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Everything posted by Ane
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RESOLVED [YLD-15616] Infinite bamboo bug
Ane replied to CPM2486's question in Bugs & Technical Issues
We'll take a look at it, thanks There's an in-game feedback tracker that you can use to report bugs in game. You can access it via the in-game menu -
I thought about it, but I figured it was something else
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And feel free to leave your questions here for next week!
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The alchemy table seems to be ok, but we'll fix the one about the block. Thanks for the report!
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Thanks, I'll pass it on to the French translator
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Hello! Now that we have some languages as "experimental" translations in the game (remember that you have to use the "-translator" parameter), feel free to report here any issues you find with the texts in the game: wrong translations, cut-offs, untranslated texts, or any suggestion you might have in general. You can also do this for Spanish and Czech, even if they're "official" translations, of course Thank you! Ane
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Awesome stuff! Yes, we shamelessly shared it with the community on social media
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Hey there fellow ylanders, If you've been with us for a long time, you may remember that back in the day I was also part of the Dev Diary/Sneak Peek writing committee (throwback to June 2017, when I wrote the last one ? ), so I'm more than happy to be back in action! So without further ado, let me present you today's topic... let's talk about costumes! Costumes are basically unique skins that will let you adjust the overall appearance of your character. Once you equip them, they won't actually give you any advantages, they will just change your character visuals. So, for instance, if you put on a costume while wearing your armor, you will keep your stats, but you won't gain anything extra (but you will look very extra, that's for sure ). Beneath the costume you will still be wearing your regular equipment, and you will only be able to see the weapon you are holding, the propeller pack, and the light from the creator cube. Costumes are not actually linked to your character gender, and most of them come with their own unique emote. A yeti that is not blurry? Quick, make a wish! To begin with, in the 0.12 update you'll get your hands on 2 costumes - the adorable yeti presented above, and... the other one... well, they want to remain anonymous for now You will be able to get them for coyns from our Store, just like pets and skins. Also, in one of the future updates, we want creators/admins to be able to set whether they want to enable costumes in their games - nothing more off-putting than a yeti running around in a Wild West horse chase (no offense, Mr. Yeti ). Now let's take a look at the questions you've posted in our forum during the last week! (much appreciated, keep them coming!) Will 16 player servers be a thing in 0.12? No. While we plan to raise the maximum number of players in the future, it won't happen in 0.12. This needs additional testing and discussing - while it is perfectly fine for some games to support 16 players, others - those more demanding - will not be able to support this much. Can you confirm if the power barrier is coming to Editor maps? It won't be in 0.12, but yes, we've decided to give players access to the power barrier in the Editor. We're just discussing the implementation details (also we would like the barrier to be able to utilize the Friend list, which is coming at a later date). Also can we make multi-biome Editor maps with caves? In 0.12 you can generate Explore-like maps, multiple ylands with various biomes and caves, so - yes Also can we add logics to Explore maps now? Not really to Explore maps, but as mentioned above, you can create an Explore-like map and edit it as you like. And can we optimize other constructions (houses for example) in the Editor and put it in Explore? All constructions can be optimized (it is actually extremely useful ESPECIALLY for houses), and you can place them to the aforementioned Explore-like maps. Is a model creation system planned for the Ylands Editor? Yes, we want players to be able to have some way of creating their own models. But this definitely won't be available before the 1.0 version. Blueprint alignment needs to be looked at. Any chance you can make it to snap to the grid? As adding on is near impossible unless you've got the blueprint on the correct alignment, and 90% of the time ends up floating. That is true. We would like to do something about it in 0.13. What music do you guys listen to while at work? Ales: Mostly game/movie soundtracks (right now my beloved Bastion) Ane: I actually don't usually listen to music while I work, it kinda distracts me (I'm a dancer, you know!) Marci: Well, I listen to Twitch streams Will we get more blueprint support in the future? (It would make sense if all compositions could be used...) Definitely, we want for blueprints to play a much more important role in Ylands. Will we be able to import our own sounds effects in the future? Importing your own assets into Ylands is a tricky business. Apart from the technical aspect (which is solvable), the biggest issue is the content control - this goes for models, bitmaps and sounds. Before we ever make this possible, we need to be sure that we can effectively filter out any harmful content, as we want Ylands to be a kids-friendly environment. Aaaaand that's all for now. Have a great weekend, ylanders, and stay classy!
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RESOLVED [YLD-15382] Player losing power barrier control
Ane replied to bojo2736's question in Bugs & Technical Issues
If it happens again, please grab the files and attach them here! Do you know if the other players slept on the server when you were disconnected? -
RESOLVED [YLD-15382] Player losing power barrier control
Ane replied to bojo2736's question in Bugs & Technical Issues
We'll take a look at it, thanks for the extra info! -
Sometimes even very peculiar mystery objects can be found in the Ylands offices. Just like this one. Can you guess which Ylands department has this beauty on display?
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Whoa, impressive! Good job
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Ah, in that case it will be fixed in 0.12.
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Yes, it is a bug NPCs should be fixed in 0.12, the issue for players still remains unfixed.
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RESOLVED [YLD-15382] Player losing power barrier control
Ane replied to bojo2736's question in Bugs & Technical Issues
He gets disconnected while being inside the barrier? -
Can you link to the bug post? Not sure what issue you're referring to
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Should be fixed
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Screenshot as wall pictures / wall maps
Ane replied to glubbfreund's question in Suggestions & Feedback
All suggestions are welcome, keep them coming! -
RESOLVED [YLD-11370] Object loses custom name if player drops it
Ane replied to Indomitus's question in Bugs & Technical Issues
It's been fixed! -
RESOLVED [YLD-8520] [YLD-9233] unchoppable trees ..and risky movements on a boat's deck
Ane replied to kimbuck's question in Bugs & Technical Issues
Should be fixed in 0.12 -
The animation team comin' at ya! ?️
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The reason why they're not in the Explore mode at the moment is simply that their recipes weren't made. But they will be added (perhaps even for the 0.12 update - no promises, though )
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You'll never stop surprising me