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Everything posted by zarwil
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Can you specify which player should receive the coyns? Like say if lots of people play on a server and want to set up a marketplace where they can sell blueprints/compositions/items to eachother, is that the intent here? Also would you consider the possibility to let users sell their blueprints in the in-game blueprint marketplace? What about compositions?
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This pic is so nostalgic for me! There is a flying shark AND a sun!! ?
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Hahahah looks like I spoke too soon! Seemed like this was gonna be a dead week ? welcome back I'm jelaus that you caught the thunder on the first pic! I tried the same last week but had to give up after a while
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Storm ended pretty badly After a couple days of shock, he has finally found some calm and peace in a cave. Things are looking up! ? And another bonus; I found an old save from the first time I ever opened up the editor! I quickly abandoned it however and made this! instead Someone needs to submit something else now or else I'll win by default
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RESOLVED Remove the energy streams completely.
zarwil replied to Captain Monki's question in Suggestions & Feedback
Yes, but if you want to have energy lights in the roof of a structure or add any other energy features then you'll have a rough time hiding the links! Same with table lamps and stuff, you don't want a green link hovering in the middle of your room -
RESOLVED Remove the energy streams completely.
zarwil replied to Captain Monki's question in Suggestions & Feedback
@Adam Snellgrove I want to revive this thread. The energy links are ugly as sin and very difficult to hide. They should only be visible if you're holding the energy linker. If you want to have the links visible for puzzles and stuff like @Aleš Ulm was worried about then you could simply have an option for that available in the editor, or in your game settings. -
Thought I would release the small ship from the screenshot competition last week. I was planning on furnishing the captain's cabin, but figured it would be more fun for people to furnish it for themselves to make it "theirs". There is plenty of storage onboard as there are 8 hatches on the deck, under which there are 2x stone chests each. I think this would be pretty fun to have in Explore, however you would probably need to figure out some sort of item forfeit to make it less of a cheat Since there is no way of counting blocks in the editor (please @Adam Snellgrove ask the devs to add this) I don't know how many blocks would be reasonable Here's the asset: https://workshop.ylands.com/asset/1249 Not gonna spam 100 images, download and check it out instead!
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IGN is zarwil!
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Contest Screenshot Contest + Guidelines
zarwil replied to Adam Snellgrove's topic in General Discussion
Game on, I'm hiring a professional photoshopper ? edit: @Adam Snellgrove are filters like this allowed? -
Contest Screenshot Contest + Guidelines
zarwil replied to Adam Snellgrove's topic in General Discussion
@Adam Snellgrove Are we allowed to do any editing? Like a filter? Coming in with a second take later - going for the win here! -
Contest Screenshot Contest + Guidelines
zarwil replied to Adam Snellgrove's topic in General Discussion
From P1 with love ❤️ Stormy seas: And a bonus, technical difficulties during testing ? -
RESOLVED "Construction Mode Required"
zarwil replied to AnsirTQ's question in Bugs & Technical Issues
In case you didn't know already, you can walk up to the ship helm and toggle construction mode on and off. The ship needs to be in construction mode in order for you to modify it, and then be turned off in order to use it. e: not sure how I missed indomitus response -
UNDER REVIEW [YLD-16313], [YLD-18950], [YLD-19073] and [YLD-19070] Please fix the editor controls!
zarwil replied to Harry Pines's question in Suggestions & Feedback
Talk about timing awesome, if you want I can send some compositions of bugged ships to make it easier for the guys! -
UNDER REVIEW [YLD-16313], [YLD-18950], [YLD-19073] and [YLD-19070] Please fix the editor controls!
zarwil replied to Harry Pines's question in Suggestions & Feedback
Yeah ship building has been a chore for a while now. My favorite bug is when you try to make a composition out of a larger ship that has been welded, but nothing happens except that each time you try to save the comp a random ship hull appears in the world near you and fucks off into the distance. e: Also there doesn't seem to be any point in posting bug reports on the forums. Seems like most are ignored since Ane left, posted about this issue ages ago. -
This looks like a different game
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When it's done ??
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My streak of not finishing anything continues, so here's a new WIP ? The beams forming the hull are bent both horizontally and vertically. As you can imagine the process is very tedious, but it's possible!
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Detailed Sailing Ship 1+2, Electric Boogaloo
zarwil replied to Harry Pines's topic in Community News
Probably the best ship I've seen on here! Really liking that it turned out pretty sleek despite having two cannon decks. Epecially love the interior design! -
It would be awesome if someone made a pirate RP server/gamemode. I'd love to help out with ships if there's interest!
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More spam inc: Trying to build something smaller this time. The hull is about as long as the large ship and only goes one block deeper in the water. It's built around a small ship so that a captain's cabin can be placed behind on a level that is a couple blocks deeper than the ship deck. This way the overall design can be lower and sleeker.
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I'm not sure if you can attach welded parts to a ship - might try later. My problem is that I can't move blocks with the movement and rotation widgets, and it's pretty much impossible to edit anything without them. Basically if I try to move a block by dragging the z-axis controller downwards the game just selects the block behind the z-axis controller instead of recognizing the input. It's stuck in selection mode even if you actually have movement or rotation widgets activated. Even if I could detatch and reattach the welded hull I still would need to edit some of the many items which are not included in the weld and those are affected by this bug. Edit: Played around a bit and your idea kinda works if you create a new ship and copy the welded part of the old ship on to the new one. I think my new plan is to copy the welded hulls of the bugged ships and edit them however I like, then copy+paste the finished versions on to new hulls that aren't bugged. Thanks for the idea!
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Okay so with this update I'm unable to change anything on my old ships, so any progress is stalled. I did however find out that with the new welding function you can copy the 'welded' part of a ship and place it outside the bounds of the ship part. This means you can detatch your own hulls from ship parts which is pretty cool To experiment with this I created a ship cunstruction site based on the hull from the previous post ? Here are the results: This thing below is a workspace used for bending beams. In the olden days ship builders would heat up beams with steam to soften them and then gradually bend them to their correct shape using poles stuck in the floor. Cranes lift the beams into place to be bolted on to the ribs You can download the composition from the workshop here: https://workshop.ylands.com/asset/1066
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I'm having trouble using the movement/rotation widgets in the editor. Whenever I want to use the x/y/z axis controls to move or rotate I always end up simply selecting and dragging the object behind. The only way to move around objects is to click and drag, but the widgets inputs are ingnored completely. Not sure if this is related to the update or if I forgot how to play the game.. Edit: This seems to only be the case with exported ships. When I create a new ship hull and place blocks I can move them just fine with the widgets, but on my old ships I can't use widgets on blocks, even if I place new ones.
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Nice! Thanks to this update my ship can finally sail!