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Ane

YLANDS TEAM
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Everything posted by Ane

  1. Ane

    0.12: Smooth Sailing (15/04/2019)

    Update: 18/04/2019 Version: 0.12.1.69198 [YLD-16189] [Dedicated Server] Players see other players crawling on DS if those joined and died while they were on another island [YLD-16188] [Dedicated Server] Players are unable to trade if they die far away from each other [YLD-16247] [Editor] No navigation birds in Explore like maps [YLD-16231] [Editor] Scene freezes after you close object properties [YLD-16172] [Editor] Optimize: Error in CZ language [YLD-16219] [Forum] Missing translations when opening map [YLD-16203] [Forum] Cannot destroy items from inventory [YLD-16225] [UI] Fixed: the Hints / Send anonymous analytics values toggles were switched. Please check to see if the current setting fits your needs. [YLD-16208] [UI] Pet preview is influenced by light in game [YLD-16207] [UI] Main Menu Role selection always defaults to Team 1 every time you try to change something [YLD-16163] [UI] Craft All option is available for items that can't be in inventory [YLD-16162] [UI] When you search in the creator cube for the second time after you dragged item to hotbar, search bar will respond to key bindings [YLD-15752] [UI] Pressing "Craft all" button when crafting over 100 items freezes the game for a while [YLD-15746] [Visual Scripting] Camera fade in / out script tile does not work [YLD-16212] In the backpack, search for existing items, enter the item name, and the result is blank [YLD-16209] Two identical scene maps showing different particle effects at runtime [YLD-16204] The ship in North Pole is missing a helm, and is in construction mode [YLD-16196] Boats on Buccaneer Bay scenario don't move [YLD-16191] Ylandium lantern doesn't work in game [YLD-16150] Trading with player in combat mode lockes him in it
  2. We're still looking into it
  3. Ane

    0.12 Update first impressions

    Ahh, I understand now, thanks!
  4. Ane

    0.12 Update first impressions

    I'm not sure I follow - can you please ellaborate?
  5. This will be adressed in today's hotfix
  6. So it was indeed a bug. It will be fixed in a hotfix that we'll be releasing hopefully today.
  7. Guys, I just reported it, I'll let you know once I know more!
  8. We'll look into it and let you know! Sorry for the trouble.
  9. I'll ask the testers to check! Can you confirm if you see birds in a regular Explore map?
  10. Ane

    0.12 Update first impressions

    I told the testers about it, hopefully they can reproduce it.
  11. Ane

    0.12 Update first impressions

    I'll let the team know! Do you see any error messages or anything? Why exactly can't you log back in?
  12. Ane

    French translation

    What is the issue exactly? Can you tell me where in the game this appears wrong? We're looking into the map thing
  13. We reproduced the issue, so I'm happy to tell you you're not crazy (at least not because of this! )
  14. Ane

    0.12 Update first impressions

    Hey ognar! We're aware of the game crashing when crafting issue, we're looking into it! Sorry about that.
  15. Ane

    Install server how does it work?

    English, please
  16. Ane

    0.12: Smooth Sailing (15/04/2019)

    Ok, I'll remove it
  17. Ane

    Dev Diary #72

    Hey there fellow ylanders! Let’s start with the most obvious question on your minds – the state of the update 0.12. The data has been locked, meaning that no further changes are being made and everything is being thoroughly tested. It’s possible that you will get to read one more Dev Diary before the update is released, but this beast of an update is getting so hard to get out that we won’t be able to hold it in any longer. Every update we release is bigger than the preceding one… and this one is definitely no exception Because we’ve already covered most of the large features coming your way, I would l like to use this opportunity to name some smaller ones, that will make your time spent playing Ylands more pleasant. Let's get into it! Overall, in this update we're not only adding brand new features, but we’ve also adjusted A LOT of the existing ones, adding many QOL (quality of life) changes to the game. For instance, you can now pick up objects much quicker one after another, fly faster with a propeller pack, and spot and identify resource veins based on resource chunks lying around (no more looking for flint like crazy ). We also made a lot of changes based on your feedback, so focused objects are now easier to spot and objects on the ground are harder to miss. In the past we’ve talked about the changes made to the 3rd person camera. We were able to put in the game a new way how camera works with ships (it even supports zoom) and because of that, the movement feels more fluent. But on top of that, we managed to vastly improve the way characters move over smaller obstacles or walk up or down stairs. We can’t wait for you to let us know what you think! While sailing, the camera shouldn't get in the way anymore. Sailing exploration realness by [5thSC(A)]Pvt Bushi Neko! As you know, another aspect of the game that has been largely refined is the GUI. We took your comments into consideration, and based on that, in 0.12 you’ll see that your hotbar gets way less cluttered by useless resources and several buttons have been replaced. Also, with this new system in place, all the annoying issues from the past should be gone. Due to all of these changes, there are a couple of things that you should take into account when it comes to this update: All old non-visual scripts will cease to work, so several official games/compositions will be taken down from the Workshop (bear it in mind also if you have games/compositions of your own) In order to play your locally created game outside the Editor, you will first have to export it so that it appears in the main menu As part of the optimization process and GUI overhaul, the last three slots in the inventory have been removed. If your character has any objects in those slots, as soon as the updated game starts, the items found in those no longer existing slots will be dropped next to the character (even if your character is offline in a MP game). So make sure you store these soon to be dropped items, to avoid losing them. In any case, these things will be mentioned in the Changelog as well, but we wanted to give you a heads up Now let's take a look at the questions you've posted during the week! Are you devoting any real play testing time to discovering methods of griefing so that you avoid as much of it as possible before you "release" the game? In a lot of games this type of testing is fluffed over and left for the players to report and troubleshoot leaving some players frustrated for having to do the game companies job. No. What we do is that for every feature we put in the game, we try to think of possible scenarios where it could be exploited, and we try to fix those. It is, however, only during the real gaming sessions that most of the harmful behavior is found - we've already fixed a lot of those based on your feedback. We're planning to devote enough time to look specifically for these patterns before the game leaves Early Access. Will the new, faster combat moves be also a bit preciser, as the moves, we are posessing now? Because my real problem with them was newer the speed, but always their lack of precision. If you only add the speed, i fear, it will make the situation only worse... We've done some changes to what and how you focus things in combat. Please give it a try and let us know if things got better for you! I love how much you can do with this game! I recently started learning Coding for C++ after being inspired from making codes inside this game. Are there any recommendations on where to learn? (Im right now doing an intro course on udemy but I'm almost done. Learning to code in C++ can be somewhat difficult if you don't have any previous experience with "easier" languages like C# or with scripting languages like Lua or Python. If you find that it is too difficult to start with, I suggest you switch to C# and play around a bit with Unity. With the update to making axes better at cutting trees, what will happen saws? I really like the idea of the saw being a more efficient tool for cutting trees. Maybe they can grant more wood when breaking down logs compared to using an axe? (So it becomes somewhat required for making boats or large structures) That's a very good point. To be honest we're still thinking about what role should saws play after this update - it's quite likely that we will do something about them, but it will have to wait till 0.13. Additionally, what is the plan regarding terrain depletion? Currently once you finish mining a vein of iron it's gone forever and as the game gets longer it becomes harder to get. How is this intended to be solved in the future? Yes. We need to resolve this issue especially since in the future (post 1.0) players will need even more resources like iron in order to build more advanced machinery. And that is all for today! We will see you again in a week – until then have a great time and stay classy!
  18. Ane

    AI pirate ships/ New pre-built ships

    New ship models will be added eventually, worry not!
  19. We appreciate the understanding, guys ❤️ Hopefully the wait will be worth it.
  20. Ane

    Dev Diary #70

    That will come sometime after 1.0 is released
  21. There were a couple features that required some extra polishing, so it won't be out at the end of March, but at the beginning of April
  22. Ane

    RESOLVED Sleeping bug

    Yes, it's a known issue
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