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Everything posted by V-Alfred
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ah I see, I just update my post, incase you didn't notice it. And yeah to know where is your center of the map, simply see your temperate ylands/polar ylands, it's just like Earth, north or south. Tropical yland is between them.
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what in the world is that? sand/sandstone pit? don't tell me it's sulphur?! looks pretty damn epic that cave entrance -like. [update] Good luck for your finding.. Based on my experience, tropical biome should be before the temperate biome yland or beside it, if you're going from center of the map.
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By answering you, could be an off topic subject. But I'm gonna answer you anyway.. For now, Yes, Islands variation are only generated in exploration mode. Some creator made awesome scenario with multiple biomes, remember they put that biomes manually.. Correct me if I'm wrong, Have fun!
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RESOLVED Ylands starts up, But won't open it's window.
V-Alfred replied to commanderwarzone's question in Bugs & Technical Issues
Did you tried to "read only" the .ini file in properties? this isn't happend to me so I can't try, but hope it helps. -
oh wow, your map has so much ylands. yeah don't use Editor (cheat) if possible because it can cause addiction... Good luck!
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Its relativity! the developers need to resurrect Einstein!
V-Alfred replied to kimbuck's topic in General Discussion
Oh God.. all HAIL the mighty seagulls!- 1 reply
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it should be, someone has this issue too in this No Rainforest Biom thread. Is it could be a new bug? oh well without rainforest biome (for rubber) you can't progress to more advance tech.
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it should be possible, you trying to hit it with a pickaxe? lol good luck.. pickaxe, shovel, spade can't destroy things, they only used for picking/flatten up dirt and minerals. try use weapon(knife, sword, hammer) more damage it provide faster your forge get destroyed.
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oh dude, that happened to me last year. don't worry Ylands have "non-ghost ship" system already. So your ship should be not too far from your last known location. Do back up to your ship design in Editor composition could come in handy too.
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Shovel to flatten terrain tiles at non horizontal
V-Alfred replied to kimbuck's question in Suggestions & Feedback
yep, I hope somehow you can type the angle while holding shovel or something, and flatten the walls and ceiling not only floor please. -
thanks, oh well sorry thats only for decoration. Maybe in the future update, if engine is not only an engine on things, I'll sure update that thing. I'm using that propeller just to hide the charging station to be honest, it's so big and don't fit anywhere on my ship except at current spot.
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There should be atleast 1 rainforest biome. Usually at the center of the map (overall ylands map). if your save game is the old save (save game from before the rubber update) then you need to spawn/put it manually from Editor. Good luck and Have fun!
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We need floating resource script in the future..
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Workshop asset finally is ON. I had dealing with guid issue. my bad, I don't know if guid need to be same as the old ycp. So for quick solution here is the new link Dreadnought 2.0. I think this will be my last update in 2017, see ya in 2018! Hope you like it! Enjoy and Happy New Year! Don't forget to leave some feedback or suggestion! Have fun!
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Using the Editor: Generate Water only?
V-Alfred replied to Whane The Whip's topic in General Discussion
I dont think there is 0 value for yland generator, might be in the future Editor for smooth water/same elevation as ocean level to make The Lost Atlantis.. -
i think it's doable, if it sink that would be better! You made a submarine.. but stones have texture shade issue when coloring, I suggest rotate it correctly.
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This game is making me into an environmentalist
V-Alfred replied to Kristobal64's topic in General Discussion
ROFL.. happy to hear that, finally not only me doing such things. Crossbow bolts for the win!- 2 replies
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- renewable
- reduce-reuse-recycle
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About that yland. If you flying too fast in Editor its highly you have been missed the yland. Things need to be loaded to your screen, so flying little bit slower to give a chance for stuff to load is your step to go if you sure the direction is right. And yes, map feature in editor would be awesome, with or without "fog of war". Good luck and have fun!
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Its known issue, here Character starve to death after logged out from DS. Hopefully devs fix this in January. See ya next year and happy new year!
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RESOLVED [YLD-8003] Crashing when disconnecting energy streams ?
V-Alfred replied to Senneth Edcarlo Ruyeras Pabuaya's question in Bugs & Technical Issues
yep I can confirm this issue, it happened to me when trying to disconnect "end" node like spotlight. I can disconnect node on energy manipulation(like energy splitter, or, and), and energy node itself. -
Snap! I have same effect that ship won't turn, but in my case, the ship's boundary (green square around the ship) become so big in Editor.
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Happened to me couple times, and at that moment, I'm @#&!ed up..
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Strange, for me lag is not too bad from blocks around my large ships and house, but the crash is way more often like freezing/not responding while doing common things. Maybe its time for me to start over again. (update) I'm playing singleplayer, maybe different if you playing multiplayer.
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And falling animation.. I was climbing the mast while sailing somehow I step at wrong spot, then falling directly to the hull and dead. Ship was sailing by itself after sank half of its deck.. Luckily there is "Non-ghost ship" system, got the ship back not too far from where I died.
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Oh no.. I was delete my original ship composition, my habit to always "save as" with version next to it like blabla v0.2 .. I didn't know that save file of object have guid and should same in order to update the version. @Ane is there another way around? or I need to make new creation tab in workshop?