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Content Count
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Everything posted by bojo2736
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The door exploit was supposed to have been fixed. but you can't leave anything that has an action within view, chairs, ladders, bedrolls have all been used to gain entrance I had decent luck with using an airlock system, two doors with only two blocks space between. I have seen things which make me thing hacks exist, but no one has proven them.
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I would like to add: in an editor generated game, the game needs to put in all mining resources no matter what biome you choose. I generated a great arid map, I am going to have to figure out how to get the crucial elements in.
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I see those arches all the time.
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Excellent news, thank you devs!
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Awakening at the threat of life and a fed or wall clock
bojo2736 replied to bumaks's question in Suggestions & Feedback
If you type ~ it will toggle between information you can see. Upper right area can show you ingame time -
blocking of freely placed objects in private territory
bojo2736 replied to bumaks's question in Suggestions & Feedback
That's why free placing is a bad idea in MP. We need to have the ability to place and make unpickable inside our own barrier. -
I like mine better
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You have to admit, it's better than chisels.
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@RedEagle_P1. shows off the latest in ylands fashion.
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I saw a teapot recently I have never seen before.
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I was working on a future map for the P1 pve servers. I like to map them out using a separate save. In the past I would cut my character, goto the next island, paste her there, save, the go to the mplobby and map the island, repeat for all. This produces a populated map. It's tedious but it works. V11 i cant cut a human. The option is there, but it acts as copy. I can cut other items, and it works. Rocks, trees. I didnt try it on an animal. So I have to copy, delete original, and then follow the steps above. Sorry I didn't grab the logs at the time.
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It took most of the weekend... but P1 now has four server options. Thankyou @RedEagle_P1. and Nitrado! Search "P1" and join our discord !
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#teamgreanhairyhippiefairy
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That has changed. You turn walk on and off with INS now.
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RESOLVED [YLD-13475] Flying Critters
bojo2736 replied to bojo2736's question in Bugs & Technical Issues
output_log.txt output_log_clean.txt output_log_game.txt -
RESOLVED [YLD-13476] building a ship ..panels and blocks will not align correctly
bojo2736 replied to kimbuck's question in Bugs & Technical Issues
It also seems we can no longer place items on the upperdeck boat. We used to be able to place baskets for storage. -
Well I'm ready to fly, cannot wait for 0.11 airships
bojo2736 replied to Mr Uncle's topic in Community News
I want to fly in a balloon. -
Yesterday I found two pigs (not together) about halfway up a bamboo tree. The panthers, both the brown ones, where at the top of trees. I will make a topic if it's more than a one time anomoly.
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I would hate to have the "lesser" ones disappear. Prime example is the naming issue we are having in MP. I don't think it would get any attention because it only seems to effect those running multiple servers. Aka just P1 right now. We managed to find an issue that can now be addressed with MP 0.12. Another good example is the first person thing. Their raw numbers said it wasn't a big deal since most players didnt use it that much. But it is game breaking for some. It has made specifically sailing hard for me. And fine placemnet of objects. I don't think their raw numbers showed them that. And the numbers alone didn't suggest the compromise we will be getting.
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New building system 0.11 opinions and feedback
bojo2736 replied to Mantje100's question in Suggestions & Feedback
Building anything near a water has always been problematic for me. But it does seem as if the ships behave differently in shallow water (aka beside piers and shores.) Since the change of the water, I do see there is a difference between deep water and shore water. They are visually different pieces as the load in. I suspect this is the cause. I haven't built a ship yet, but I will work on it in deeper water, not right next to shore. -
Thanks for the update, @Aleš Ulm. Thank you for hearing us on the first person thing. It really is a game breaker for some. @RedEagle_P1. a vote system might feel more efficient, but it doesn't get at anything but the predecided parameters of whoever made the poll. Allowing for players to express why something does, or does not work is valuable. This is early access, and the whole point of early access is the information gained by players using the game out in the wild. One more specific thank you to the dev team. The bloody flying sharks seem to be a thing of the past. It is so satisfying to see the old ones fall back into the sea as you approach them. You don't even have to get very close. But it does seem like my pigs and panthers have learned how to climb trees.
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You can change your appearance. Go into the home (I think, I'm not in game at the moment.) There is an option in there to change appearance. I used to have the bouncy pigtails too. I didn't like the face so I changed everything.
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Hold the phone. This is a feature now?
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maybe there should be a sticky for gold rush parties, instead of being buried in a large topic...
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My server is sitting at 27.22 mb. Before the update, it would be unplayable at this size. It is still going, with the occasional glitch, but so far I can live with it. Excellent news.