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Everything posted by TheClockArm
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I would argue that if you submit your color crayon scribble, the person who created the Sistine Chapel would give you advice on how to improve and submit something progressively better the next time, and the next time, until eventually you achieve or surpass the level you once thought unattainable. The atmosphere we want to create is entirely constructive and there isn't necessarily a downside to submitting your work. I am the first to admit that my work is NOT the best, but I can say with absolute certainty that looking at other people's work and having them critique my own increased my proficiency immensely. My point being, there are only good things to come from submitting your work, and you won't be discouraged from submitting your work because it's bad. We all started somewhere
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One of the good things about this building competition is that it is a friendly competition which takes place in a small community. People are encouraged to submit their work, not to try and win, but to display their interpretation of the theme and receive constructive feedback regarding their creation. You may not win the overall competition the first time around but you still receive attention and feedback from everyone involved in the competition, whether it be the other people who submitted work, or people just observing the competition. Using that feedback, one would hope to improve their building skill. The intention was never to try and get only the best builders to submit their work but to try and get as much of the community as possible involved in the event. That being said, I have also been considering the idea of having categories that are scored separately which contribute to an overall score. This means that raw building skill wouldn't get you all the way, and even if you are not the best builder, you can still exceed in other categories. Categories such as Originality/Uniqueness and Aesthetics could exist (along with technical skill) which give chances to people with less experience with the actual building mechanics in Ylands. This, however, is a bit complicated and would probably appear in a later iteration of the event. All that being said, the point isn't to win- it's to have fun. Everyone, no matter what skill level, is encouraged to submit and participate in giving feedback to other submissions. I am going to be working with @Miguel Preguisa to hopefully formulate a fair system in which everyone can participate and have fun. When the competition is being released all the details will be found in the forum post.
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@Miguel Preguisa I was also going to start one, want to DM me and see if we can work together on formatting, theme, etc in order to try and keep some level of consistency?
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What section of the forums do you think we could start this under, and also- how would people sign up?
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We could do forum based voting?
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One thing we have to think about is what happens when there is a tie. Any suggestions for that? Dual 1st place winners? Sudden Death Challenge? Or a re-vote via Poll?
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Well done with the new music. That being said, as stated above, there is no reason not to incorporate the old classic Ylands track back into the game. Maybe added into the idle/ambient library of sounds? Looking forward to 0.9
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Looks like a chilly place to live
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How do you get the water so flat?!?!?!?!?!? (very nice )
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RESOLVED [YLD-8856] Craftsman Potion
TheClockArm replied to TheSparkPlug's question in Bugs & Technical Issues
Personally, I am of the opinion that crafting in its entirety needs a rework. You spend the same amount of time crafting yarn as you do a chest plate of armor or whathaveyou. 1-minute craft-times across the board makes it easier for the game itself to be playable in its early stages- but if the developers are seriously delving into reworking the crafting system I think they should address more than just craftsman potions. As opposed to the potion reducing crafting times to set amounts of time- I think it should reduce crafting time to 25% to 50% of its original crafting time. As for the crafting times themselves, 1 minute seems vastly excessive for some items, and too short for others. In my personal opinion, the crafting times of items should be on a gradient from around 10sec to 3min, depending on the item. I think this would reduce the 'grind' for the smallest and simplest of items which you have more than enough resources for, but aren't willing to sit there for a long time grinding small items. That being said, I would be willing to sit there for a minute or two in order to craft a gun, or an advanced piece of armor, etc... I don't know. Just a thought -
A day with nothing to do, Ylands and a box of matches
TheClockArm replied to Spyler.X's topic in Community News
Dear lord... How long did that take? -
So, there weren't a lot of magic blossoms around and I didn't feel like going out super far for them so I decided to make a concentrated source of them. That being said, the project kind of evolved into this... I feel as if it isn't finished but I can't exactly pinpoint what I should add to it to make it feel more complete. Let me know what you think, and your suggestions would be greatly appreciated! You can now pick up a version of this asset for your own world here: https://ylands.net/asset/295 P.S. Thank you @renderin for providing the inspiration for the flower decoration. I drew from your larger-scale homestead garden to accent my own piece, I admire your work
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@Velocifer https://ylands.net/asset/295 Lmk if that works
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Wow! Me las gusta muchisimo! Estoy tratando de crear mis propias, y voy a usar las tuyas para inspiración (Wow! I like it a lot! I'm trying to create my own, and I'm going to use yours for inspiration :) ) (Para hacer pregunta, como lo hiciste el agua tan plano! Cada vez que trato de creatar agua donde no existía, no sirve y no se ve bien?) (To ask a question, how did you make the water so flat! Every time I try to create water where it didn't previously exist, It doesn't work and it doesn't look good?)
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Sure thing, just have to figure out how to do it first since I have never published anything to the workshop (F.Y.I I enjoyed making this to the extent that I might make a few more in the series of natural resource sites )
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Dwarfs anything I could have built on a ship! Very well done!
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I usually lean towards the stone & log building as opposed to the bamboo style, but you have opened the door to a number of possibilities that I hadn't even realized existed, well done!
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Don't think he takes coyns as currency
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My WIP Cabin
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I am also pretty sure that my steam is connected to my account, and I don't have a badge?... Every time I click on account it takes me to my bohemia account which I logged into with steam... http://steamcommunity.com/id/TheClockArm
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Just made my first 'real' cabin. Would love any suggestions/opinions [Edit 1 & 1.5]: Fixed Doorframe so the nonsymmetrical attributes are not highlighted Beautified fireplace fuel & structure [Edit 2]: Added Farm Added workshop, still WIP
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Best method for destroying stone after solidification?
TheClockArm posted a topic in General Discussion
Is there a tool or method for demolishing stone blocks quickly? As of now, it takes ages for anything I try, and it discourages me from building in stone in fear that I might want to change the build later. Advice? -
I recently figured this out, however, the additem command would still be more efficient and useful.
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Best method for destroying stone after solidification?
TheClockArm replied to TheClockArm's topic in General Discussion
Ooh, interesting idea. I'll try it out -
Best method for destroying stone after solidification?
TheClockArm replied to TheClockArm's topic in General Discussion
[Disregard this post please, sorry]