-
Content Count
41 -
Joined
-
Last visited
Everything posted by JonathanHunt
-
I remember playing with the kill event on scripted entities. it doesn't seem to trigger (possibly from the script disappearing with the entity?), i use event listeners to work around this problem. I sometimes do small experiments to see what events and logics trigger properly.
-
How on earth did you get the physics to work on slopes? Was this from using the new controller logic or scripting?
-
I've eaten 14 toadstools and they don't seem to stop my starving status. I can even eat them after i'm full ?. Just to be sure, i made a logic in the editor that tells me how much of my hunger has been restored from eating food. boletus mushroom gave 5 points and sorrel leaf gave me 1 point, but toadstool gave me no points.
-
I've noticed some people plant crops for food and crafting. Could there be a way to make replanting crops easier for farm players? Say the player had picked carrots they had planted themselves, if the player is carrying seeds of that plant in their inventory these automatically replace the full grown carrot with a new dirt covered seed in it's place. There could be tilled dirt or a object (or dirt object?) for special places to replant them in this fashion.
-
RESOLVED Toadstool doesn't restore hunger
JonathanHunt replied to JonathanHunt's question in Bugs & Technical Issues
too late ?. But can toadstools be dangerous if they're still consumable. -
RESOLVED distant Terrain not properly showing in exploration
JonathanHunt replied to JonathanHunt's question in Bugs & Technical Issues
i found a island that has both loaded chunks and chunks that only load when close enough (slighty seen at the top of picture) -
block/furniture eyedropper for building station
JonathanHunt posted a question in Suggestions & Feedback
Can building stations have a tool for quickly copying a single block from existing blocks in the world that players have the recipe to craft? This feature would save time from frequently going to the crafting menu to swap crafting blocks in the hotbar and then doing this again to use previous blocks from earlier. This could also include other craftables like items and furniture -
RESOLVED empty random site at compass pin point?
JonathanHunt replied to JonathanHunt's question in Bugs & Technical Issues
I'll use the freecamera when i come across these empty sites. thanks for the tip. -
RESOLVED empty random site at compass pin point?
JonathanHunt replied to JonathanHunt's question in Bugs & Technical Issues
found a empty random site underwater. all that's there is the bouy and item debris floating on the water's surface. @Jarda good to know -
In exploration mode, animals are found in certain regions or sub-biomes of islands, but on mountains however some animals are rare to find, (such as arctic wolves and rabbits). If the area of a mountain's sub-biome is small enough (such as the snowy mountain found in the tundra region), it can most times not have the animals that're only found in these places. If by any chance the islands get bigger in the future, maybe the larger islands of some regions could have bigger mountains, just to increase the likelihood/population of finding mountain animals. another way would be to make smaller mountains have an increased chance of spawning these animals, but not if it's too small (an area with not enough snow biome on the mountain).
-
The accessory slot seems to be used for equipping the creator cube and not much else. What if the accessory slot could hold the toolbox for quick access to some of the tools so that the player doesn't have to take items out of the toolbox and put it back in their inventory. It'll be like a mini creator cube but for terraforming with digging tools. *When the toolbox is in the accessory slot a option appears that let's the player swap from their hotbar items to some of the existing items in the toolbox (just like swapping from hotbar items to skills in custom made scenarios). *But hammers can't be used directly from the toolbox except for crafting. *The accessory slot could also potentially be used as a slot for holding a torch or a compass.
- 1 reply
-
- 3
-
Can players have the option to disable explosion damage globally for their exploration worlds? Also is it possible to allow living entites to take damage but without terrain or blocks being effected?