest account to existing account from another platform. [YLD-37825] Fixed: Using ESC to exit building screen often opens escape menu. [YLD-37840] Fixed: Ship repair cost is now scaled with missing HP. [YLD-37843] Fixed: Banning players with their nicknames should work properly now. [YLD-37916] Fixed: Hud editor: cut and paste does not work. [YLD-37986] Fixed: The Updated text in game details was showing Created at value instead. [YLD-38165] Fixed: Animated block trigger zone does not always trigger. [YLD-38229] Fixed: You can now deconstruct previously hardened flora type entities. [YLD-38242] Fixed: Unread notice board error after coming back from the game. [YLD-38272] Fixed: Names of recipes the Crafting screen should no longer overlap the search bar and instead mask out correctly when under it. [YLD-38329] Fixed: Ramrod is now hidden in barrel, as it is not used for reload. [YLD-38369] Fixed: Reworked news popup screen, moved to main panels, notice board moved to main panels. [YLD-38377] Fixed: /unban command does not unban the player if he was the only one banned. [YLD-38388] Fixed: Closing a workstation screen will no longer close it for anyone else. [YLD-38393] Fixed: Slowly Burning Ylandium Refinery has different rotation in the cube icon than other Ylandium Refineries. [YLD-38464] Fixed: Cannons: cannonball is not fired from the center of cannon's turret. [YLD-38487] Fixed: LDR particles variant. [YLD-38504] Fixed: VersionId deserialization binary format increment. [YLD-38505] Fixed: Empty notice board when posts got expired, highlight tweaks. [YLD-38505] Fixed: Put a field into UNITY_EDITOR scope only. [YLD-38527] Fixed: Animators: slow rotations are not smooth. [YLD-38577] Fixed: Game thumbnail screenshot captured correctly with post-process. [YLD-38668] Fixed: Missing code-gen files. [YLD-38668] Fixed: Removed unused fields. [YLD-38668] Fixed: State notifications and added status effect icons to HPBar. [YLD-38690] Fixed: Fish swarms always give only 1 fish, even though the swarm gets correctly reduced in size by the value set by designers. [YLD-38720] Fixed: Mining drill will now keep custom colors. [YLD-39024] Fixed: Incorrectly propagated swarm velocity from simulation to renderer causing weird animation/movement behaviour. Caused by transition to event-based approach. [YLD-39175] Fixed: Vendor banner not spawning the vendor. [YLD-16287] Fixed: Editor: Welding and unwelding entities in editor changes owner of individual entities. [YLD-33912] Fixed: Editor: Particle line effect is getting stretched, instead of getting smushed when scaling in particle editing mode. [YLD-37972] Fixed: Editor: Redundant space after the opening bracket in Platform ( moves characters). [YLD-38501] Fixed: Editor: Animator's preview of hierarchy of groups does not work correctly. [YLD-38501] Fixed: Editor: Preview of hierarchy animators can change position of moving objects after preview ends. [YLD-38520] Fixed: Editor: Animators: Rotation axis for movement Around point is not stored. [YLD-38549] Fixed: Editor: Preview of animated groups with many objects can freeze the game. [YLD-38553] Fixed: Editor: Undo for exiting construction mode of vehicle does not work correctly after save/load. [YLD-39141] Fixed: Editor: Placing individual object with Surface alignment active. [YLD-36555] Fixed: VS: Highlight outline of a plugged tile is partially obscured by a subsequent tile. [YLD-36590] Fixed: VS: Scrollbar in context menu remembers its old position. [YLD-36783] Fixed: VS: Drag and drop of events parameters have broken undo step. [YLD-37175] Fixed: VS: Variable is not filled with proper literal in different than in its parent's VS space. [YLD-37353] Fixed: VS: Canvas does not keep its position and zoom after closing and opening it again. [YLD-37275] Fixed: VS: Aim to script tile for aiming cannons now takes into account speed of projectile and gravity. [YLD-37693] Fixed: VS: Missing NPC category in Entity type selection pop up. [YLD-37907] Fixed: VS: Spawning NPC male can spawn NPC female. [YLD-37933] Fixed: VS: It is not possible to link energy ports of unloaded objects. [YLD-38039] Fixed: VS: Vector as parameter of Send message to client does not work. [YLD-38102] Fixed: VS: Switch tile with no default branch does not work. [YLD-38282] Fixed: VS: Map marker references in variables are not stored to save file. [YLD-38481] Fixed: VS: Show bubble <reference point> have wrong offset. [YLD-38528] Fixed: VS: On reload event is triggered before loaded ammo count is changed.
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Highlights 📘 Major Blueprints bugs fixed 👗Costume previews fixed 🏆 Achievement title change fixed ✅UI issues fixed Changelogs Fixed: [YLD-38622] Fixed: The preview of all costumes in the store is blank in a computer. [YLD-39502] Fixed: Players cannot see themselves on the exploration map after being invited by someone other than the host. [YLD-39527] Fixed: Some logs do not get placed in blueprints. [YLD-39405] Fixed: Pickable and interactable entities in Horned Lion Mythical Animal RE are no longer named "-". [YLD-39620] Fixed: Blueprints created from the following energy entities: Energy Stove, Energy Heater (both sizes), Electrolytic Station, Force Field Door and Spotlights (both sizes, any color), cannot be built (and have no requirements). [YLD-39636] Fixed: Rafts in blueprints throw an exception upon completion. [YLD-39526] Fixed: Depositing specific items into a blueprint table could throw an exception. [YLD-39534] Fixed: Profile detail popup was not updating after title change because it was using cached player data & avatar settings. [YLD-39359] Fixed: Editor: Clicking RMB on items in containers deselects the container object.
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Highlights 💎 Disappearing ship parts fixed ❄️ Minor Blueprints fixes 💧 Tutorial bugs fixed 💠Fixed memory leak issues Changelog Fixed [YLD-39511] Fixed: Mountain Talongoat bait recipe no longer requires a whole Heliconia plant (unobtainable). Replaced by Heliconia Seeds. [YLD-39406] Fixed: Placing an item into the blueprint table should now correctly work in instances when the same item is required for both the Materials tab and as a (decorative) Item. [YLD-39401] Fixed: Blueprint project table should now correctly recognize tools inside containers. [YLD-39487] Fixed: A regression where older (for instance, created in Early Access) rented server games could not be deleted. [YLD-33889] Fixed: A memory leak caused by the game screenshot in the upper right corner of the escape menu. [YLD-39163] Fixed: Some texts were untranslated (in: exploration map, rented server management, video options). [YLD-39355] Fixed: Loot container position correctly updates when a boat that has it on board sinks'. [YLD-39362] Fixed: Excluded some EntityPrototypes from being spawnable by SpawnEntityGen. [YLD-39181] Fixed: Reduced shader memory by variant stripping, cleared up the reference to massive colour arrays after use. On LowMemoryEvent don't run GC and UnloadAssets every time, variable 15s time. [YLD-37940] Fixed: Search in inventory now correctly uses localized names of items. [YLD-39362] Fixed: VS: It is possible to Spawn obsolete entities with scripts. [YLD-39422] Fixed: VS: Right-click won't open the context menu in pivot edit mode. Tweaked [YLD-39407] Tweaked: Foliage from blueprints never grows up. [YLD-39357] Tweaked: Trees from blueprints don't drop items anymore. Added New version of Onboarding
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Hey there, fellow Ylanders! So something has happened to Blueprints in 1.10. Former Blueprints are now called Game Blueprints and former Compositions are now Creator Blueprints. Why? Because we felt Compositions and Blueprints had a lot of common functionality and when we added more variety to the former Blueprints it became obvious that merging those two together would make a lot of sense. Long story short - Game Blueprints are simpler (as in no scripting etc.) and can be used in Adventure, Sandbox and Editor. Creator Blueprints allow capturing more sophisticated things and can be placed in the Editor only. So what else has changed? Players are now able to capture Blueprints in the Editor (without all of the previous workarounds...)! Just make a selection and open the "Save As Blueprint" wizard. A LOT more things are now available for capture in a Blueprint (weapons, tools, items...trees!) and it takes a lot out of the guesswork about which assets you can utilize. For those who want to be really sure, there is a filter in the Entity Catalogue in the Editor. And as for building the Blueprint in the game - you may notice that there are now two tabs in an active project table. Deposit material in one to build the walls, ship hulls, and car chassis (basically the parts that you can't pick up afterwards) and the other tab collects Items - all the things that you CAN carry around and might want to use as a decoration, for example. If you don't know a recipe for a part of the blueprint or you don't have the right tools to craft it, the project table will tell you and indicate which parts you can't build at the time. PC players can even Stop Building the Blueprint and keep what they built until that point. Right now you can create just local Blueprints for your own use. In 1.11 you'll be able to share them with others and monetize them. That's it for this week and we'll talk to you again soon. Until then - Stay Classy, Ylanders!
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Hey there, fellow Ylanders! It's now just days before the release of the 1.10 update and since we've already discussed all the major features you'll find there, it seems like a good time to mention what comes after 1.10. It probably won't come as a surprise to many that it's 1.11, but what we would like to talk about today is one particular feature that 1.11 will bring. And it's something we internally call "Dark Dungeons". So you've been exploring Ylands for some time. You have a great mansion to return to. You're sailing on an awesome ship that you keep filling up with all the treasure and resources you come across during your adventure-filled journeys. You know all the Random Encounters like the back of your hand and with the best armor and weapons you can slay any monster with ease. And, in fact, you have slain all of them. Twice. So what's next? With 1.11, the gates will open and lead you to dark and dangerous places filled with puzzles, new monsters - both basic ones and those that posses some special abilities. Oh, and bosses as well. Fight alone. Fight alongside your friends. Pack whatever you need and enter that doorway. The adventure awaits. Talk to you in a week so until then... Stay classy, Ylanders!
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Hey there, fellow Ylanders! We have some good news for those daring among you - you can now test the update 1.10 Experimental branch on Steam. The new update bears the name Ymproved Ylands, which is mostly because we focused on balancing the game and improving the features we already have. Oh, and the name of the update also helps a bit with the correct pronunciation of the name of the game As always this means that you can get your hands on the cool new stuff early, but you may encounter some bugs. If you do, we would be very grateful if you could report those bugs on our forums (please always state that you are playing the experimental!), along with any negative or positive feedback you care to share. So what is it that you can expect, should you accept this mission to make Ylands better? FPS camera (beta) After a long wait, the FPS camera is back. It's not perfect, still has some quirks and things that we will iron out in the upcoming updates, but it's about 90% done. So hit "C" and let us know what you think Exploration balancing Resources are now spread all over the game world making you travel to other biomes as well - you can see what each biome contains on the world map. As you discover more about other places of the world you will find new interesting Random Encounters. In this update, we've mostly focused on bringing more content into arctic areas. It's the first step we're making while populating the world of Ylands with its backstory, creating its own long overdue lore that will be uncovered with each following update. Among other things that are related to balancing (there are quite a few of them there), we can name the fact that various resources now require specific tool quality. So while some early resources can be mined with a basic pickaxe, for something rarer you will have to craft a better type of pickaxe. Improved fishing Fishing is now more interesting - not only is the actual action more fun but there's a lot you can catch (as well as new recipes related to that). What depth you fish at, time of the day or even if it's raining affects what you get. Improved Radial menu The radial menu now controls more intuitively. And since we found that a lot of new players have no idea there even is one, we've added a hard-to-miss radial menu hotkey hint (which you can disable in Game settings). Mythical animals You can now run into some very specific Random Encounters that let you acquire one of the very unique animal companions. Those are sort of a puzzle, but if you manage to solve them, the result is surely worth all the work. Notice Board Now you will never miss anything important because of the cool new Notice board! Look for the owl button in the Main Menu. Editor improvements Creators will find some pretty handy improvements in Editor - like Visual Scripting multi selection and better object placing tools. All this and much, much more. What's missing: 1.10 will bring a big update to Blueprints but that is not yet present in this Experimental branch. It will, however, be present in the full release later. For information on how to access the Experimental branch please visit our forum here. Please note, that you will have to play as a new character and any progress you make in the Experimental branch will be eventually wiped. Playing the Experimental branch has no effect on your regular game character or progress. We look forward to hearing what you like and don't like, please let us know! Stay classy, Ylanders!
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Dev Diary #231 Experimental Ymprovements
Nikki Severin replied to Nikki Severin's topic in Dev Diaries
Fair, that's fair But yeah, we still get lots of people pronouncing it as WHYlands 😭 -
Hey there Ylanders! Before we drop the full update release, as always, we have the experimental build for you to take a sneak peek into Update 1.10: Ymproved Ylands! Available to every Steam user, the Experimental branch offers you guys a chance to: test upcoming features & changes test your games & scripts report any bugs & provide early feedback But first, a couple of things to be aware of: How to try the Experimental Build BACK UP YOUR GAME DATA (see below) go your Steam library right-click Ylands select Properties, click the "Betas" tab and enter "ExperimentalIWillBackUpMySaves" as the password (excluding the double quotes) this will unlock the "i_will_back_up_my_saves" branch after selecting the branch and confirming it, Steam will begin downloading the new experimental branch Important information Now is a good time to very strongly urge everyone trying the experimental branch to back up all your game data (saves, scenarios, etc.). You can do that by: browsing to "<steam installation folder>/userdata/<your steam id>" copying the whole "298610" folder. Keep in mind that the experimental environment uses a completely new user database, meaning that the game will require either playing as a guest or creating a new BI account (available through a link in the game) and then creating a new Ylands character. If you leave your saves folder intact, you will be able to load your older saves and scenarios with these caveats: loading older saves will create a new character for you editing scenarios will result in the scenario having more contributors - the user from the live version and the user from the experimental version For these reasons, we very heavily WARN AGAINST using any data created/modified in the experimental branch in the live version. Also keep in mind that since experimental and live environments are completely separate, you won't be able to see your friends playing the live version in the Social tab. With that out of the way...onto the good stuff! Please note: not all features that will be released in the full release are available in the Experimental build. New Blueprints are missing from Experimental but will be included in the full release! HIGHLIGHTS (once again, this is not the full list of new and improved features that will be released in 1.10!) FPS camera (beta) After a long wait, the FPS camera is back. It's not perfect, still has some quirks and things that we will iron out in the upcoming updates, but it's about 90% done. So hit "C" and let us know what you think Exploration balancing Resources are now spread all over the game world making you travel to other biomes as well - you can see what each biome contains on the world map. As you discover more about other places of the world you will find new interesting Random Encounters. In this update, we've mostly focused on bringing more content into arctic areas. It's the first step we're making while populating the world of Ylands with its backstory, creating its own long overdue lore that will be uncovered with each following update. Among other things that are related to balancing (there are quite a few of them there), we can name the fact that various resources now require specific tool quality. So while some early resources can be mined with a basic pickaxe, for something rarer you will have to craft a better type of pickaxe. Improved fishing Fishing is now more interesting - not only is the actual action more fun but there's a lot you can catch (as well as new recipes related to that). What depth you fish at, time of the day or even if it's raining affects what you get. Improved Radial menu The radial menu now controls more intuitively. And since we found that a lot of new players have no idea there even is one, we've added a hard-to-miss radial menu hotkey hint (which you can disable in Game settings). Mythical animals You can now run into some very specific Random Encounters that let you acquire one of the very unique animal companions. Those are sort of a puzzle, but if you manage to solve them, the result is surely worth all the work. Notice Board Now you will never miss anything important because of the cool new Notice board! Look for the owl button in the Main Menu. Editor improvements Creators will find some pretty handy improvements in Editor - like Visual Scripting multi selection and better object placing tools. ...all this and much, much more.
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Hi there! We recognize this to be an issue. This is not the kind of UX we want our players to have, which is why we manged to squeeze in a notification telling you that someone joined your game. This is only the first step in solving this issue and we will continue improving this of course. We are very sorry this happened to you. I will send you a PM.
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Hey there, fellow Ylanders! Today we will mention one change that you will notice immediately after you start the new update 1.10. So what is this change? When you first start the new update, you will see the familiar Main menu, with some somewhat unfamiliar labels. Instead of "Sandbox" there is "Creative mode", "Playlands" is now called "Minigames hub", "Custom games" have become "Community games" and, finally, "Exploration" has become "Adventure". We haven't gone crazy. We're not even trying to confuse players (even though yes, some slight initial confusion is something we expect). As weird as it may sound, this is one of the steps we've taken to get more players into Ylands. Let me explain. Unless you disabled the anonymous data gathering in Ylands settings, we get information like "Some player started Ylands for the first time and first they clicked on Playlands. The second thing they clicked was Sandbox. Then they left and never returned". And because we consider Exploration to be "the game", something we want the players to try first to hook them up (and ideally never let them go :)), this obviously is a problem. When you get info like this you need to dig deeper and then you figure out something like: way too many players consider "Exploration" to be something like "showcase of features" or some sort of "god mode" that lets you explore what the game has to offer - or some other things, but not something that holds the actual game. And pretty much every other choice they find more interesting. So they check one of those or two, if we're lucky, and they then leave and don't look back. Sure, it's not every player that decides to give Ylands a try, but the number is surprisingly large. So, we have changed the labels to make Exploration stand out more (sure, it will be some time before we actually stop calling it this way and if you feel like calling it Exploration it's fine if you stick with it). The second reason is that it's not just about exploration but what ever you do, it's an adventure. We will still have "Exploration pack" because it does what it says - it lets you explore, go farther, see more. And speaking of the Exploration pack - we have some interesting plans with that that we'll talk about some other time, but in a nutshell - we want to give more freedom to those without the pack so that they can enjoy the game more, while at the same time owning the pack sounds even more interesting. That's yet another step we would like to take to bring in more players. And that's it for today. Have a great week and until we talk again... Stay Classy!
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RESOLVED Editor - Saving Composition
Nikki Severin replied to Igor Q.'s question in Bugs & Technical Issues
Hello! Thanks for the suggestion, it's something we might be able to add. We will keep you posted -
Hey there, fellow Ylanders! So, let's see... You have explored dozens of ylands, uncovered hundreds of recipes and laid down thousands of blocks. And you think you know it all. That you've seen it all. You have it all. Right? Wrong! Update 1.10 brings something special for those of you who travel the uncharted horizons. Those who welcome challenges. If this sounds like you, get ready to start the grand search for the fabled mythical animals. In the upcoming update you will be able to come across notes left by the famous zoologist Nicholas Arbeo. Each note can lead you to one mythical animal no one has ever seen in Ylands. And you can be the first one to tame it. There are a lot of those to discover. And if you - as unlikely as it may sound - manage to discover and tame all of them, you're up for a pretty cool surprise in 1.11. That's it for today, my fellow explorers. Until we meet again - stay classy!
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Dev Diary #229 Magnificent Mythical Beasts
Nikki Severin replied to Nikki Severin's topic in Dev Diaries
That is the plan -
Hey there, Ylanders! We are going at full speed towards Update 1.10 so it is about time we updated you with some news on what you can look forward to: news! No, for real, this dev diary will be all about news and information! Today we're going to have a look at something brand new that was designed to keep you informed about everything important going in the game: a notice board. Sometimes, it can be a bit tricky to keep up with the latest news, important announcements, scheduled maintenances and other pieces of information. This is why we added a notice board to Ylands. This way, all the important information will be at your fingertips within the game. We recruited a very skilled and also a very cute owl messenger to set up shop in the Main Menu of the game so that you can easily access all the news he carries. While this may seem like a small thing to add, we hope that it will help big time. Some time ago, we spoke about streamlining the player experience and this is another small step towards that goal. The whole update will be filled with improvements like this one and we are looking forward to sharing it with you! With what you know about the update at this point in time, what do you think it's going to be called? Let us know! That's it for this week and we will be back to share more news with you next week! Stay classy, Ylanders!
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Highlights The Exploration option in the main menu was overlapping Tutorial's bugs fixed The translations string could be seen in the chat Ship engines won't turn on in several cases Additions [YLD-36592] Added: A new touch button for switching between sails and engines when the ship has both. The mobile button will work with a simple tap, the PC binding will still use a right-mouse hold. [YLD-36629] Added: Drop item hotkey binding for inventory. [YLD-36986] Added: When clicking an ingredient in the workstation screen's recipe, the player is now actually provided with some info. [YLD-36986] Added: Non-craftable items' warning about the item being found in the world will now also show the description for the item, providing the player with a bit more info on where to find it. [YLD-37005] Added: Unequip button to inventory's right panel, the logic for swapping equip and unequip buttons. [YLD-37009] Added: Drop function for animal milking/shearing with full inventory. Added: Separate actions for switching to engines and sails to allow for separate predicates and icon binding - for touch only, the desktop will still have the previous toggling through the hold. Added: Text note about not working on protected scenarios into "Others can download and edit" editor setting on-hover hint. Tweaked [YLD-36435] Tweaked: Mobile: Updating removes friend/clan options in the chat system. [YLD-36682] Tweaked: Sails are now transparent when the player is behind them. [YLD-37054] Tweaked: Editor: you get now error when you try to playtest the game with an empty Entity template or Game logic template. Tweaked: Increase oxygen coral occurrence in UW biotopes. Tweaked: Compositions for vendors now contain indestructible entities to prevent deconstruction. Fixes [YLD-34704] Fixed: Random encounters: cave encounters spawn without any entity. [YLD-35621] Fixed: Missing names and colons in GAME chat and CLAN chat [YLD-36276] Fixed: The client could sometimes not reconnect when he tried to respawn while having his pet summoned. [YLD-36409] Fixed: No more problems with connecting exploration games with sandbox games. [YLD-36424] Fixed: Harvested oxygen coral plant instantly change to fresh one when placed. [YLD-36443] Fixed: Some animals cannot be placed on the first try. [YLD-36562] Fixed: Pipe Block's 3rd channel is now colourable. [YLD-36573] Fixed: The custom instruction parameter doesn't inherit the custom colour of its parent tile. [YLD-36647] Fixed: Floating hints should have all elements correctly vertically aligned (e.g. the holding text etc.). [YLD-36682] Fixed: In some scenarios, sails are not transparent. [YLD-36739] Fixed: If you redeem explore DLC, you will get a costume and pet after restarting the game (now it happens immediately). [YLD-36767] Fixed: There is no error when referencing objects from Group referenced with Group template which is marked to destroy the group on export. [YLD-36768] Fixed: Animators do not work in Random Encounters. [YLD-36779] Fixed: Item description in mobile inventory can no longer be scrolled out of the screen. [YLD-36790] Fixed: Fish Net Grip. [YLD-36911] Fixed: Leopard shark is slower than the rest of the sharks. [YLD-36941] Fixed: Pulsing/Glowing Mushroom Trees and Pulsing/Glowing Polyporus Trees don't react to wind at all. [YLD-36960] Fixed: Redundant 3rd colour layer of the harvestable Brown Kelp plant. [YLD-36968] Fixed: When the air tank is equipped from the vicinity, the air is not refilled. [YLD-36978] Fixed: Some strings in Skill Editor in the Editor are missing translation. [YLD-36993] Fixed: Combat music should stop now properly when teleporting. [YLD-36995] Fixed: Locked Oxygen Harvester can be normally used. [YLD-37001] Fixed: Marble block 1x1x2 wrong loads. [YLD-37015] Fixed: Insufficient glow of harvestable Red Kelp plant. [YLD-37077] Fixed: Underwater cave REs spawn in the middle of the room instead of the floor. [YLD-37148] Fixed: Account link: create new account button does nothing if you are not in the home window. [YLD-37279] Fixed: Loot containers not spawning in deep water (voxel -2 or less). [YLD-37285] Fixed: Sometimes ships are teleported away after they are spawned into the world. [YLD-37287] Fixed: /r command to reply was not working. [YLD-37288] Fixed: Whisper command remembers the wrong user. [YLD-37302] Fixed: Exploration 2: Mutated alphas are defeated when they are despawned during the day. [YLD-37482] Fixed: Correct NPC names in chat [YLD-37484] Fixed: Hint for dropping an item will not be present on the Cube screen. [YLD-37504] Fixed: Random Encounters: Crates of REs in underwater caves may be inaccessible due to clipping into terrain [YLD-37938] Fixed: Untranslated texts found in the Exploration mode news popup. Fixed: Several bugs in the tutorial. [YLD-36824] Fixed: Editor: Global variables created in the referenced entity in Template GL. [YLD-37026] Fixed: Editor: Exception after deleting entity with a faulty script and using the Game Log search bar. [YLD-37124] Fixed: Editor: Exception after placing some entity into NPC's inventory. [YLD-37268] Fixed: Editor: animated GLs/Entities as part of Group template prevents playtest. [YLD-36571] Fixed: VS: Custom instruction variables do not have always the correct custom colour. [YLD-37034] Fixed: VS: dynamic trigger zones can slow down clients. [YLD-37128] Fixed: VS: array variables with specified type have wrong embedded tile in the menu. [YLD-37130] Fixed: VS: there is an error when deleting the last switch branch. [YLD-37228] Fixed: VS: Infinite exception when spawning from Group Template a group with delayed function in its child. [YLD-37238] Fixed: VS: it is not possible to hide in properties previously shown global variables.
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Can you send me a screenshot/video, please? We'll check it out Thank youuuu!
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Hi there! What seems to be the problem? Did you get any error messages? Do you friends own the DLC?
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Most likely no patch till the 1.10 update, which should be getting released in mid summer
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Hey there, fellow Ylanders! This time we come to you a bit earlier than usual as our team will spend rest of the week surviving in the woods. But we have good news and good news can't come early enough, right? During our journey to make Explore great again (and even greater) we've already fixed and added a lot things that we promised and that you asked for. We're still not done by any means, but we are very happy that we can announce that in the upcoming update 1.10 you will finally find a fully working first person camera view. Originally we planned to release this in update 1.11 but we managed to fix some blocking issues sooner than we expected. This, in combination with the fact that you've waited long enough, led us to the decision to include the FPS camera in 1.10 instead of 1.11. We delayed what we internally call "Custom Exploration" into 1.11 as the FPS camera is, based on your feedback more important, and we managed to make it work. Why did it take so long? Well, having both camera modes in a multiplayer game that has melee combat more sophisticated than just simple bashing in front of the avatar (like Minecraft) and is low-poly is quite tricky. It has to do with camera position, different control schemes, animation problems, balancing both modes in MP where each player can use a different one... the list goes on. When we introduced the new combat support, having both camera views was no longer possible with the amount of time and manpower that we had and so we decided to disable the FPS mode until we're able to make it work. So how did we managed to solve all the problems? The honest answer is - we solved most of them and, at least for the time being, got around some of them. The new mode is not perfect, we will continue working on it of course, but for now, it's fully working. Basically there are three things you'll notice when you use it: You'll see just your hands, not your forearms and rest of the body. It's not because we would plan to release a VR version but simply because otherwise we would need to make a ton of new animations. The main character has roughly 1500 animations and, unfortunately, we can't use many of those, as it wouldn't work well with FPS camera. Riding a horse or driving a car in the FPS mode can feel a bit nauseating for those who are prone to such things. That's why by default the camera will switch to third person as you start controlling those (you can override it, though) There are few cases where the existing features need to be a bit tweaked to make the experience better. So FPS camera has finally made it back and this time it stays. Yet another promise kept, still some to go :). That's it for today and we'll talk to you next week. Until then stay healthy and classy!
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