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Houp

YLANDS TEAM
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Everything posted by Houp

  1. Houp

    Explore H

    EXPLORE H START TROPIC.zip There is just a new empty Entity label and a little change in Player role script/Event listener script: (I tried it only in Play test but it seems to work)
  2. Houp

    Explore H

    Unfortunately provided script depended on a bug which was luckily fixed in 1.4. However, the fix is causing that provided solution of storing player's inventory and equipment has flaw. What happend: Until 1.3 Event listener did not trigger player events (in this case "On item added to inventory") during "On connected" event which was not consistent and was causing numerous issues. Now event listener listen to all player events immediately. My script in 1.3: In "On connected" it restored (spawned) items to player's equipment and inventory. After that "On item added to inventory" started to work. My script in 1.4: "On item added to inventory" works from the beginning. Spawning the first item to player's inventory (to be able to equip it) will trigger "On item added to inventory" which will cause that "Inventory" variable is set to current inventory state (which was not yet restored). When it tries to restore inventory state, it does not work with the old state of inventory, but it tries to restore already rewritten inventory state. How to fix it: Probably restoring Inventory first and Equipment after it should work. However you may consider to ignore "On item added to inventory" during "On player connected" or you can first get stored state as a string for both inventory and equipment and just after that start to restore (actual item spawn) their state. @RedEagle_P1.> check above if you have used my example from the first post of this thread.
  3. At the moment we are unable to reproduce this bug. You see list of tiles which should be available only for the beginner level. I assume that you do not see desired tiles even under Entiteis - Common. Does switching between those 3 numbers help? If not, log files may be helpful for us. Thank you for them.
  4. Hi, since 1.4 we have 3 categories of puzzle tiles. In the last "Advance" 3 (under WOODEN CHEST name) are all tiles available.
  5. Houp

    Ropes vs bezier curve

    Hi, just small tip what can help you at the moment: I assume you will be able to make "rope" which will look more like a rope.
  6. Hi, another option is to use "Transfrom position" script tile.
  7. Hi, I am not sure what do you mean by the first part. I think it is already there:
  8. Houp

    RESOLVED [YLD-24764] On range attack

    I see. It is not in fire arms scripts. This was not intended. This is not planed at the moment but never say never. (in custom games you can do it easily with custom commands)
  9. Houp

    RESOLVED [YLD-24764] On range attack

    Hi, should be still there. Maybe there is a new translation text for it? It is called "On attack ranged" in English version. In Event listener it is in Player Action category.
  10. Houp

    How check if entity does exist?

    Using "Is Entity (Rabbit)" after "If" is enough. There is no need to use if ("Is Entity (Rabbit) " = True)
  11. Hi, I would like to add just a few notes: Weather is not "local": you can not see visually part of the Yland in the rain and part of the Yland without clouds. Each "Yland" have its own weather. (only Explore/archipelago maps have more than one "yland") When player gets near to the specific yland then it is changed visually for him (he will see same "weather" behind him) There is "neutral weather zone" between Ylands -> so sailing one meter forward and backward will not change weather between 2 extreme weathers "Set weather at" will change weather for Yland which center is closest to the specific point
  12. Houp

    Explore H

    I have created a small example: Scenarios.zip. You will not probably see that both worlds are in the same game set. I uploaded it to the server so you can test it there first. Only one of the words is set to be visible. Second one is marked as hidden. Players are unable to start game on this map. They can get there from the trigger zones in "World 1 Test" Use of reserve session: Guid can be copied from Game set window:
  13. Houp

    Explore H

    You need to have all the words in one game set. Then you need to use "Reserve session" and "Dispatch" tiles as described on https://community.bistudio.com/wiki/Ylands_Tile_-_Reserve_game_session
  14. Houp

    RESOLVED Group Cannot Be Empty

    Hi, just few notes: A) red notifications persist (between editor and main menu and game) until they are confirmed with OK button. B) it should not be possible to have empty group in the game. If you want to delete group just select it and delete it. Editing group and deleting all objects in it will not work - in that case you should press Undo/place any new object to edited group and after that cancel group editing with escape. However, 1) there is a bug that you can save the game in this state which will leave an empty group in your game and 2) this behavior does not seem to be much user friendly. In one of the future updates pressing escape when editing an empty group will perform the same action as if you would delete the group. C) We still need to check that notification really behaves as described in point A)
  15. Houp

    How to play created world in editor

    Hi, use enter to activate chat in editor and write there /exporlocal or File/export/export for workshop and upload file to ylands.workshop.com.
  16. Houp

    Comments in Editor

    Yes, this is ready for upcomming 1.1 update.
  17. Houp

    The logic template

    Or you can assign None as current Position/Rotation animator.
  18. Hi, I see one problem there. "Target offset" in "Aim to instruction is position offset from a target. It is not rotation offset from the result rotation. Aim to rotates object towards target (or towards position offset from the target entity). It does not work in the way as "Aim as/copy rotation" would work. Try this setup: (or you would have to to make group from the arrow with desired rotation and offset from the group pivot)
  19. Hi, the reason is that it does not return "STONE PICK". It returns key which is translated on clients. So when you try to write to console name of entity, different thing will see person who have game set to Spanish to the one who use English language.
  20. Houp

    Import Array Points into Path Logic

    You mean in editor or in game with scripts?
  21. Houp

    The logic template

    It would not be useful at the moment. What would you like to do with it?
  22. Not 100% sure at the moment but problem items should be selected after closing this dialog. You can then press F to see them.
  23. Hi, sorry to hear that. Unfortunately you are right that you are unable to that in the moment because of a bug (it affects projectiles only when Gravity is checked on). It should be fixed in 1.1 (for arrows you will still need to have 0, 180, 0 rotation set in Entity template to have it behave as you would expect)
  24. Houp

    Editing groups

    1) should be fixed and ready for 1.1 2) It was intentional change. Reasoning for it was that you were unable to use Right click context menu + many players canceled the mode when they only tried to rotate around the scene. You can use Escape key to cancel Group editing mode now.
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