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Lupowop

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Everything posted by Lupowop

  1. Lupowop

    Useful Rope

    I agree completely... there are "more important things" that need to be fixed... it was a brainstorm as I was bored at work The rope "idea" was primarily for the people asking to have the boat brought along on the ship... this would make it easier if you could just "link" the rope to the boat a la electrical connections... I'm sure it would be a pretty tough coding task but so far the devs have impressed me... here's to hoping!
  2. Lupowop

    "Energy helmet"

    I agree completely... either way... helmet / goggles or make linker necessary to see streams... when you unequip it stream go away... seems like the latter solution would be easier. But the idea of crafting goggles or helmet is nice also
  3. Lupowop

    The big fail (Dry Dock)

    Was about to say that... also... There is a glitch"ish" where the ship "bucks" when trying to place some items... just place another first...like a log chunk and it goes away...
  4. Lupowop

    Is it good

    There is also creative mode... where you can choose to play a survival map (or custom generate one) but then have unlimited materials and you don't die... it' good to practice builds in... but now we have force field generator... which helps immensely...
  5. Lupowop

    Dev Diary #24

    Merry Christmas to you and yours!! Great job so far... I can honestly say that I personally have been impressed by the dev team so far!! Great response time and great job!! Take a break you have earned it!!
  6. So... about one month in and here are my $0.02.... Great game so far! Very challenging, and entertaining with a ton of replay value! Inventory management... it's challenging to say the least... doable but has room for improvement... on that note: We desperately need a "tool-belt"... I have so many tools and containers in my inventory that at any time I'm leaving something behind due to inventory management... Tool-belt should hold hammer, axe, shovel, etc... it would help SO MUCH! The "soil box"... it would be awesome to have it be a "Mineral Box" and hold dirt, sand, gravel AAAAND iron, copper, gold, sulfur, etc... that would free up many more valuable slots A "Food Satchel".... to hold cooked and uncooked foods... or perhaps "processed" foods? Again... also clear up some inventory space Making stacks that actually stack automatically... now if I move say a half stack of ore from a container to my inventory... it takes up another inventory slot... I have to manually drag it to complete a stack of something already in my inventory... it should be automatic... as it should "auto-stack" when say I pick a piece of stone off the floor and I have a partial stack of stone in my inventory... chests... I have seen some good guides but it would be nice to have the "size" in the description... I have done some personal testing and I know which one the biggest one is but it would have been nice to perhaps have a "tooltip"? on that note... I love the "flavor" of all they types of chests but it would be nice to have multiple sizes of each "flavor" It would be awesome to have a "sort" button... to declutter your bags... maybe alphabetical? or by item type? say all the tools at the top and so on...? I think that's all for inventory management... again, its totally playable and fun as all heck at the moment but I find myself constantly spending time organizing, moving things, and sometimes leaving things behind... I wanna explore not play inventory management 101 Annoyances that have happened to me and workarounds... Falling through the map... It has happened at least a few times... you die... loose everything and have to start over super sad Lupowop... I have (once and only once) been falling (it takes a few seconds to die) and smashed ENTER and /unstuck 2... phew... moves you to safe ground but you gotta be super fast... Falling through cannot be reproduced... i tried... it's a random glitch in the map but it has happened to me multiple times and I watched it happen to keralis on one of his videos Dying and being teleported to the original spawn... I don't die a lot anymore but today I was on a polar bear island... the bear ate me (those things thump hard!) and I respawned on my original island... (luckily I built my base there so not too huge of a loss)... my ship is still parked on polar island... (built an pure engine powered small ship and I will go back for the big one later on as its FULL of treasure and loots!) Repeating rifle is under-powered... I'm a huge gun nut and in real life my Henry repeater shoots the SAME bullets as my lever action Remington... they are the SAME bullets... so they both shoot at similar feet per second with the same impact... things that suffer are accuracy (due to barrel length and such) but a repeater hits just as hard as a lever actions... it just fires faster... please please either make "different calibers" or make the bullets do the same damage from all the rifles The button at the bottom left of crafting window that "hints" at "important" recipes to be crafted... there is one missing on the electric bench... very important piece to unlock engines... took me forever to figure out why I didn't have engines When placing something on a boat... you almost sink sometimes... for example... naked hull... I want to place a helm on it and almost sank the hull... I had to place something cheap on it like a log... before I could place the helm. This happens at anchor, off anchor, shallow water, deep water... its annoying at best... place something "temporary" and try to place the desired item... it has happened with or without stuff built on the hull... not sure what makes this happen... I think it's been written about before. Wishlist: Ships with HOLLOW hulls!!! right now we are limited in our builds by the "solid" hulls... I think a 1x1x1 edge all around and a hollow hull would allow for some crazy builds! Different hull types both ships are the same... just different sizes... perhaps a "metal" hull something in the yact area?... It would be nice and move the building to a different "flavor"... Don't get me wrong... I have seen some EPIC builds out there... buuut with advancement it would be nice to see metal hulls... maybe a "container" type hull (Big and loong) More "wood" angles... I currently build the most with stone... it has a lot of "angle" options... Wood, sadly, is lacking... More "directional" birds Pets!!! More pets!!! I want a parrot on my shoulder and maybe a pet wolf... it would be super nice Saddlebags... self explanatory... I use the heck out of horses... 1st thing I do on new Ylands... tame a horse... slap bags on it and extra storage while scouting the Yland... Let me tie a rope to my (now saddlebagged) horse... I wanna tether him to a tree while I explore that cave... I know you can "call them" but I wanna tie it up while I go caving... This last one is a "dream"... we can build boats and cars and a propeller pack... why not a helicopter... just like the car... make a "chassis" and a "cockpit" and a "motor" and a "large propeller"... then leave the rest up to us... we will build crazy contraptions... I think that's all I have for now... I am seriously enjoying this game WAY too much... Great job so far!!
  7. Lupowop

    My Opinion of the Game thus far...

    @Dustin Michael... totally read that... I forgot
  8. @KingWingit I loved that video... what a crapton of work. So my thing is why not just build your base right there? I understand your point but I found (in my singleplayer world) that I just plopped it in central spot in my already existing base and then I fixed all my previous mistakes. Now when I add on I have the option of "editing" my work. Also... I'm not set up to record video but another nice "idea" for a test would be 1) can you edit existing buildings that are random gen placed? Like if you found a random tiny shack and set up shop there... can you place the barrier encompassing the shack and demolish it? 2) If you build near the water and you have your ship within the barrier... can that now be edited also? Those are things to test Other than that... Awesome video man... I subbed as well!
  9. Lupowop

    can energy engine used on a ship?

    Just tried this and engines are SOOO much fun and FAAST
  10. Lupowop

    updated survival tips for new Ylanders

    Great updated list... I would like to add (for new players) 1) Find Aloe Vera and "other berries and fruits" that heal you. This is a LOT more easily accessible than cloth at times and you can make aloe vera salve to heal you 2) Get into alchemy ASAP.... Healing potions, etc... are a must for caving! 3) Make bandages and repair kits, they stack well and should always be carried. 4) on boats there is a trick that is credited to Keralis on youtube... Build a Sideways door on the side of your ship and open it for a quick getaway and easy shark killing if you don't want to build a bulky wall and stairs... Either way works well though
  11. Lupowop

    Keralis is amazing with Ylands

    Just finished watching the last episode... I agree... he is amazing. And I LOVE that he is not so interested in progression and end game but rather focuses on exploration, building, and just having fun! You all need to figure out how to fix his shark and bunny infestation problem!! He is getting audibly frustrated at having to kill sharks and bunnies all day long! Thankfully I have not seen this issue in any of my builds... but yes... what an absolute inspiration he is... I cannot wait until we see more from him.
  12. Lupowop

    roofing

    @Paula Voytek, try using the J,K,L keys or holding down the H or G key and using RMB to change the rotation. Once you discover this trick building goes to another level. For roofs you can use the longer triangles and flip them on their side to alter elevations like 2 tall 2 wide 1 deep or 2 long by 1 tall by 1 deep. There are also corner pieces and then you can just go crazy with elevation mix. Also i tend to do temporary frames to make sure centering is correct. This helps a lot on placement
  13. Lupowop

    Sneak Peek #43

    As much as this sux it is to be expected in an Alpha of any game. Any building game in alpha will undoubtedly call for server restarts, wipes, and plain ol "all your stuff needs to be redone in order for you to keep playing".... This has always been the case in online alpha building games. It hurts to see may hours gone to waste but it's the price we pay for having such a good game before it is fully released . The upside is that this is a very rapid response from a Development team that OBVIOUSLY listens to its fanbase and customers... this is Very, VERY positive indeed
  14. Lupowop

    Not Saving?

    Hey all, so playing a little tonight and I'm seeing a possible issue and I was wondering if anyone else saw this. So in single player I have been sleeping, then exiting and it auto saves as usual but when I log back in to the game I loose about a day worth of construction? I'm not sure of the sequence exactly but it's happened a couple of times for sure... I will build for a day (from sunup to sundown) and I go to sleep... I then exit the game and it states (your game will be saved)... when I log back in im asleep on my bed but I have lost all of the building progress from the previous day (i still have mats in inventory). So far I have replicated this 2x back to back. anyone else see this?
  15. Lupowop

    Linked Cannons

    So cannons... they are loud! and fun and you can break things with them... I'm loving them so far... it would, however, be epic if later down the crafting tree there could be a "cannon linkage" where it would link say 3 to 4 cannons together so that you could load them all up, man one and fire that one and they all would move and fire together... It would make PvP a lot more fun in ship battles where there are multiple cannons on a ship and only a few players to man the ship
  16. Lupowop

    What was your first videogame?

    oh that was and has been half the fun of being around in those days... I simply LOVE watching gfx progress from 2 lines and a dot to the realism(ish) that is found in a game like ARK Survival... I vividly remember jumping when the zombie dobermans busted through the hallway window in the very first Resident Evil came out on playstation one... and games like Duke Nukem were over the top next gen graphics! Now in in it more for the content
  17. Lupowop

    Rucksacks??

    oh heck ya... I'm all over it... hadn't even thought of guns... i know I need sulfur and saltpeter to get gunpowder (I assume) but my Yland has nothing so I'm preparing for exploration. I have found a cave with some mutated hyenas and I assume thats where ylandium comes from. i still need to unlock the soldering iron and various other doodads to progress (i think). I'm getting there but so far I'm really enjoying just putzing around and watching my little starter spot grow bigger and bigger every day. I do wish I had some lights though... cave mushrooms only illuminate so much
  18. Lupowop

    What was your first videogame?

    @hallie HA! I was just about to say the same thing! Pong was 1st game console my cousin had and 1st console game I ever played... My first "computer" was the Commodore 64 and then I got an Atari 2600. I vaguely remember playing some hunted house text based game on a friend's Apple when they first came out... remember loading up magnetic tapes on those old buggers??? And yes I Played the heck out of Bruce Lee on the C64... that was the only game we had if I remember correctly.
  19. @hallie, L, K, and J flip and rotate (not sure which ones do which atm) so ya you can flip logs vertical, you can rotate, flip, mirror all the pieces. It was an "aha!" moment for me... I have been building with the "littlest" pieces and you can get pretty darn intricate details with those. Still learning though so... not gunna post anything until I have something comparable to your place
  20. Ohhh I need to try G and RMB... Thanks!! JKL flip and rotate so you can place the wedge blocks upside down... takes building to a whole new level
  21. Lupowop

    Sailing the seas

    @Dustin Michael... so I tried this step by step and it does not work for me Perhaps your cheekyness has been patched?
  22. Lupowop

    Rucksacks??

    @vforventura I had totally forgotten about those because I keep those in storage whereas I carry the others around. I do have the glass ones as well. I can make the keyring as well but haven't bothered to make the locksmith bench yet as I am assuming that's for multiplayer primarily? If I need to make it for progression let me know and I'll work on that tonight Thanks for the reply!
  23. @hallie I'm trying to emulate some of your design elements in my build. My problem is I keep "squirreling".... "oh look what is that".... So have you found that chopping down tall trees with a saw yields more logs than with an axe? I was trying to test that last night but its so hard to replicate. I also discovered the J, K, and L keys... they have become my friends... as is "freeplacing". I too replant trees... have you found that they need to be a certain space apart for maximum growth? I'm trying to make a tree farm nearby my base but my tall trees don't seem to grow as tall as they were originally... maybe i gotta wait more?
  24. @Ane Awesome!! If you need help in Italian please feel free to hit me up
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