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Everything posted by Magnarhd
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So we started a new save and the map that has generated is a little interesting. Our main Yland is fine, however just off shore we're surrounded (in most directions) by Ylands that are the seafloor with weird elevation, so all of these Ylands are barren with Sharks above water. The second issue is we sailed out and came across a real Yland, however it's underwater so can't be inhabited. Not only that, but surrounding our Ylands the weather systems are a little messed up, we have snow in random spots (20m radius) even though you end up too hot if you put any fur clothing on. In all likelihood we're going to use the editor and move what we have built to a new world, I just wanted to report this as it's really unusual.
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Is there a definite answer on the max number of Islands that can be generated in explore? I've seen answers from the devs suggesting 8-15 on reddit and 8-12 on here.
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I absolutely love the new music in the game, sailing and exploring become a lot more enjoyable because of it. However I have to say the combat music is becoming more and more jarring everyday I play. Often it triggers when there isn't an active combat situation, e.g if you're indoors and an animal is near, or if you sail and a shark chases your boat... Then I've noticed sometimes when the combat loop starts, it wont stop even after killing whatever animal is near you causing you to re-log. Not only that but the combat music itself is naturally jarring with the loud noises and it being such a short loop with no real variation. I feel like all the new music additions are great, however combat really sticks out as the worst part of it, it's gotten to the point where when i'm sailing I just point in the direction I want to go and tab out to avoid hearing it start/stop because of sharks when instead I could be listening to the incredible sailing music. I don't know what can be done about this, but an option to disable just the combat music would be amazing, in a game like this combat isn't really a big part anyway so it's a shame to have such a jarring piece of music every time a wolf or shark is near.
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We all low key want Jaws music
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I'm in the same boat, never saw more than 12.
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Any plans on incorporating Discord Rich Presence in Ylands?
Magnarhd posted a question in Suggestions & Feedback
Hey guys, I'm just wondering if you have any plans to add the Discord Rich Presence features to Ylands? https://discordapp.com/rich-presence -
Have done just now, much appreciated!
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This is great news, please definitely get in touch with us, we're a community of 30 odd players at the moment and we'd absolutely love a dedi.
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Save constructions in creative mode for use in explorer
Magnarhd replied to Zendelo's question in Suggestions & Feedback
You could create something in creative, then save the composition in the editor, then place it in your explore game mode. -
Mining Helmet & Guardian Helmet lights need to turn on sooner
Magnarhd replied to handofthesly's question in Suggestions & Feedback
I'd absolutely prefer a keybind for it.- 5 replies
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- mining helmet
- guardian helmet
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(and 2 more)
Tagged with:
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I think it'd be great if we could see an in game player list to see who's currently playing on the Yland. Even if it's an admin only command rather than public.
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RESOLVED My ship wont turn
Magnarhd replied to Rafael Bernardi's question in Bugs & Technical Issues
Would it not be better to patch out the computer until this is resolved? It happens to a ton of people because the computer is found whilst sailing. -
RESOLVED Blank Paper - Not Stackable
Magnarhd replied to Ethan Gordon Wilson's question in Bugs & Technical Issues
I feel like there are a couple of items that are similar to this.. Things like plants only stacking to 20 etc -
Is it possible to search for an entity in the editor? E.g a player/animal?
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Hey, I've played quite a bit and me and a few friends have started creating our own town, the only difficulty is keeping the place lit up at night. Lanterns don't really do the trick and bonfires look a little out of place. Are there any other lights/lamps? I've created light bulbs (accidentally) though I'm not sure if they're for vehicles? Any advice would be appreciated.
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[Suggestion] Build inside the ships (make ships hollow)
Magnarhd replied to InvictusESP's question in Suggestions & Feedback
I'm afraid I don't know, here is the reddit thread if you want to ask the creator: -
Well all start somewhere mate
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Absolutely! We're a bit of a Hivemind, one of us buy a game and the rest follow. Same thing happened with Astroneer (as I said we love this type of game and have really high hopes for it!)... I just hope with all my heart they don't give up like we all did with Astroneer:
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Yeah sorry about that, it looked like I was complaining about bug fixes! Definitely not my intention. And don't worry I am patient, I love sandbox/crafting games even if they are a little buggy at times and I absolutely love Ylands and I can't wait to see where it goes in the future: My fear is these guys wont be so patient:
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Agreed, I feel like it really ruins the aesthetic at the moment. We're currently using crystal shards and a ton of lanterns for lighting and have powered off our energy until we can hide the streams somehow. E.g: Is now
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[SPOILER ALERT] Numbers on ship sails and engines
Magnarhd replied to WijkagentAdrie's topic in General Discussion
This is very helpful, thanks! -
[Suggestion] Build inside the ships (make ships hollow)
Magnarhd replied to InvictusESP's question in Suggestions & Feedback
It would definitely be great if the ships were hollowed out, however you guys may find this to be an interesting work around for the time being: Found this on reddit earlier and it's really creative. -
Yep I had the miners helmet and it's awesome, there is also an awesome variant available though I wont spoil it. I finally got lights/street lamps up I just need to do something a little more creative with the energy streams as the bright green light connecting them is a little unattractive.
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Currently players are experiencing the following issues: - Can't join a world since the recent spawn patch if you were in a "dead" state before the patch was implemented, you get to 100% loaded though the create new character screen does not open. (This only occurred for us immediately after the patch yesterday) - Inventory is unstable after an hour or so of playing requiring people to rejoin constantly. - Ladders teleporting you randomly. - Ships sinking if you walk into anything in First Person mode - If you leave the server on a ship you'll spawn back in the ocean away from the ship resulting in shark deaths. At this time, only the 100% join issue is totally game breaking as you need to create a new world to get passed this, however creating a new world isn't really a solution as people prefer longer term games. My concern is that combined with the other bugs is going to turn a lot of people away, especially if it's next week at the earliest that any of these will be addressed with a patch.
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I read somewhere else on here that it would possibly be increased after Dedi servers roll out.