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Everything posted by anna_svecova
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You need to find the encounter on a new map, but it is fixed. Also, what are you using the hammer on? It doesn't work on random encounters.
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Hi Sandy, Add me in game - AnnaYlands and I will give you the MARK I armor Will look into the hammer issue, thanks for letting us know.
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Thank you for noticing that! Fixed.
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HIGHLIGHTS What's new: Crafting overhaul Blueprints can be uploaded and gifted or sold to other players Randomized loot from enemies for a better RPG experience New monsters New Assets PETS Ralph the Reindeer - available only until January 7, 2023! RECIPES Obsidian knife Obsidian saw Obsidian pick Wooden nails Junk ship + parts (wooden nails) Esoteric symbols Spout blocks Alchemist decorations Reinforced ship Package of cloth, leather, magic dust, coal, sulphur, copper, zirconium, iron, logs, clay, rubber Pirate statue Pan Small cooking pot Small open cooking pot Large cooking pot Large open cooking pot Teacup 3x Teapot 3x Plate Medieval statue 2x Parrot statue Black cat statue Golden anubis statue Golden horus statue Round steel rod Blue, red, yellow crystal dust Vanilla cake Gelatin dessert Broken barrel 2x Broken crate 2x Lantern color variants x4 Ship lantern color variants x4 Wooden numbers ENVIRONMENT Hanging Plants Mushroom Roots Geysers Big Ice Formations Mineral Speleothems Mineral Rocks Cave Polyporus Cuscuta Dried Corals Barnacles Horsetails Creepers ACTORS Jotunn Chieftain Jotunn Valkirie Jotunn NPC Heads Crickephant Dogroach Bugsheep Shipwreck Golem Ghost Pirate Ghost Cultist Ghost Nobleman Pangolin Horned Bluecrest Striped Moray Crimson Moray Reef Moray DECORATIONS Pirate Statue Broken Lanterns Shipwreck Pieces Alchemy Lab Equipment Spout Blocks Esoteric Symbols Wooden Numbers Ship Lantern Color Variants Alien Switches ITEMS Obsidian Knife Obsidian Saw Obsidian Pick Lantern Color Variants Wooden Nails Pangolin Bait Resource Packages PARTICLE EFFECTS Haunted Stream of Fire Stream of Ice Stream of Gas Stream of Ligtning Geyser TRIANGULAR BLOCKS (1x1x1) Bamboo Basic Brick Cheese Chocolate Iron Marble Algimer Sandstone Steel Baroque Stone Oriental Straw Striped Wooden Diamond Additions / Replaced [YLD-38376] Added: Loot container water spawning behavior - Upon death in or around water, the loot container will now spawn in a valid position in close proximity to the player. [YLD-36177] Added: Players will now be notified when other players join or leave the same game session. [YLD-36497] Added: New fishing net looped animation for underwater fishing. [YLD-38609] Added: Made direct transition from Entry animation to Fly Start in controller of Hat Pepper. [YLD-38613] Added: Made direct transition from Entry animation to Fly Start in controller of Cat Detective pet. [YLD-38626] Added: Editor: terraforming with Vertical snapping turned on will move entities with terrain changes. [YLD-39114] Added: Reintroduced crafting recipes for Pipe Blocks. [YLD-39149] Added: Loading percentage for both Game and Creator blueprints. [YLD-27537] Added: VS: Static groups can be referenced in scripts. [YLD-34670] Added: VS: Get velocity/orientation/is grounded script tiles for Controller game logic were added to client scripting. [YLD-34679] Added: VS: Set/Get force cursor mode script tiles. [YLD-37389] Added: VS: "Reset view" button in the context menu. [YLD-37951] Added: VS: You can now create your own "Enums" in Global storages. [YLD-38082] Added: VS: You can drag and drop "instruction call tile" from the context menu of custom instructions. [YLD-39090] Added: VS: New listenable events for fishing. [YLD-39670] Added: VS: Vector Reflect(direction, plane normal). [YLD-39694] Added: VS: Get Shot Origin/Direction <cannon> script tiles. [YLD-39695] Added: VS: Show next/previous usage of selected script tile. [YLD-39977] Added: VS: Trigonometric functions working with angles in radians. [YLD-40170] Added: VS: New Raycast plane script tile. [YLD-40191] Added: VS: "Enum to array" script tile. [YLD-40845] Added: VS: You can now set custom icons for storage's variables and instructions. [YLD-41057] Added: VS: Get/set interactable <entity>. [YLD-41199] Added: VS: New On death event to Player events with cause of death (suffocation, starving etc.). [YLD-41220] Added: VS: Get entities <vehicle> script tile. [YLD-37183] Added: Editor: Cannon's min/max damage and projectile speed are now settable through properties window. [YLD-37514] Added: Editor: Add/edit script buttons to RMB context menu. [YLD-39808] Added: Editor: You can now use entity catalog when setting entity type in Object Properties. Added: Animation: Terrorbird mount/dismount animations. Added: Entry animation after teleport. Added: Esoteric Symbols. Added: New 1PV holding torch and lamp animation. Added: Recipes for Blank Wall Signs. Added: Requested recipes for Cheese Blocks, Ylands Logos, Chandelier with Lamps and Hieroglyphic Blocks. Reworked / Tweaked [YLD-34440] Tweaked: New map Icon image in the same style as the icon on mobile GUI added to the Editor atlas (used for tutorial purposes). [YLD-37486] Tweaked: Item highlight intensity toggle in settings screen should now have the same placement both on PC and mobile. [YLD-38589] Tweaked: Edited Boar and Goat jump loop animation to have a smooth loop. [YLD-39750] Tweaked: Blueprints in universal version can be finished without items. [YLD-39960] Tweaked: We now show color's alpha in object properties window. [YLD-40306] Tweaked: Player can now fully move during fishing but doing so will cancel the fishing process. Bait is now returned in this case. [YLD-40827] Tweaked: Changed category name "Instructions" -> "Functions". [YLD-41001] Tweaked: Adjusted Editor templates in EDU. [YLD-41036] Tweaked: Blueprints: you can make blueprint of a vehicle with single click when using blueprint camera. [YLD-39158] Tweaked: Editor: speed up creation of big blueprints. [YLD-39563] Tweaked: Editor: zooming with mouse wheel in a scene. [YLD-39751] Tweaked: Editor: Disabled entity color's have now better visual representation. [YLD-40184] Tweaked: Editor: placing "zone" game logic objects shows their default shape now. [YLD-40321] Tweaked: Editor: duplicating a group object will assign it an unique name. [YLD-41480] Tweaked: Editor: grid lock is now on by default in new maps. [YLD-39692] Tweaked: VS: RMB context menu does not show invalid options (instead of showing them disabled). [YLD-39846] Tweaked: VS: Some big script tiles are shown with one parameter per line. [YLD-39956] Tweaked: VS: Game/game set variable script tiles have now their unique icons. [YLD-40096] Tweaked: VS: better error messages for using wrong type in places where an array is expected. [YLD-40474] Tweaked: VS: unified Get/set position/rotation, Transform position/rotation for all types of objects (entities, game logic objects, groups). [YLD-40642] Tweaked: VS: There were 2 "Action" enums. One is now renamed to "Custom action". [YLD-40983] Tweaked: VS: visual representation of string literals. Tweaked: Animation: More polished, less rigid Horse Pet animation. Tweaked: Balance of Guardian and Mark I armor sets, Jötunns and alien animals. Tweaked: Different looped Deer jump animation. Tweaked: GenScript functions now throw an error when invalid type is passed for a function that requires a Entity/GameLogic parameter. This unifies the behavior with other types like numbers or strings. (BC break!). Tweaked: Icon for fishing cast/pull actions on mobiles. Tweaked: Loop position turned on in Wolf Run Jump loop. Tweaked: Moved Zirconium ore from mainly in Polar biome to mainly to Taiga biome. Tweaked: Pet Banana Ninja: More fluent Speed Up animation, more fluent Idle Variant to Default Idle transition. Tweaked: Pet Boars flying higher above ground. Tweaked: Pet Butterfly loiter speed is slightly higher, avoid obstacles speed higher, higher difference in random height value while loitering around player. Tweaked: Pet Cat Detective: Fixed Glide animation loop, Entry animation centered to teleport particle, fixed Wing Flap parameter, lowered idle variant percentage not to play every time, tweaked transitions to be more fluent. Tweaked: Pet Corn Bandit: More fluent animation transitions, slower braking. Tweaked: Pets: Banana Ninja and Butterfly - Added higher priority to braking transition which makes braking instant when called in code. Tweaked: Pets: Changed speed up and braking animation transitions to be more fluent. Tweaked: Player holding on ostrich while jumping. Tweaked: Pushed Pet position of Terrorbird more from animal. Tweaked: removed rubber tree from Tropical biome generation. Tweaked: Slightly moved Torch and Lamp holding pose to the side. Tweaked: Turned off looping in Wolf idle variants (animals idle variants are supposed to be non-looped animations). ArtCategory and BoxCollider welding tasks are split into multiple smaller ones that run in parallel. Tweaked the reported progress reporting to better reflect on how much the art category baking takes. Removed some dead code. Fixed [YLD-40252] Fixed: VS: Bunch of script tiles did silently nothing when you provided wrong argument type. Now it will correctly throw an error. [YLD-39428] Fixed: VS: It is not possible to drag variables from palette to canvas on all parts of the variable. [YLD-39591] Fixed: VS: A search does not find Game + Game set variables. [YLD-40698] Fixed: VS: Enum items order in context menu is wrong after clearing the search text. [YLD-40699] Fixed: VS: Visual Scripting documentation wiki links should work even when the user is using another language other than English. [YLD-41018] Fixed: VS: NONE (Ui Widget) and NONE (Action) do not equal other none values. (it is equal to 0). [YLD-41200] Fixed: VS: there is sometimes the wrong text color on the script tiles. [YLD-25022] Fixed: VS: Local variables always display "Variable" when dragged from the palette. [YLD-26449] Fixed: VS: Made boolean operand filling consistent with other tiles. [YLD-30070] Fixed: VS: Non-valid parameter is missing red highlighted after changing name of instruction. [YLD-26857] Fixed: Editor: There is entity weld's pivot after cancelling weld editing mode with Undo action. [YLD-31847] Fixed: Editor: Name of <On result> not changing. [YLD-37069] Fixed: Editor: Data sets with ';' as delimiter does not support Vector values. [YLD-39141] Fixed: Editor: Placing individual object with Surface alignement active. [YLD-39483] Fixed: Editor: State of grid lock is not saved. Constraint settings inconsistent after playtests. [YLD-39515] Fixed: Editor: Data Set GL doesn't import properly when delimiter is set to SPACE. [YLD-39521] Fixed: Editor: Script modules in groups are not correctly exported to blueprints. [YLD-40043] Fixed: Editor: Rotating gizmo did not always work correctly on drag and drop. [YLD-40162] Fixed: Editor: Layout editor: multiselecting several Text widget with different text changes their texts to "-". [YLD-40251] Fixed: Editor: Camera: "Default camera" checkbox is disabled. [YLD-40319] Fixed: Editor: placed engines when editting a group are not set as children of the group. [YLD-40394] Fixed: Editor: Copy-pasted objects are not placed with their pivot under a cursor. [YLD-40440] Fixed: Editor: GUI Default colors in shape tool has to be clicked twice. [YLD-40448] Fixed: Editor: Placed game blueprints with energy links are missing those links. [YLD-40482] Fixed: Editor: It is possible to have animated and static groups in the same hierarchy which is causing unexpected behaviour in exported game. [YLD-40749] Fixed: Editor: Referenced but not selected objects are not always packed in creator's blueprints. [YLD-35405] Fixed: Exploration 2: Mutated animals spawn on mystery islands at night. [YLD-16221] Fixed: Withered Heliconia/Withered Rainforest Plant naming issue. [YLD-18898] Fixed: Blueprints: project table outline does not match its ghost while building. [YLD-20275] Fixed: Heaters producing a light even when turned off. [YLD-22889] Fixed: Saw can now be used to cut down cactus. [YLD-22989] Fixed: Campfire Remains do not consume Stick if fed from UI. [YLD-23497] Fixed: Several recipes consumed or didn't consume ingredients. [YLD-24321] Fixed: No notification for trying to start ship with empty engines. [YLD-35649] Fixed: In some cases, the Alchemist achievement wouldn't trigger even when the conditions have been met. This is not a retroactive fix; if you've encountered this issue, please contact us with your Ylands username and we'll fix the achievement progress for you. [YLD-36333] Fixed: Hotbar switch from building mode when item variants used. [YLD-36591] Fixed: Items: some car driver and passenger seats are rotated by 90° while building. [YLD-36934] Fixed: Inconsistency in switching item variant (fish shoals, mythical animals). [YLD-37212] Fixed: Secondary action on container stackable item with full inventory. [YLD-37216] Fixed: Mobile: Radial menu in mobile is missing settings for paintgun. [YLD-37548] Fixed: Ships: camera is too far when in control of primitive ship. [YLD-37733] Fixed: Issue where swapping an item from a container with one in inventory that is placed in hotbar did not correctly update the hotbar. [YLD-37747] Fixed: Account linking: Game is stuck when you try to link steam guest account to existing account from another platform. [YLD-37813] Fixed: Screenshot popup had an issue fitting screenshots into the preview box while keeping their aspect ratio. [YLD-38041] Fixed: Line breaking of price tags for German translation. [YLD-38065] Fixed: FPS Camera does not switch to third person when player dies. [YLD-38272] Fixed: Names of recipes the Crafting screen should no longer overlap the search bar and instead mask out correctly when under it. [YLD-38311] Fixed: Ships will only switch gear up if there is any fuel in engines or sail present. All engine fail sound starts and no fuel warning should be in place for all vehicles. [YLD-38377] Fixed: /unban command does not unban the player if they were the only one banned. [YLD-38393] Fixed: Slowly Burning Ylandium Refinery has different rotation in the cube icon than other Ylandium Refineries. [YLD-38433] Fixed: Multiple engine sounds will be correctly replaced and played if above max engine sound limit. [YLD-38487] Fixed: LDR particles variant. [YLD-38559] Fixed: FPS Camera: Camera clips through ground when walking on entities placed under skewed entities. [YLD-38564] Fixed: Radial menu hint toggle in Game settings will only show up on supported platforms. [YLD-38668] Fixed: State notifications and added status effect icons to HPBar. [YLD-38681] Fixed: Mark I Armor keys sometimes do not fit the correct locks. [YLD-38690] Fixed: Fish swarms always give only 1 fish, even though the swarm gets correctly reduced in size by the value set by designers. [YLD-38720] Fixed: Mining drill will now keep custom colors. [YLD-38733] Fixed: Sounds shouldn't get loud anymore without a reason. [YLD-38789] Fixed: Tutorial markers in map should not have color picker available. [YLD-38948] Fixed: Exception with sonar on ships (DS only). [YLD-38969] Fixed: Misplaced subparts of multipart blocks (like ship devices). [YLD-39024] Fixed: Incorrectly propagated swarm velocity from simulation to renderer causing weird animation/movement behaviour. Caused by transition to event based approach. [YLD-39172] Fixed: Ship blueprints are ignoring water surface when placing even when terrain alignment is turned off. [YLD-39175] Fixed: Vendor banner not spawning the vendor. [YLD-39227] Fixed: Construction notification shown to all players. [YLD-39281] Fixed: Camera gets "locked" after one capture and has to be equipped again. [YLD-39347] Fixed: Account link : Exception when you select accounts during account linking. [YLD-39371] Fixed: Deleting unpaid/expired rented server from exploration map will now work properly. [YLD-39386] Fixed: In some cases it is not possible to place blueprint in editor. [YLD-39391] Fixed: Selecting a pivot for a creator blueprint no longer switches you back to game blueprints. [YLD-39411] Fixed: Hint for disabling propeller if ascend and jump buttons are different. [YLD-39495] Fixed: Feedback: there is no UI popup when feedback is not sent. [YLD-39643] Fixed: Arrow signs are incorrectly captured as having no requirements in blueprints and then during construction they consume requirements from other wooden structures. [YLD-39648] Fixed: Spotlights break blueprints when multiple colors are present. [YLD-39674] Fixed: Camera: hands stay visible when camera overlaps the character. [YLD-39697] Fixed: Premium blueprints cannot be built completely. [YLD-39780] Fixed: BP is not built when you stop the building with all the materials in universal scenarios. [YLD-39840] Fixed: Ship details will now show correct slowdown when standing still or reversing. [YLD-39912] Fixed: when grass rope and rope is present in blueprint requirements, blueprint can't be finished. [YLD-40121] Fixed: GUI - keyboard is not opened automatically on mobile. [YLD-40173] Fixed: The genre dropdown filter was not working in the All Games screen. [YLD-40206] Fixed: Pets: Pink Butterfly has hole in the mesh. [YLD-40227] Fixed: Bubbles are removed properly in mp at all times. [YLD-40263] Fixed: Camera in freemove mode was speeding up near obstacles. In build mode it can go under terrain after using editor. [YLD-40327] Fixed: Scenarios could not be rated on mobile phones. [YLD-40347] Fixed: Swim and swim idle are synchronous for Terrorbird to remove leg and pose twitching. [YLD-40411] Fixed: Bug when unlinking energy nodes. [YLD-40414] Fixed: Finish sound is now also played when insta building blueprint (cube or creative). [YLD-40658] Fixed: Missing ownership for animal pens (after player kick for example). [YLD-40682] Fixed: Notice board: Close button and the Notice board title were not translated. [YLD-40709] Fixed: Energy networks may not work correctly on clients in Multiplayer Session until the first save/load cycle. [YLD-40891] Fixed: Driver seat in car will now kick driver out if removed by script or annihilator. [YLD-40934] Fixed: Pets: Store to Idle transition has now ExitTime turned off (this resulted in playing idle animation instead of store idle animation). [YLD-9379] Fixed: Withered prunella should now properly disappear when picked up. Fixed cost calculating methods for blueprints not providing relevant collections and breaking the expected flow of the blueprint material methods. Fixed: Chat system: Requests for the Chat API could have gotten rewritten by the last request in cases where the chat service was not connected yet and the requests were queued. Fixed: Pet Firefly: turned off ExitTime on Glide to FlyToIdle transition (it's supposed to brake immediately). Fixed: Fixed a rare serialization bug in exported Universal maps that caused an exception during their load that could result in a broken terrain or level not loading at all. If you encountered an error like this in your Universal scenarios, you will need to export the game again. Fixed: VS: It is possible to throw animals with scripts (it should not be possible). Fixed: Editor: duplicating buttons in Custom HUD does not work. Removed / OPTIMIZED [YLD-33425] Removed: Limit for maximum amount of user's local blueprints. Info about user's local blueprints is not stored in cloud anymore. [YLD-39206] Removed: Action references from the cache, once the sleeping is done. [YLD-40120] Removed: editing save games feature. [YLD-41836] Removed: Distress Signal, Ysla Vulcana, Seagull Relay and Fortress Library Mystery Ylands temporarily because they can't be finished due to a bug. Removed: Unused or duplicated animation files Optimized: BakedGroupTemplateColliderBaking using BVHTree to look for neighbours. Separated intermediate structures for different baking types and unified BoxCollider and ArtCategoryBounds baking using MergeBoxCollidersTask that works over generic BoxBakingData. Passthrough colliders are converted directly into Entity Descriptor. Removed BoxColliderBakingStrategy - now we compute only using the OptimizeColliders code path. Small name changes across the board for better readability. Optimized: Collider baking (used for Entity Welding and Blueprint baking) is now significantly faster. Optimized: Entity welding should now use more available CPU threads resulting in speed-up of the operations for most welds. Optimized: StabilizePosition uses local rotation instead of global.
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Ahoy Ylanders, Here we go with Update 1.11! 🙀 With every update we bring to our players, we get craftier! Get it? The update is called CRAFTY Crafts! 😁 We gave some much needed love to our core systems, namely Crafting, Blueprints and Visual Scripting. This update also enhances the RPG experience by giving you randomized loot drops from enemies, new monsters (did someone say ghost pirates?!) and a brand new gifting systems allowing you to show love for your friends! Now let's get to the good stuff! List of features: Crafting overhaul Blueprint market Gifting system Randomized loot New monsters New visual scripting KNOWN ISSUES Custom tools with variables and custom functions don't work. We are working on a hotfix at the moment and it will be out soon. Crafting overhaul Crafting is a crucial part of our game. We listened to your feedback on our forums so this update brings an overhaul to Crafting. Changes to UX/UI of a key part of the game might be a risky move, but we have done our best to combine your feedback with our design to bring a smooth experience backed by focus tests. New Crafting should be much easier to navigate and for newer players, it is much more user-friendly. As with any major change, it might take some getting used to so please send us your feedback along the way! Blueprint market Since last update, you have been creating Blueprints in the Editor and bringing them to the Adventure mode, which is great! What is even better is the fact that this update brings the ability to share them with the world. You can either make your friends happy by sending them your creations as a gift or you can upload your Blueprints to the shop, where others can purchase them with coyns. This is only the beginning of what the shop is capable of and we can't wait to see it booming with your crafty creations! Gifting system Do you have that special someone in your Ylands life? They deserve to know! And the best way to make sure they find out is sending them an in-game gift! Want them to sail the seas with you? Get them the Exploration DLC! Their ship isn't the best? Gift them a Blueprint of a cool ship! Want them to look sharp? They need a new costume and a new pet! Bonded while picking up sticks and crafting sails? Send them the Proposal emote Randomized loot Adventure awaits and so does randomized loot! As you explore, you may be surprised by the variety of loot that is dropped by enemies you slay and chests you discover in your journeys. Now be on your way into the unknown, adventurer! New monsters BOO! Did you get startled? If you didn't, wait till you see the new monsters roaming the lands of Ylands! They're dangerous, they're mean and they're sooooo cute! We love them and we hope that you will too! But make sure you have the right equipment to face them because they can be tricky to take down! New visual scripting Adventure is not the only part of the game getting our love and attention! Lots of hard work went into the Editor and here's what's new! Visual scripting underwent a major change in this update. Mostly in the user experience sense, where we for instance gave more room for the scripting canvas by reducing the size of Instruction palette. Canvas itself also underwent improvement, sporting a new grid system which is automatically snapping scripting blocks to the nearest cell, making the script looking nice and neat. Also, the main header is now redesigned to be more consistent with rest of the editor and is now ready for new features planned in future updates. Last but not least, a player requested feature: the new Favorites category, where you can store your most used instructions and categories! Toolbox The Toolbox allows users to create and share Editor-side scripts that will help them with their specific problems or fill in the gaps in the Editor's toolset. Generate objects, create specific selections, modify the terrain, and more! Ideal for those projects that require a copious amount of round stairways! Of course, there are lots and lots of fixes, additions and tweaks to make playing Ylands much more enjoyable. The whole team is super excited about all that's new and improved and we'll be waiting for your feedback about the update. To kick off the feedback, the Project lead of Ylands, Aleš, shared a bit about how he's feeling about Crafty Crafts: "I am really excited about the new loot mechanics. What you get from slain monsters is now more randomized and rewarding, and once again pushes the game a bit closer towards the RPG genre." Stay Classy! Changelog can be found here:
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Hi there, I'm taking care of the images. And it's just photoshop.
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Will there ever be any ability to get custom assets added to the game?
anna_svecova replied to Amber Icon's topic in General Discussion
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Will there ever be any ability to get custom assets added to the game?
anna_svecova replied to Amber Icon's topic in General Discussion
Hi there, We are adding Custom Tools in the next Update. You can read about it in our Dev Diary. Hope it will help. Thank you for your feedback -
Ahoy Ylanders, Before the update release, you can test what it is about in the Experimental version. Available to every Steam user, the Experimental branch offers you guys a chance to: test upcoming features & changes test your games & scripts report any bugs & provide early feedback But first, a couple of things to be aware of: How to try the Experimental Build BACK UP YOUR GAME DATA (see below) go your Steam library right-click Ylands select Properties, click the "Betas" tab and enter "ExperimentalIWillBackUpMySaves" as the password (excluding the double quotes) this will unlock the "i_will_back_up_my_saves" branch after selecting the branch and confirming it, Steam will begin downloading the new experimental branch Important information Now is a good time to very strongly urge everyone trying the experimental branch to back up all your game data (saves, scenarios, etc.). You can do that by: browsing to "<steam installation folder>/userdata/<your steam id>" copying the whole "298610" folder. Keep in mind that the experimental environment uses a completely new user database, meaning that the game will require either playing as a guest or creating a new BI account (available through a link in the game) and then creating a new Ylands character. If you leave your saves folder intact, you will be able to load your older saves and scenarios with these caveats: loading older saves will create a new character for you editing scenarios will result in the scenario having more contributors - the user from the live version and the user from the experimental version For these reasons, we very heavily WARN AGAINST using any data created/modified in the experimental branch in the live version. Also keep in mind that since experimental and live environments are completely separate, you won't be able to see your friends playing the live version in the Social tab. With that out of the way...onto the good stuff! Please note: not all features that will be released in the full release are available in the Experimental build. HIGHLIGHTS Crafting overhaul Crafting is a crucial part of our game. We listened to your feedback on our forums so this update brings an overhaul to Crafting. Changes to UX/UI of a key part of the game might be a risky move, but we have done our best to combine your feedback with our design to bring a smooth experience backed by focus tests. New Crafting should be much easier to navigate and for newer players, it is much more user-friendly. As with any major change, it might take some getting used so please send us your feedback along the way! Blueprint market Since last update, you have been creating Blueprints in the Editor and bringing them to the Adventure mode, which is great! What is even better is the fact that this update brings the ability to share them with the world. Either, you can make your friends happy by sending them your creations as a gift, or you can upload your Blueprint to the shop, where others can purchase them with coyns. This is only the beginning of what the shop is capable of and we cannot wait to see it booming with your crafty creations! Gifting system Do you have that special someone in your Ylands life? They deserve to know! And what's a better way to let them know that they have a place in your colorful heart than giving them an in-game gift? Anything in the shop can now be bought for your in-game friends. Show your appreciation for the friends that maybe saved your life fighting a nasty golem, helped you gather resources for your shiny new ship or came to aid when you struggled to decide on the roof color of your new home! Randomized loot Adventure awaits and so does randomized loot! Go out there and explore what types of loot enemies drop or a treasure chest can yield, because you may be surprised by the variety. Now be on your way into the unknown, adventurer! New monsters Assets are not usually something we highlight... but this time we are making an exception. Because these new monsters are just sooooo cool! Also dangerous, so make sure you have the right equipment but more importantly, sooooo cool! We'll just say one thing. Ghost pirates. New visual scripting With all the changes to Adventure, we also had to bring some to the Editor. Visual scripting underwent a major change in this update. Mostly in the user experience sense, where we for instance gave more room for the scripting canvas by reducing the size of the Instruction palette. Canvas itself also underwent improvement, sporting a new grid system which is automatically snapping scripting blocks to the nearest cell, making the script look nice and neat. Also, the main header is now redesigned to be more consistent with the rest of the editor and is now ready for new features planned in future updates. Another player-requested feature: the new Favorites category, where you can store your most used instructions and categories! One more thing that we added is the Custom Toolbox, a tool with which editor-side scripting should cover all those specific issues players can have like selecting objects based on their color, changing position and rotation for every stone axe in the game, and replacing all wooden beams with different wooden beams...you get the idea.
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Hi, done.
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RESOLVED alchemist achievement not triggering
anna_svecova replied to Jango-Manouch Famillyz's question in Bugs & Technical Issues
Hi, we changed the achievements for you and deployed a fix coming in next update. -
RESOLVED alchemist achievement not triggering
anna_svecova replied to Jango-Manouch Famillyz's question in Bugs & Technical Issues
Hi, we are looking into this -
Ahoy Ylanders, With the update release coming closer, our work is focusing on polishing all the details and quirks. This week we held an event called a focus test. What is a focus test you ask? "Focus tests help us find out information about our game through the eyes of new players. While working long enough on one project your view of the game can become subjective (you know how everything works, where to find everything, and what to avoid doing). It essentially prevents you from seeing the game the way a first-time player does. We try to follow how people understand the main menu, and user interface, if the player knows where to find everything in the inventory and other screens and if tutorials and hints are helpful enough. We have had a great experience with focus tests in the past in our Ylands team and I find them an important part of game development." - Michaela Bódi, QA Lead We invited some of our friends to come to play the game in our office and give us honest feedback. They have never played the game before. This time we wanted to know what a new player thinks of the tutorial, progression, and overall feel of the game. We had designers and marketing there to collect all the information and after 2 hours of playing we sat down with our testers and they told us what they think of the game. How did it go? Everyone loved the day, our friends had fun exploring a new video game and we got pages and pages of valuable feedback. We already had a first meeting where we discussed our notes. You will see some changes regarding clarity and simplicity in the future, that came from our focused feedback. Huge thank you to everyone involved! Stay Classy!
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Ahoy Ylanders! Update 1.11 is just a few weeks away so it feels like a good time to remind you of some of the cool things you will get to experience in the Adventure mode when the update comes out. Let's start with some good news and bad news. The dungeons we told you about some time ago look great, and we're very excited about them. Originally, we hoped we would be able to release the dungeons in the upcoming update, but we decided to delay those until 1.12. All the systems needed for it are ready and working. We are generating random dungeons filled with both easy and sophisticated random encounters. It is possible to enter those with your friends (similar to traveling somewhere with ships), fight enemies, and solve encounters leading to the final ones you might call "boss fights". A lot of pieces have already fallen into place with the exception of one - the gameplay is simply not as smooth and fun as we would like it to be. It simply needs more time to tweak. And after far too many hits and misses with other features in the past we rather delay a feature in progress (or even entirely scrap it, if need be) than release something that we are not happy with. So, no dungeons in 1.11. On the other hand, working on dungeons made us give more focus to fixing issues related to combat and pathfinding. The first minor fixes are already present in 1.11, with more coming in 1.12. The rest of the planned features ( and a bit more ) is coming out with 1.11. You can expect a reworked crafting UI that lets you easily find what you're looking for and utilizes some principles and ideas you proposed. On top of that, we are discussing ways how we can open the recipes more gradually in the future and for this to feel more rewarding. We have a brand new loot system in place so that things that mobs drop will be more varied in numbers and objects and specific monsters and hostile characters will drop rare things or parts of armor sets. There are a whole lot of things to look for and look forward to! Many new players have told us that the initial yland wasn't enough to decide whether to buy the Exploration Pack or not, so newly for those without the Pack the whole tropical region is now open and we've also added options to unlock the regions one by one instead of opening them by only getting the Pack (which, however, remains the most efficient way to experience all of the Ylands content as intended). As the night falls, cool ghosts (with some really, really cool stuff they can drop) may appear at various random encounters. Just beware - destroying those can be difficult without the right equipment Ghosts are, however, not the only new inhabitants of the world of Ylands. Scheming pangolins or colorful morays are nothing compared to the epic tamable creature, that can be acquired only by those who have tamed all the other mythical creatures. As usual, you can expect more than just these bigger features plus a ton of fixes and smaller improvements. Hopefully, you'll like that! Stay classy!
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Hey there, fellow Ylanders! Over the years Ylands has become a really large and sophisticated game. There are thousands of entities and recipes, dozens of features and game systems both big and small. In fact, there are so many things in the game that quite often even people from the team stumble over something they didn't know because they weren't directly involved in the development of that feature. "Hey, that's really cool! That's new, right? When did we add that?" "Well... Like three years ago?" It's more than likely that there are things that you, players, don't know as well. To remedy that we've started posting cool and interesting bits about the game on our social channels (we'll talk more about those the next week). Soooo, we're wondering if there's anything that you found out after playing the game for some time. Anything counts - interesting mechanics, weird and funny quirks, random facts, or simply things that surprised you or made you smile. Until next time... Stay classy!
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Happy to hear that!
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Yes I can, but what is your current username? I didn't find AvalonFort.
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You click on your profile icon and on Bohemia Account
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Hi, I checked and you name seems to be Tiger Toad already?
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Hi, took the nickname away from the other account. Try now
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Hi, I can't find a user named AvalonFort.