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Ane

YLANDS TEAM
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Everything posted by Ane

  1. Ane

    Dev Diary #1

    Greetings, ylanders! If you follow us on Twitter and/or Facebook (and if you don't - shame on you! You won't find GIFs with more personality in any other part of the Internet! Also, you'll be informed of all the development news) you probably already know by now that Ylands has been chosen to be part of the Made with Unity Showcase at Unite 16. Unite is the annual conference where thousands of Unity developers, game publishers, and press gather to discuss development and show off their cool projects. A few developers are invited to attend and demo their games in person, so we are very proud to be among that group. This time the event will take place in Los Angeles, November 1-3. If you're curious, the list of all the participants in the showcase can be found here. The whole team is very excited about this opportunity, since it will be the first time we publicly present Ylands. The thought of people enjoying this "little project" we've working on for the last 2 years is honestly thrilling. During those 3 days, we will have a kiosk where people will be able to play Ylands with us and learn all about the game. Along with the showcase, our Lead Designer Aleš will have a talk (called "There's a game in your game!"), where he will explain the design and technical challenges the team has encountered so far when it comes to developing a game such as Ylands and the best practices of overcoming those. Go, Aleš! If you happen to be in LA during the event, please do come by! We will be happy to talk to you Have an awesome weekend! Ane
  2. Ane

    Sneak Peek #9

    Hi there, ylanders! As you know the following update will be centered around the Editor. One of the main features will be the ability to start editing in a completely empty world, with nothing at all in it (it will be as empty as my fridge on a regular Sunday evening). You'll be able to start building the terrain from scratch and let your imagination go from there, so that the world you create truly belongs to you. For example, our programmer Lukáš created this masterpiece for us to test. Even if it didn't take him long to set this up, we already had our share of fun Right now in the Editor you can switch to the character mode, where you control the character pretty much the same way you would in the game, which is fun but also a bit constraining at the same time. Because of that we are reworking it to a new mode that will help you come up with new levels even faster and with more ease. And yes, you'll be able to create even more sophisticated ones than the one we started with (but don't tell that to Lukáš ) And that should be all for now. We are really excited about some of the things that we have in store and we are looking forward to sharing them with you But that will have to wait until the next time! Ane
  3. CHANGELOG Wicked Woodsman - 01/09/2016 You can now provide us with your feedback about Ylands directly from the game! You can evaluate the current update's fun, performance and visuals in just 3 clicks (only once per update!) or include more info in the advanced tab. You can even report bugs directly there if you don't feel like going all the way to the forum - if you provide us with your email address (up to you), we'll make sure we get back to you as soon as it's humanly possible! And don't hold back! We are already used to crying ourselves to sleep HIGHLIGHTS You can now see trees falling when you chop them, and they can also be chopped and cut into pieces while lying on the ground Introduced first batch of traps that can kill or immobilize any creature Implemented new tutorial hints system (WiP, disabled by default in the Configure panel) Added new feedback tool accessible from the in-game menu New free camera, allowing moving the camera over a specific path (more info here!) Added new way of showing focused items NEW FEATURES New "throw" animation New "jump" animation Spikes now cause damage whenever a player/creature runs into/falls on them New random sites added Premade scenarios can now be hidden in the scenario list You can lie in an open coffin Improvements to the third person camera, making the camera movement smoother Added the console command "console 0/1" to turn off/on the console output Less data is now sent when starting a MP game, resulting in the game starting faster Terrain mesh is now generated faster Added new game logic object: particle effect Added open/close door event. You can now invert the current state of doors with script Ylands setup file can be now launched with "-launcher-update=true" to skip the uninstall step (in order to only reinstall the launcher and keep game files) The game version can now be seen in the Launcher file Properties (under Details tab) [Editor] Show Message and Ask Player Question can have anonymous speakers NEW ASSETS Bear trap Spike trap Wall signs Bush knife Carnivore bait Herbivore bait Flags and banners Brazier Iron hatchet Wooden letters Woodsman's axe Woodsman's hat Woodsman's shirt Barbed wire fence New type of lever FIXES Several improvements to the visibility code, resulting in additional framerate improvement Improved player's character idle animation Fixed occasional issues with horse tail animations Reworked/fixed horse feeding process Fixed the issue where dying while riding a horse and having the Cube equipped could break the game Horse will keep the speed for 2.5 seconds (instead of 0.5) after releasing controls Tamed horse will stay still while focused It is no longer possible to dismount a horse on the top of the wave Fixed/improved mouse wheel input (hotbar item selection/scrollbars) Catapults should now work properly in MP Fixed issues arising when the character died while controlling a catapult Catapult placing: askew check will be executed every 5 seconds, not every frame as before Catapults can't be controlled if placed in water Taking control over catapult now disables placing mode Fixed issue resulting from switching between catapult control and editor Placing the catapult in an unstable position is no longer possible, and a warning message is shown when trying to do so Fixed the issue where destroying a controlled catapult could broke the game You can now switch between FPS and third Person mode while controlling the catapult (FPS mode is WiP) Entities (trees and so on) between catapult and controlling camera should be transparent now If there is not enough space for the 3rd person camera while controlling the catapult, the FPS mode is forced Objects can be now selected more precisely from the catapult's placing zone It's no longer possible to operate a catapult while falling or flying Fixed: using mounted player as catapult ammo breaks the game Fixed: missing cloth textures in MP when players are standing too close to each other or one of them is using catapult Cross hairs now shrink when shooting Fixed: you can get your view obscured by building blocks and you can see under the terrain Adjusted warmth modifiers on clothes and armors Fixed the issue where players were dying in the tunnels in the Siege scenario Fixed doors that could kill players in the Siege scenario Fixed the issue where torches couldn't be extinguished Fixed the issue where in some cases players wouldn't have to reload the gun Reloading is disabled for already drawn crossbows All weapons from the Cube will need reload now Reload with full magazine is disabled Fixed the issue with beds' and chairs' transparency Fixed the issue with entering ragdoll on bed or chair Fixed the issue with camera switching while in ragdoll mode broke FPS camera Fixed: entering ragdoll state in a transparent mode will reset transparency back to normal Ragdoll mode will take max. 3 seconds now (starting from the first collision) Fixed braziers so they don't disappear when burning out Fixed transitions to swimming animation Character now correctly swims in all directions Disconnecting player who was interacting with the container no longer makes the container stay inaccessible to others Wind turbine now shows under Energy items Glass now needs to be hit more than once by bare hands to break Fixed cannonball and gunpowder keg collisions Instant actions like picking up items no longer stops player Fixed arrows and bolts hitting the target under a wrong angle Fixed players being able to ignite instant explosives, thus ending stuck in an animation loop Fixed players not being able to ignite timed explosives from hand Fixed timed explosives in hands giving wrong GUI hints when focusing another entity Fixed animals getting damage only when an explosion occurred near their pivot Ylandium generators now provide more energy Game download progress bar now works as it should when connecting to MP game Fixed issues with third person camera view character transparency Switching from FPS to third person camera will always keep the correct rotation Third person camera: distance from the player now depends on FOV values Lowered HP of small targets and dummies so they are easy to destroy Fixed offset of keys so they don't look so strange while unlocking doors Display blocks can be used as nodes now Setting the amount of random sites should now work as intended Drag and dropping from the cube to the inventory will add just 1 item by default (hold ctrl before dropping and you can choose the stack count) Fixed new ylands incorrectly setting their world version, resulting in further issues Fixed energy streams' placing mode being disabled when exiting swim or fly mode Improved path finding for fleeing flying animals Slightly improved high slope handling for animals Fixed newly placed grenades appearing at the place of the last explosion Fixed brazier not emitting any heat and bonfire not emitting light Added many new treetops and colliders for them Fixed disappearing stumps under acai and birches Crossbows from the Cube now must be drawn before shooting Guns work correctly with the potion of flight now Fixed the confusing message when you die from being shot Better player position in water calculation - Player (and mounted animal) will stop constantly changing the movement state on the top of the wave Better fall detection and falling damage calculation implemented Door colliders are now disabled while in the opening mode Switching MP mode via command line added Modified savanna biotope colors Fixed rusty key working as regular key Added new catalog themes: Ammunition and Light source Renamed Light sources group to Lamps Fixed issues where sometimes only the GUI would be visible with the rest of the scene black when played on AMD Fixed some controls missing in the keyboard remapping panel Fixed door showing hints at wrong positions Animals should not get stuck so easily now Fixed broken GUI in the alchemy table Fixed fade transitions of cassava plant Fixed weird text being shown when deleting a character's name in the character creation panel Fixed issue where items dropped/placed in the world didn't show their count Fixed: scrolling in the inventory will break next opened category Cave ambient color is not affected by sun color anymore Barbed wire fence now causes damage Animals shouldn't be trying to walk into entities such as trees and bushes so often now Fixed: explosives are missing RMB pick hint Fixed: text bubbles are shown above menus Stack count selection panel no longer closes the other panels You can choose the stack count when depositing an item into a container (hold CTRL) Fixed the Terraformer flattening not working properly Arrows no longer produce same particles as bullets Fixed: the campfire upgrade (cooking pot) disappeared after feeding the fire Fixed arctic willow items not being consumed Fixed energy stove [Editor] Game logic links are updated after undo action [Editor] Spawn point rotation affects initial camera rotation now [Editor] Fixed: selecting is not canceled when you press both mouse buttons [Editor] Fixed scrolling with mouse wheel being really slow in the particle and sounds dropdown menu [Editor] Fixed text boxes in some of the game logic's dialog windows not being aligned [Editor] Switching from character mode to edit mode will keep camera position and orientation [Editor] Deleting a chair you were siting on in the character mode in the camera mode breaks the game [Launcher] Fixed several minor launcher-based issues [Launcher] Fixed launcher displaying wrong trial time [Launcher] Fixed Launcher memory leaks [Launcher] Fixed Launcher crashing for some users COMING SOON Coming Soon to your ylands… Enjoyable Editor! So we had the Elementary Editor and the Extended Editor... maybe it's time we evolve the Editor into its 3rd form? One of the cool things that are coming our way is the possibility to fiddle with not only scenarios, but with regular ylands as well. And what's better than having a brand new scenario (Welcome. Welcome to Yland 17.) to test all the new features? What is it that I'm seeing in the faaar faaar distance (beyond the Editor!)? Is that thing floating in the water coming towards me? Could it be a *they take her away*
  4. Ane

    0.16: Wicked Woodsman (01/09/2016)

    Update: 06/09/2016 Version: 0.16.23469 Fixed Forge workstation not being able to be used Fixed issue where sometimes the game, after regaining focus, became unresponsive to player's input
  5. Ane

    RESOLVED New tab in inventory

    Hi there, Miguel ()! You're right, there is such category in the Creator Cube, but not in the regular inventory. Thank you for the suggestion, we'll take it into account
  6. Ane

    Sneak Peek #6

    Dear ylanders, With the upcoming update being just around the corner (the corner being next week *subtle*), we are finalizing and polishing the big features related to the Wicked Woodsman and going over nasty bugs that for some reason keep coming back to us. Our brainstorming sessions have increased a 10000%, where we try to come up with ideas of how to make you players suffer as much as possible in the new tutorial yland. Hmm, did I say suffer? I meant delight in the various puzzles and hidden corners spread out throughout the yland. My two cents: whenever you think you've discovered all the places go for a stroll again because you most probably missed some of them Just remember that the chalices are not what they seem. You guys enjoy the weekend! Ane
  7. Okay, so please download the new setup we just put there and reinstall the game, that should fix the issue. If not, please let us know!
  8. Alright guys, we are looking into it right now, we'll let you know as soon as we have more info. Thank you!
  9. I'm sorry to hear that! I'm glad you managed to fix it on your own, nevertheless we'll take a look and see where the issue lies. Enjoy the game, Herr Vaermi! And don't hesitate to let us know in case you encounter any other issue.
  10. CHANGELOG Enormous Explosions - 25/07/2016 NEW FEATURES Places of Wonder - both small and big randomly generated locations filled with interesting objects and structures, where players can find interesting items and perform various activities. Their density can be set up while creating a new yland (in the Advanced yland creation panel) and new ones will be added all the time Explosives (dynamites, grenades...) Catapult that can throw everything that is located in the basket behind it (living things like animals can be thrown right now, but the ability to fire players will be added in the next update) Whenever the player is asked to enter a text (mostly to name objects) a confirmation window follows to avoid unwanted texts being used Added "Host a game" button under the "Join" option in the Main menu, where some players were looking for it instead of creating the MP game directly via "Play" Stackable items can be now separated within the inventory (while holding CTRL when dropping them) Identical stackable items can be now merged in the inventory into larger stacks New sulphur and saltpeter veins now exist on ylands, allowing creation of gunpowder Gunpowder-related formulas NEW ITEMS Frag grenade Catapult Sulphur chunk Saltpeter chunk Gunpowder Bomb Dynamite bundle Dynamite stick Improvised grenade Bomb disposal suit and helmet Chainlink fence Potato Potato plant Potato grenade Baked potato Potato seed MAJOR FIXES Fixed issue where players were unable to rename an yland in the basic yland creation panel GUI fonts size slightly increased Fixed Break/Dismantle item buttons not working properly in some cases with items at the inventory Tamed horse should now shake off its rider less frequently Changed the visual representation of horse being fed Camera position tweaked Glass items should now be very easy to break Warning about max. possible yland size allowed for MP is once again shown Horse animations have now smoother transitions Animals are no longer fleeing from predators (until their fleeing behaviour is improved) Fixed some panels still using the old visual scheme Fixed missing or obstructed texts at some panels Fixed issue where typing in texts (e.g. naming an yland) would slow down the game Fixed character visual at the character creation panel sometimes looking different from the initial values All animals now make step sounds Slightly raised gamepad deadzone Fixed issue that sometimes prevented players from connecting to a LAN session Fixed several issues with dyeing and potion making workstation panels COMING SOON Coming Soon to your ylands… Wicked Woodsman! "Timber!" - you might find yourself shouting often from now on, as you witness the beauty of a tree falling down when chopping it down with your freshly sharpened axe. But this is not the only thing you've learnt on the way to becoming a proper survivor, even the one and only Nigel Thornberry would be proud of your skills when it comes to setting traps. When and how to set them is just up to your imagination... or reaction time (for some reason, our creativity might get impaired when being chased by a huge bear).
  11. Update 11/08/2016 Version 0.15.21872 New way of login and account creation: the login fields are gone and in their place is just a "LOGIN" button that takes you to the standard BI login webpage with the ability to sign up and in through Steam, Facebook, Twitter and G+ (login through via Bohemia Account username/password combination is still possible)
  12. Ane

    Sneak Peek #4

    Ahoj, my dear ylanders! We've already mentioned a couple of times that we're working on evolving into masters of the forest (by chopping down trees and setting traps), but those are not the only things that are keeping us busy at the moment. Because we know first impressions are crucial, we decided to give the Tutorial yland a facelift. I managed to steal this first sketch from our artist Kuba, who is now using his magic to make it into an actual playable yland. For now I will let you wonder about what could each of those areas contain. You'll discover it for yourselves soon! Ane
  13. For example... ...I got into the yland and this is the first place I ran into
  14. Ane

    Sneak Peek #2

    Heya! Another week, another chance to talk about what's going on in our air-conditioned cave right now! Last time we mentioned we are working on explosives, today I thought it might be cool to show you how throwing an explosive (or anything else) with the catapult looks like. No one expects the explosive ostrich attack! (not even the ostrich itself) At the same time, we have started putting our efforts into making the fist person camera experience much smoother. We won't see this in the Enormous Explosions update, but we'll definitely see some improvements in the following weeks And talking about weeks, you can expect the 0.15 update to see the light of day during the next week ^^ Until then, enjoy the game! (and don't walk while looking at your phone to try to catch Pokémon or you might join the ostrich in the catapult) Ane
  15. Ane

    Sneak Peek #2

    Mmm you got me intrigued with that "Dirty Cave"! Enjoy your holidays
  16. CHANGELOG Wild West - 28/06/2016 Before this update we were able to shoot just with bows, but from now on we'll have a wide range of long-distance weapons to choose from - crossbows, handguns, rifles, shotguns, you name it! Just make sure the ammo is in your inventory and you're good to go (using the ammo from the creator cube will make it into infinite ammo - Hershel from The Walking Dead would approve!). For those who are not experts in the art of war, don't panic, because there will be a hint telling us what ammo to use in each case. If you try to shoot with an empty clip it will be auto reloaded, or you can reload your weapon at any time by pressing R (ideally before you get shot while you are still loading our weapon; but if not, I'm pretty sure the vultures won't complain about it). For a more precise shooting, click the right mouse button and it'll be switched to the aiming mode. Shoot them rabbits right where you want to! And now that you can perform different actions with the things you hold in your hands, new controls were assigned so that one of the hands is always free, and so the controls have been reset. NEW FEATURES Introduced "proper" shooting for both firearms and bows New GUI looks (please note that some panels are still being tweaked) Duplicated keys now fit original locks. Duplicated doors/chests can be opened with the key which fits the original door/chest New way of dyeing items (new workstation looks and recipes) Added a new visual hint showing the player that they have received/lost an item [Editor] Eyedrop tool added (allows quick selection/duplication of objects present in the level) [Editor] "Perform action with an entity" now accepts an additional parameter (e.g. to specify how much damage should an entity receive etc.) [Editor] Character is now flying after switching to character mode [Editor] Added Clone button that allows for game logic object actions to be duplicated Largely improved/reworked Launcher window Actor now remains in the game even after the player has logged out (the one setting up the game will eventually be able to enable/disable this feature) It is now possible to rebuild fire from the ashes Added confirmation panel to various operations in the menu Updated/added several animations Added new animal: vulture Added several boar variations Mirrors now reflect the sky color and players' character Added new particle effects (e.g. water splashes) Added new sounds Weapons now require/consume proper animations and can be reloaded Characters and animals now lay feet on the terrain properly Characters now correctly turn to the direction they're aiming at First rough iteration of character movement gamepad controls (please note that most of the advanced features and GUI panels can't be controlled via gamepad yet) Implemented a lot of camera-related improvements, plus the position of the character in 3rd person view has been changed Temporarily removed Dutch language from the language list Picked items now visually move "into" the character NEW ITEMS Tombstones Bottle Wooden chairs Wooden fence Cowboy clothes Cowgirl shirt Sheriff shirt Native American clothes Northern uniform Southern uniform Crossbows Handguns Rifles Shotguns Bullets and shotgun shells Bows Gunsmith tools Vulture totem block Vulture trophy Vulture Bandit hat Brick blocks Coffin Cow skull Goat horn trophy Graveyard railing Iron railing Diamond pattern blocks Lantern Log cross joint Log spike Musket ball Paddles Planks block Sacks Saloon door Steel ingot Crossbow bolt Tomahawk Teepees Wanted poster Wild West signs Wooden tables New recipes MAJOR FIXES [Launcher] Fixed/improved over dozen of bugs and issues [Launcher] Fixed freezing during the Authentication step [MP] Numerous fixes of various game features not working correctly/optimally in MP [Editor] Deleting trigger zones no longer breaks the Editor [Editor] It is no longer possible to interact with the underlying GUI with the Game menu panel active [Editor] Animals no longer make sounds when the game is paused [Editor] Search field now gets cleared after changing the object category [Editor] Some operations should now be more smooth Fixed several issues related to throwing objects out of the inventory Fixed several issues with Undo/Redo feature Fixed several issues that could cause the game to crash during the loading of a level Players can't get stuck while locking/unlocking doors anymore Gutting a dead animal should now work as intended Fixed numerous items that were working/displayed incorrectly either in the catalogue or in the game Loyal horses no longer try to get rid of their owner Fixed several incorrect Czech translations Fixed issues experienced while removing the Creator cube or the Propeller pack while having full inventory Fixed issue where some objects were shown more than once in the catalogue Fixed issue where players were sometimes unable to take screenshots Dyes are now stacking properly Improved scrolling via mouse wheel in some panels Fixed issue where players were unable to mark items as favorite Fixed situations where during placing of the items players would incorrectly get "I can't do that yet" message Dead characters no longer react to being hit Items no longer show "dropping" animation when being placed in the level Fixed several ragdoll-related issues Players can no longer use their own character as a support to place objects in the air Fixed issue where trigger zones would react to non-intended objects All weapons should now cause the appropriate type of damage Fixed issue where changing the game language would sometimes fail Heavy armors now slow player down as they should Fixed several issues related to terraforming Lowest sea temperature is now -2°C Fires will now get extinguished whenever they get in water Improved several aspects of animal AI Fixed issues where water was sometimes missing on some terrain blocks Fixed issue where players with the Creature cube equipped wouldn't emit any glow Item shortcuts can now be removed from the hotbar properly It is no longer possible to edit a deleted scenario Deleting all savegames no longer prevents the player from returning to the main menu Fixed several issues found in the Yland selection/creation/editing panels Horses shouldn't be repeatedly stopping anymore Shadow distance in the game configuration should now work properly Drinking the Glow potion once again results in light being emited Doors are no longer behaving in a weird way in the inventory/catalogue Players shouldn't be able to see their headless torso now The character's hand no longer disappears while shooting Players can now once again move items among the inventory slots freely Fixed issue where some building materials had set incorrect grid size requirements Characters can now lay down when sitting Fixed wrong names of some items Shovel is now flattening the terrain in ways that are expected Constructing objects in the world from the crafting panel should now work every time Music and other sounds no longer play after the game has lost focus Clicking RMB in a container now places the object into the inventory instead of equipping it It is now possible to check/uncheck the Custom tracks option in the Audio config panel Fixed projectiles not hitting their targets even when they should have The lantern should now emit light in a proper way Annihilator should now be aimed more easily Animals no longer walk backward or sideways Fixed characters falling through chairs when sitting on a chair placed on an uneven surface Pressing ESC or alt-tabbing when diving no longer breaks the game COMING SOON Coming Soon to your ylands… Enormous Explosions! Shooting is cool, but making things explode adds about 2.883.227 million points (more or less) in the epicness scale – according to me, that is. Plus this should make hunting a tiny bit more exciting! Look behind you! A one-headed goat flying across the sky*! But how is that possible…? Ah, the fancy new catapults coming to our ylands might have to do something with that! You want to get rid of something (like really, anything)? Place it in the catapult, shoot it and see where it lands! *No goats were harmed in the making of this post
  17. Ane

    0.14: Wild West (28/06/2016)

    Update 08/07/2016 Version 0.14.21164 Fixed issue where player defined sounds in custom scenarios didn't play under some circumstances Fixed issue where some players could have problems picking up/equipping items while in Multiplayer
  18. Ane

    0.14: Wild West (28/06/2016)

    Update 07/07/2016 Version 0.14.21143 Two scenarios added: Wild West and Ylander Jones (please note that they can be removed the same way as user-created scenarios. Possibility of just hiding them will be avilable in the next update) Aiming/firing improved for all weapons Fixed issues where aiming crosshair didn't work properly Updated GUI visuals (some parts are still work In progress) [Editor] Trigger zones now have green, more transparent color [Editor] It is now possible to add sounds and particles to level It takes much more heat for characters to notice/take damage Several GUI-related fixes
  19. Ane

    RESOLVED Multiple Multiplayer and Other Bugs

    Thank you for taking the time to write all of these down, we'll make sure to address them as soon as possible At least if the horse would really look like a ghost that would be pretty badass
  20. We mentioned possibly making the Ylander Jones scenario available for everyone to play in the 0.14 update. Sadly it wasn't possible to have it ready by today, but we'll be releasing a patch that will include this scenario in the following days
  21. Ane

    RESOLVED Craft button not working

    I'll contact you with more info via PM
  22. Ane

    RESOLVED Craft button not working

    Oh, I see! I thought you meant you couldn't craft any item once you were in the Crafting tab. In that case, could you please send us your output_log file? This should be in the directory \Program Files\Ylands\Game\Ylands_Data. Thanks!
  23. Ane

    RESOLVED Craft button not working

    Mm I'm sorry to hear that! That's definitely not how it should be working Could you please attach a screenshot of your crafting panel?
  24. Ane

    Inbox message same as element background

    We'll see what we can do about it
  25. CHANGELOG Armored Appearance - 17/05/2016 The game now uses a mesh combining technique with its building blocks (such as stone blocks, brick blocks and many others). Before mesh combining, when the game wanted to draw a building consisting of 500 blocks, the CPU was telling the graphics card: "Render this block. When you're done, render this block. Then this block." That had to repeat 500 times. Now, the CPU tells the graphics card: "Would you kindly render this big thing of 500 blocks?". And the GFX responds: "Yeah, sure, man! Phew, glad you didn't tell me to render it block by block, that would really be time consuming!" Thanks to this improvement, we got a major performance increase in areas with lots of buildings (we're talking about twofold or threefold FPS gain here). We've spent the last few weeks taming our horses, and we've found a new riding-technique. When taking your horse for a walk, you can now set the next speed by double tapping the W button. If you want to slow down, press S. If you stop holding W, the horse won't stop immediately, it will slow down until it stops completely. If you want to just relax and feel the air in your face while riding your horse, press * and you'll activate the autorun mode. During autorun, use W/S to change the speed. Holding the S button or pressing * will stop autorun. NEW FEATURES Weapons now deal various types of damage (therefore some work better against some objects/armors) Items can now be repaired by using the repair kit from the item overview panel Objects in the game now have resistances to various types of damage (piercing damage by arrows does minimum damage to trees while slashing it with axes makes them very unhappy) New optimizations that result in better fps [Editor] Added Undo/Redo feature [Editor] You can now use the terraforming tool directly in the editor without going to the character mode (please note that this is just the first iteration, in the next update the controls will be fully integrated into the editor and made more user-friendly) Attack animations now reflect the type of weapon equipped (blunt, piercing and slashing type of weapons) Lights now turn on/off gradually Animals can now be healed when they eat Enraged animals can calm down after they eat Player can now see the health of tamed/loyal horses NEW ITEMS Advanced repair kit Basic repair kit Crab carapace Hunting bow Reflex bow Straight bow Iron fork Iron spoon Wooden spoon Iron lance Iron mace Iron pitchfork Wooden pitchfork Iron spear Stone spear Wooden spear Glass forming stand War axe War hammer Bark armor Bear hide armor Crab carapace armor Cyclops armor Iron armor Stone armor Archery targets Dummy targets Vases New weapon and armor recipes New crab variations New wild boar variants MAJOR FIXES Movement hints are shown during the horse riding Fixed an issue where horses could not be fed sometimes All game logic objects should now show proper selection boxes when selected in the editor Horse names are now updated to reflect the name changes even when the horse was focused during the change You can no longer dismount the horse while jumping You can no longer jump while standing in place when mounting a horse Mounted player now gets damage after the long jump Fixed sitting position on all chairs Fixed colliders on all chairs with backrest [Editor] Fixed issue where "instant rotate/move" actions sometimes didn't execute [Editor] Fixed issue where actions set to be executed upon specific item leaving the trigger zone were triggered after the game had been loaded even when the item was still inside the trigger zone [Editor] After the object being placed is deselected it gets also deselected in the right-hand list [Editor] Interaction lines to deleted game logic object should not be visible anymore [Editor] You can no longer start placing while performing other action Adjusted damage dealt by dart shooters You won't ride an invisible horse after dying while riding (it was fun, though...) New default key for Dismount is now U Fixed issue where switching camera mode while mounted resulted in various problems Character is now properly animated when transitioning between laying and sitting states Mummy is now fearless and never sleeps Balanced damage done by animals Drag and dropping things in the character panel now should have lower impact on fps Player can no longer sit/lie in the air Switching camera to first person view while player was semi-transparent no longer leaves the player that way Fixed minor ragdoll-related issues Fixed character positioning problems when mounting/dismounting a horse Stopping in water during the horse riding no longer makes you sink for a moment Character can no longer move while mounting a horse Crabs no longer keep turning on one spot Fixed issue where crabs were floating above ground COMING SOON Coming Soon to your ylands… Wild West! Pew, pew, pew! No, we didn't sneak in the Star Wars filming (unfortunately). That's the sound of the bullets grazing our ears as we try to run away! Maybe providing guns to those wild ylanders who looked like they were taken from the "The Good, the Bad and the Ugly" cast wasn't such a good idea. Were you rooting for Batman or for Superman? Iron Man or Captain America? Now you'll have the chance to choose your side in Ylands: team Cowboys or team Indians? (or grab some corn and stay by your tent while watching them fight each other)
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