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mid endian

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Everything posted by mid endian

  1. mid endian

    Need help with a buying script

    Think you'd have to dig through an array of player inventory that adds up the gold total.
  2. mid endian

    RESOLVED [YLD-11208] creator cube failure?

    Far as I know, the creator chive doesn't protect from drowning. Power helmet is required. I honestly thought that that was by design.
  3. mid endian

    Ylands - Change time of day in editor

    Scripted weather seems pretty buggy. Wasn't able to switch from a snowstorm to a clear Day by interacting with two separate objects. Using a delayed seems to work, but then it only works once and that's it.
  4. mid endian

    What's Wrong?

    We are also missing tools to help manage the servers. There is no god mode for the admins, no way to call up objects without need of a creator cube, not even a way to get a creator cube. If we are not able to edit exploration games once this is out of Early Access, we need these tools before that ever happens. Like, several patches ago.
  5. mid endian

    0.10 Editor Tutorial: Alternative Resource Gathering

    I like this idea. we take for granted ore deposits on numerous MMO games, but this does allow control of scarcity, and respawning of each resource. probably doable from an exploration map as well.
  6. mid endian

    Disable these in editor

    I want the ability to create and customize an exploration map in the editor. If we can't edit saves anymore, having all the features from exploration maps in a new would be more than enough for the editor.
  7. mid endian

    Editor not seeing files

    Would like to know as well. I had a customized exploration game I can't edit or clean up anymore.
  8. mid endian

    Editor not seeing files

    Think this was intentional from 9.0 patch.
  9. So basically, we're done being able to edit saves.
  10. Is steam cloud the culprit? I ask this cause I made the mistake of using the save folder to host dedicated game. It wasn't just the old saves that steam cloud brought back, but all the log files too. Caused the game to crash after quitting. Turn off cloud save and try again.
  11. mid endian

    One Key, Many Doors/Chests

    Okay, if the game can assign a key to a chest by its ID, why limit every chest to one? I don't know if this is temporary, but it is possible to have one key unlock several doors. Will this ever be a feature, and if not, why?
  12. mid endian

    One Key, Many Doors/Chests

    Perhaps when we can mod the game. Making a strong room inside the player generator can keep everything down to one key. Or none. Hammer makes the ultimate key
  13. mid endian

    One Key, Many Doors/Chests

    I was referring to normal play without use of the editor. Each key can only be assigned to one door or chest. When the devs lock the editor from existing saves, we're stuck in standard exploration maps with one key one lockable rule. My questions are, why and can't we use the same key on several items? I'm not following the logic here other than to force keys as a management nightmare the more lockable we have.
  14. mid endian

    Making a new exploration map-type.

    Wish we had an option 3: exploration map we can setup in editor, then modify it before playing. We used to be able to set up anti griefinglogics before those got pulled from game saves.
  15. mid endian

    a couple map-related thoughts

    I'm just waiting for the ability to take notes on maps. Hopefully we get to personalize them by next major patch. Also think the creation of a map shouldn't break the writing utensil, cause we still need to make notes.
  16. mid endian

    Combination Locks work better than Keys, get rid of keys

    Workstations and boaty parts, seems to be it for combo locks. I do think doors and chests should also have combo locks available, though I still like the ease of use with keys.
  17. mid endian

    Dev Diary #33

    Another reason to make a forum account is if you want to test out and use dedicated server. Still buggy, but usable.
  18. mid endian

    What can you pick up after placing your barrier?

    You'd be better off using barrier on that smiling cube there's several generators there and you can get ylandiam fast.
  19. mid endian

    They never grow up....

    Thought of a variation of locking someone out after they leave. Lock them in instead, if they have no items they will not be able to get themselves out. Basically, imprison the griefer.
  20. mid endian

    Is this for real?! Ylands Android game

    Yeah, I heard of the game being brought to mobile, but from Bohemia Interactive, not another company.
  21. mid endian

    white pigment crafting

    Isn't blue pigment more rare to craft, with the higher need for shells?
  22. Find out if there is a change after relogging. Makes me think of crafting recipes that don't update until a relog or server reset. I'd test it myself, but don't get to work at home.
  23. mid endian

    Breeding

    Something like this could be achieved of game logics. Just not known exploration game because that's been disabled for game saves.
  24. Sleeping, seems to be the trigger.
  25. Does make more work for server admins. Currently we have to manually edit in resources that get striped away. I've encountered griefers that'll try to destroy an entire crop so other players can't get it on an island. If we had more tools to work with there'd be other options. I know the devs are aware of clever use of logics by server admins to reduce griefing and automatic respawning of resources and animals. In a single hotfix, the devs took that from us for exploration servers.
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