-
Content Count
286 -
Joined
-
Last visited
Everything posted by anna_svecova
-
Questions about switching world region in MP on the rented server
anna_svecova replied to Rupert Wang's topic in General Discussion
Hi Yes, you can open the map you are on for your friends. Once you are together you can be on the same ship and travel to other maps together. -
Bunch of unexplained nested if-statements
anna_svecova replied to Fompster's topic in Editor Bugs & Technical Issues
Hi, could you please send us the tools? We will try our best to help out and are sorry about this issue. You can find the file here: C:\Program Files (x86)\Steam\userdata\<steamid>\298610\remote\Tools -
Hi there, We are sorry about the issue. We will come up with a fix in the future but for now we would recommend doing the tutorial in single player.
-
RESOLVED Bug/Tech Issue
anna_svecova replied to Noizy-016ecad30d25b247's question in Bugs & Technical Issues
It should be fixed in the next patch -
custom tools wont run and persistent preview objects
anna_svecova replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Hi, So sorry I must have missed the file somehow -
RESOLVED Bug/Tech Issue
anna_svecova replied to Noizy-016ecad30d25b247's question in Bugs & Technical Issues
HI there, We are so sorry this happened and we will look into it. -
custom tools wont run and persistent preview objects
anna_svecova replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Hi there, our devs are trying their best to help. Could you please also attach the tool file? It can be found here: C:\Program Files (x86)\Steam\userdata\<steamid>\298610\remote\Tools -
Ahoy Ylanders, Over the past year, you gave us so many amazing ideas, constructive criticism, and encouragement. Thank you! We notice everything you tell us. Many of your suggestions have already made it into the game (like the fact that you wanted the FPS camera back!) We discuss your ideas on a regular basis in meetings. Of course, if you tell us about a bug, we immediately jump on it and do our best to fix it. We always appreciate both positive and negative feedback as long as it is constructive, which helps us make our game better. An example of constructive feedback: When you tell us something nice, we notice! Once a week we share positive vibes within the team by sharing some of the nicest messages we get from you. Thank you, you motivate us to keep working hard. It is a pleasure to work for a Community like you! Some examples of our Monday Motivation: Last but not least we would like to remind you how to send us feedback. The best way is always to send us an in-game message (especially when it comes to bugs). When you do that we get your logs (documents with technical information about your last session in the game). Logs help us determine where the issue is. Other channels: Discord: https://discord.gg/ylands - Channel Feedback Steam: https://steamcommunity.com/app/298610/discussions/1/ - Discussions - Suggestions and Feedback Forum: https://ylands.com/community/forum/11-suggestions-feedback/ Thank you again for all the support in 2022. We are excited to work with you another year! Stay Constructive and Classy!
-
Hi there, the option to edit saves is no longer there.
- 3 replies
-
- 1
-
- editor
- saved game
-
(and 2 more)
Tagged with:
-
How does the EDU version differ from normal Ylands?
anna_svecova replied to Pyelot's topic in General Discussion
Hi, have a look here https://edu.ylands.com/ -
Ahoy there, Ylanders! Welcome to the first post of 2023! We're all back at work, discussing various features and improvements planned for 1.12, but there's still one thing we need to do first - release a patch that will fix and improve various aspects of Update 1.11. Those are either some smaller improvements that we were not able to test thoroughly enough in time, as well as fixes for issues that you've reported. You can expect this patch to be released before the end of January. Before the end of the year, we had a really nice holiday-ish live stream where we looked at some of your creations and, boy, were there some truly magnificent pieces! We also realized that it's been some time since we did a specific Q&A stream so you can expect one in the near future. Also in the upcoming weeks, we'll start sharing various pieces of information about the 1.12 update with you, as well as info related to Creators Club. By the way - Ylands EDU, an alpha version of Ylands specifically suited for use in schools has gained quite a large momentum here in the Czech Republic, which we use as a testing ground for the education version. The feedback from the teaching community has been absolutely epic, and it's very likely that this year will see many schools here using our game. Why should you care about EDU you ask? Not only will this eventually lead to a bigger Ylands community, but it will result in Ylands becoming a more tested and stable product, that will be with you for many years to come. And that's it for today. You stay classy, Ylanders!
-
Dev Diary #254 Happy Holidays and the New Year!
anna_svecova replied to anna_svecova's topic in Dev Diaries
Thank you, Merry Christmas and happy New Year to all of you too! -
Hi, The name is already in use.
-
groups rotate when editing with ctr+g
anna_svecova replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Hi there, we know about this issue and are working on fixing it. Thank you -
Events scrambled up in custom tool and VS search not working
anna_svecova replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Thank you! We are looking into the issue.- 1 reply
-
- 1
-
Can't say right now
-
Ahoy Ylanders, One of our favorite new features of Update 1.11 is definitely the Blueprint Market. This special place in our in-game shop enables you to buy awesome buildings, ships, or anything else that comes to mind, made by other players in the game. So if you want to support fellow creators or just don't have time to build such crazy builds like them, this is a place for you! It took only a few hours for the BP store to kick off with amazing and complex creations. We have been watching with excitement how fast you filled the store and started giving us positive feedback about this feature. One of our favorites is a quote from comments on our Forum: "WOW! There are more blueprints available today than yesterday and some of the builds are so amazing! Thank you for making this change. It will be my pleasure to purchase some of these blueprints that other players have spent so much time building and I'll be able to give back to them a little. I can tell right now, that I'll need to buy more coyns - there are so many I could use! A question though, will we still be limited in the number of blueprints we can have? I keep a separate folder on my desktop to keep the blueprints that I'm not currently using due to the limit allowed in the game. Just wondering if that has changed also. Thanks, again!" - Sandy T. These very good questions led us to create Blueprints FAQ, which we update regularly so if you have any questions, have a look. https://ylands.com/community/topic/32180-111-update-blueprints-faq/ We have of course encountered a few issues. Some of them are already fixed with the latest patch, and some will be fixed as soon as possible. Thank you for letting us know. Thank you everyone for being so creative and making the market what it is today. Stay Classy
-
Highlights: 💙 Blueprints can now be finished after the player uses the "Stop building" functionality. 💛 Entity "Any rope" does not break blueprints. Changelog Fixed: [YLD-41816] Fixed: Blueprint does not build correctly when you use "Stop Building" in some cases. [YLD-41822] Fixed: Any rope with entity "Another rope" can break blueprints. [YLD-41871] Fixed: The download number shows a number of openings, it should show the count of purchases. [YLD-41805] Fixed: EDITOR: Logic storages are not initiated.
-
Thank you for this question, we added it to FAQ.
-
We are so happy to hear that! There is no limit now.
-
How can i change character hurt/ death sound effects??
anna_svecova replied to Arteiz's topic in General Discussion
Hi there, It can't be changed. We will talk about whether it bothers more people and is worth of change. Thank you. -
WOOOOOW, amazing!!
-
Hi there, It happens to me too no worries 😁. We know about the toolbox bug, thank you
-
Ahoy Ylanders! We're now very close to releasing update 1.11 and are getting closer to 2023 with every passing day. And because of that, I would like to use the Dev Diary to tell you what some of our plans are for Adventure in the next year. In 2023, if everything goes as planned, we would like to release three large updates - 1.12, 1.13, and 1.14. We've been working on Dungeons for some time already and based on their current "fun factor" (or the lack thereof) decided not to release them with 1.11 but to keep working on them until we're happy with the result. They may be released in 1.12, but because there is another feature that we definitely want to release with that update, Dungeons may appear as late as 1.13. That "must-have in 1.12 feature" I mentioned is something we've been thinking about for about two years (and even mentioned it once or twice during that time ) and now it finally feels like a good time to add it to the game. We'll provide you with more detailed information in one of the January Dev Diaries, but - in a nutshell - we want finally to give players a stronger incentive to explore both the game world and various features. Make every game you play a bit less generic and a bit more of a story. And, finally, give players more goals to achieve. As much as it would be cool to start naming cool future features the very important thing to say is that we still feel the game is not in the state we want it to be. After roughly two years of making wrongs right and getting back to the roots we believe we are now back on the right track... but there are still far too many things that need to work better, and, more importantly, be more fun. Sailing and ships are a major part of the game and yet there is still a ton of work before we utilize their full potential. With the Energy, we barely touched the surface. Crafting, even with the UI improvements coming in 1.11 is still something that needs a lot of love. And we could go on. Long story short - even though the next year will see new features coming to Ylands, our priority will be to take the things that you already like and make them better. All this is based on your direct feedback, just like the last two years. That's it for today, so stay classy, Ylanders! Aleš