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Everything posted by Ane
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Hey guys! The Russian translation is already in the works (almost done actually), it will actually be one of the "official" languages of the game, just like English, Spanish or Czech. Nevertheless, there is never enough testing, so if you're interested, it'd be great if you could help us with that. Let me know
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Update: 17/10/2017 Version: 0.5.38639 Fixed sharks jumping on ships (provisional)
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Good news, people! We managed to find a fix for those mischiveous sharks, the fix is already done and is being tested right now. If all goes well, it will be out in a day or two. Thanks a lot for your reports!
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Apparently your order ID is not needed, all you need is the email address.
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Yes, it should be possible
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At the release the game will require to run in online mode but it is our plan to let players play it offline later (although some features may be unavailable at that point).
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CHANGELOG Stylish Sharing - 07/06/2017 HIGHLIGHTS Ylands Workshop You can access it through Ylands.net or via shortcut at Ylands.com With the exception of the Explore and Creative games (that are still in the game) all games are available to download in the Workshop now Once you log in, you can subscribe to games and compositions (mods will be added later). More info here. When you subscribe to a game, you'll find it in the list of available games the next time you launch Ylands When you subscribe to a composition, the next time you launch the game you'll find it under a new tab in the Editor You can rate and report both games and compositions At any time you can unsubscribe from games or compositions - they will disappear from your list (to get rid of them altogether you'll have to manually delete them) More games and compositions will be added later This is just the ALPHA version as a first iteration, feedback is appreciated to improve it! We encourage you to upload your own creations! AI has been reworked from scratch, fixing a lot of issues related to animals (new ones might arise) Multiplayer now supports up to 10 players New respawn system. Current behavior if you die in Explore: You click on "Respawn": you will spawn with the same character (you will know recipes, you will still own your horses) on the last yland you occupied (nearest one if you die in the sea) You click on "New character": you will spawn with a fresh new character on the first yland your first character spawned When reversing, all vessels have significantly lower friction with whatever is underneath them. If you happen to get stuck with your big ship by forward sailing into shallows, you should be able to leave by reversing out of there. This has the disadvantage that if you reverse into shallows (which is even easier due to lower hull friction while reversing), you will get stuck there for sure. Adjusted camera alignment logic for vehicles and mounts. By ALT you can switch between the 'default' and the 'free' modes. The default camera follows the direction of the controlled object The free camera is like the default one, only after moving it it doesn't realign automatically NEW FEATURES Character now emits a faint light in dark areas (visible only to the controlling player) /unstuck console command now has three options a - align with terrain (it does not take entities into account) b - pick a likely safe starting position on the beach of current yland (different for every unstuck call) r - pick a respawn position for this scenario Added new game Rating and Reporting functions in the escape menu The Basic panel of the Feedback Tracker has been removed, as it proved to be not as useful as the Advanced panel. You are still welcome to provide feedback using the advanced panel! Idle animations Smoother idle animations transitions Animation for turning mounted player when aiming Horse dies faster, in a more humane way Improved calling horses Animals can be waken up by sounds now Animals will now fear campfires Starving players and players affected by extreme temperatures will now lose health much slower Raft can now be moved very slowly even on land You can now stop autorun by pressing forward/backwards key when on foot Pickaxe, spade, shovel, annihilator and terraformer will not show any progress bar Planting seeds now takes significantly less time Drying rack removed from the cloth crafting chain, making cloth crafting easier Generating of veins was redone into new better system Added console commands for emotes (/dance, /facepalm, /threaten, /wave) When dragging equipment from character, other panels will automatically switch to inventory Inventory now opens as default upon pressing Tab, instead of Crafting When crafting/breaking with full inventory, items are dropped into scene Map now opens with a click, not holding the mouse button Building fire on a burnt out campfire turned to ash now consumes wood pieces [Editor] Game logic "ownership". You can see ownership of objects when you hover with mouse above them NEW ASSETS Fourth substitute maritime flag Bone needle Iron needle FIXES [Ships] Fixed ship behaviour when moving forwards and backwards [Ships] Ship won't stop when you let go of the helm [Ships] When you destroy the helm, the ship will stop [Ships] Items won't fall through the ships anymore when you drop them on it [Ships] Ship's warning hints are now properly translated [Ships] Player moves properly with the ship after taking control of a cannon [Ships] Ship rudder now animates properly when steering the ship [Ships] Logging out when controlling the ship will not break the game anymore [Ships] Animals present on board of the ship will not tip it over anymore [Ships] Animals won't slide on a moving ship [Ships] Player won't slide on a moving ship after getting up from sleeping pad [Ships] Chairs, beds and sleeping pads now work properly on moving ships [Ships] [Multiplayer] Other players than the driver should properly move with the ship [Multiplayer] You won't get stuck cancelling the password form when joining a server [Multiplayer] You should again be able to join a game hosted on dedicated server [Multiplayer] Fixed player condition screen indication after healing on client side [Multiplayer] Fixed horse never waking up from sleep [Editor] You can hide vegetation again [Editor] Some catalogue content was outside of the screen [Editor] Added Save As option under File in menu bar Building is now not possible while riding a horse Placing mode is now accessible again after death on the horse Volume of tree falling has been readjusted Player with empty hands won't hold last active item anymore Fixed grain plant to form clusters again Tamed horse will never shake the player off You are able to craft leather out of panther and puma hides again Set up character limit for explore games so it doesn't exceed windows filename length limit Standing up from chairs will not damage or kill the players any more Fixed holes in Sky arena map Hotbar doesn't disappear after dying while reading a book Inspecting items while in an open chest no longer closes the chest Upper body animations are interrupted by player's death now Taking crafted items from a workplace with full inventory now displays error message Feedback text is now reset after you send feedback Fixed wrong names of highlighted entities while flying via potion of flight You can quickly switch through colour variants of items in placing mode Campfire sound should now be muted properly when you set volume to 0 Workstation panel should show correctly after adding items to craft, saving and loading Hotbar items are no longer too large when you select a new character after you die Screenshot names now use 24h format Character equipment in starter scene is again properly coloured Creator Cube and potion light emits light around the player again Catalogue is no longer accessible after you drop Cube or die Dates of created games are now properly translated Fixed crash related to changing terrain under fluid Water animals should no longer walk on terrain Animals should now sink into the water when you drop them on it Marine animals now properly fall down when spawned in the air Animals will not try to kill players equipped with the Creator Cube anymore Fixed a bug where an attacking animal would only follow the player, but not attack Fixed a bug where animals would start twitching when coming near a player to attack Fixed animals getting stuck when player is nearby Fixed predators threatening, but not attacking players Fixed predators not knowing what to do when attacked by a player with the cube Fixed predators losing interest in player when he sits or lies down Baits are luring animals again Fixed building blocks having wrong collision structure in various rotations Fixed oxygen meter showing wrong values after loading the game Autorun no longer persists after death Players sleeping on a raft should not get attacked by sharks anymore Fixed missing terraformer in funfair scenario It's no longer possible to mount horses while caught in a trap Potions last the correct amount of time now Hotbar broken item red indicator works properly after repairing a broken item You will not drop your equipment and inventory after death in creative mode Energy powered light sources shine brighter in the dark Fires are brighter and shine properly in the fog Sticks and bushes on the ground can be lit and turned into campfires again Fixed rabbits getting stuck in idle animation Tamed horses now follow player when called and no longer flee from their masters Blank papers are now stackable Player emotes interrupt when interacting with things in the scene Removed splashing sounds from Sky Arena Fixed swapped gamepad axes for third person camera movement COMING SOON Coming Soon to your ylands… Unknown Update!
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Or you meant something else?
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RESOLVED [YLD-6903] Editor limits
Ane replied to WijkagentAdrie's question in Bugs & Technical Issues
Thank you, that's still useful, Adrie! I'm afraid this doesn't have a quick fix though -
RESOLVED [YLD-6871] falling through earth and dieing
Ane replied to kimbuck's question in Bugs & Technical Issues
Hey John! Please do the following in order to get rid of the falling through the terrain issue (not the stuttering unfortunately, we are still working on that). In Steam, go to Ylands launch options (Steam Library -> RMB Ylands -> Properties -> GENERAL tab -> SET LAUNCH OPTIONS button) Enter: '--b_ThreadedColliderCooking:0' without quotes. -
I understand you're the host of the server? Can you please attach your output_log?
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RESOLVED [YLD-6903] Editor limits
Ane replied to WijkagentAdrie's question in Bugs & Technical Issues
Hi there! Our testers are unable to reproduce this issue, could you please send us logs? -
RESOLVED GLASS FORMING WORKSTATION ISSUES
Ane replied to kimbuck's question in Bugs & Technical Issues
Yaaay! But yeah, this was our fault, since the change wasn't supposed to be on the Steam version yet, so it wasn't mentioned anywhere. There was no possible way of you knowing about the change. Sorry about that! -
RESOLVED GLASS FORMING WORKSTATION ISSUES
Ane replied to kimbuck's question in Bugs & Technical Issues
You need to have sticks or wooden pieces in your hand in order to feed it, and then you should be able to light it. -
RESOLVED GLASS FORMING WORKSTATION ISSUES
Ane replied to kimbuck's question in Bugs & Technical Issues
Can you try putting wood in it first and then light it? See if that does the trick -
Awesome! Time to enjoy the game now!
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Pues en ese caso parece que tus cuentas ya están vinculadas y no tienes que hacer nada más
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Glad to see you back! What do you mean exactly by the ground was moving? Like a stuttering? Next time it happens, could you please send us your output_log and possibly even a video of it?
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Awesome! Glad to hear you made it work. Good night to the Down Under!
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RESOLVED [YLD-6898] Editor, Generating terrain with Random sites generates none
Ane replied to No-Half-Measures's question in Bugs & Technical Issues
Actually this is intended, but we'll set the option in the panel to None and we'll grey it out to make it obvious. Thanks for pointing it out! -
I think the issue might be that you used "Save as" and you're trying to upload it as the original one?
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Okay, so please uninstall the old version of the game, the one that doesn't have the Link account button. Then you should only have one shortcut, the Steam version. Try launching that one, if you can't load the game, please send us your game log.
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The button wasn't there altogether? It's supposed to be right next to the Redeem code button. Do you still have 2 Ylands in your game list after reinstalling?
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¡Hola! Puedes escribir en español también ¿Has vinculado las cuentas desde la página web? ¿O has entrado al juego directamente y el botón no hace nada? Si vuelve a fallar, ¿podrías enviarnos el archivo output_log?