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Everything posted by bojo2736
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RESOLVED [YLD-13448] Multiplayer maps not remaining in active games window
bojo2736 replied to MyPa553ng3r's question in Bugs & Technical Issues
I was having this issue as well, thought I was losing my mind. I realize the two are not mutually exclusive. I **think** what is happening is that the base file has the same name, I did not reinvent the wheel. I'd like not to have to reinvent the wheel, but it's looking like I will have to, at least until MP fix in 12. Thanks Devs. -
New building system 0.11 opinions and feedback
bojo2736 replied to Mantje100's question in Suggestions & Feedback
Thanks @Fompster_P1 I have much to learn here. I'm not sure I described it right. I don't know if I'm looking for free placement. To me that means what we do with E? -
New building system 0.11 opinions and feedback
bojo2736 replied to Mantje100's question in Suggestions & Feedback
Still learning it. Where did they put the swivel options? I used to use hold H to tweak placement of items like chairs to give them a bit of off grid placement. How is that done now? -
You're not wrong. I was thinking of a cleanup option for those who cherry pick what they want and leave the barks laying around everywhere.
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I agree with most of those.
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As a follow up question. Is there a way that I don't know to change the bright or dim on the lanterns and crystals? I have only been able to manipulate this using other materials. Example, painting a lantern white increases its brightness. Embedding light sources inside of blocks of other material can be used to create dimmer ir brighter results. Brightest is multiple ylandium crystals in marble are super bright. Glow mushrooms in furniture items can make a very soft glow.
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RESOLVED Grid alignment problem with blueprint
bojo2736 replied to Christal's question in Bugs & Technical Issues
It would be nice to have an option to snap to the grid. I often use blueprint as a place to start and then build from there. -
List items: Ice blocks
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Thank you @Ane.
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Add stacking and a destroy option and I am on board.
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I would like to put in a plug here for Nitrado. I have been using it for about 4 months and recently resubbed for a year. I have a small 4 slot server, and it was really inexpensive. What I really like about Nitrado is that they are pretty idiot friendly. I don't know anything about setting up a server, but I have been able to successfully host two different games.
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I remember the glory days of an unmoderated server...
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I have a four slot server hosting Portal Knights. Let me know if you want to join.
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Let's discuss this on discord.
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Petition to re-add first person view
bojo2736 replied to RedEagle_P1.'s question in Suggestions & Feedback
I am having issues sailing. The sails completely blind me. Can they be made to go transparent when they cross the camera view? -
@RedEagle_P1. hates me I did a quick check last night, that is us. Just us. A suggestion for when they return: make explore in both dedicated PVP and PVE. Both clearly labeled as such.
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I like it very much. But it is pretty easy to "win" even for me. The building is good in a cube sort of way, but I can't figure out how to put what you build into the game. I would say yes, it is worth buying. I would catch it on sale if you can. I still have it on my server if anyone wants to play in the MP environment.
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You Probably know this, but others might not. If you are trying to paint white, you have to prime with another color first. Unless this has been fixed in the update. Most wood blocks are this way and so are clay items.
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The armchair and ottoman are in cube, they are not in game. It would be great to be able to craft the. Also a matching sofa and loveseat would be awesome.
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RESOLVED [YLD-13344] logs drop in floor
bojo2736 replied to A3_Melle's question in Bugs & Technical Issues
Thank you @JgrPower. Please note stacking and take all will make this a really useful tool. It would also be nice to have a destroy option. I foresee a day when my map is drowning in bark pieces. -
Grouping is needed. But for me, so is size. Both in editor and ingame. It used to be in editor. It has not been in the game. I feel I need to clarify that I am not hating on the game. I love this game. I have over 2100 hours, most of it in the game, not the editor. I have spent most of it in the MP side, and a good deal of that out on the public servers. @kimbuck and I have spent a lot of time and effort in the official servers reaching out to help new players find others to play with. When @Baz Foobar closed his server, we built a really nice community on a public server. When PVE was introduced as an option, @RedEagle_P1. reached out to us to come to P1 as a place to build our community. I stepped up to administrate his server, and @kimbuck and @MyPa553ng3r_P1 have spent hours and hours making it into a thriving community for Ylands players. I say all this to let you know that we are not fly by night negative nellies. We want this game to be the great thing we know it can be. I have shared my thoughts because I want you to know the issues we are facing. I did not just read about the issues @Aleš Ulm and @Ane. My friends and myself have been experiencing them. @MyPa553ng3r_P1 who is not greatly active here, but is greatly active both in the game and in building assets is finding the game unplayable. He is struggling so much with the changes and the lack of communication, he is possibly leaving the game. My community is struggling. And this matters to me. There are things I like about this update. Firstly. OMG sky sharks fall back into the ocean when you move towards them. I think those were leftover prepatch sky sharks. I haven't had a chance to play extensively, but I am hopeful that you have tamed them. I personally have found the new grid snapping in build to be an improvement. I will note that it is because my building has always had issues with the front to back placement. I will get used to the guidelines, for now it is clunky. This does not negate the problems that my team has had. It only means that I have lived with building frustration for a very long time. It ain't a new thang to me. I like the water being turned off. I look forward to the day it is fixed. For now I appreciate that it will not break the ocean in my map when players oops the shore. I am looking forward to trying the new PVP stuff. The problem is, I have nowhere to do that with the official servers gone. I like being able to paint the vegetation. The options it opens up are pretty interesting. I love the new loading screen. And it seems faster. I love the new avatar options.
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RESOLVED [YLD-13344] logs drop in floor
bojo2736 replied to A3_Melle's question in Bugs & Technical Issues
In premise, I agree. But I won't use it in current state. It's just more clicks, not less. -
Significant work was done labeling the assets. But to what end? You unstacked the Roman Numeral blocks to label them separately. While you removed the size labels on blocks that we use all the time. SMH
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RESOLVED [YLD-13344] logs drop in floor
bojo2736 replied to A3_Melle's question in Bugs & Technical Issues
So help me out here. I can open the inventory, I can pick them up. But they aren't stacking. So by opening the inventory first, i am not gaining anything but a couple of extra clicks. Maybe "improvement" means something else in Czech. I dunno. -
We uploaded at less than 5 mb. We are at almost 22 mb in one day. I guess we will see if the game can handle the load. But from my understanding it's block intensive builds that will benefit from the performance enhancement. Not MP. So if we don't gain the benefit, my map will be dead before the weekend. With the closing of official servers, they are coming to us. Most lagged out at entry and didn't make it in. My map was littered with bodies. Yay.