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Everything posted by Myrik Greene
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Just in case someone else is looking for this information: yes, it is possible. More info is at the Sneak Peek you have just mentioned.
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That would make sense, would not it, to need to take care of safety before you go to sleep in a dangerous place?
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Well, be happy as you never now but one day in future, these mutants may get out of caves every night to get some.... (but I do not think it should be the case yet).
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RESOLVED Multiplayer re-hosting problem
Myrik Greene replied to Alex Dyre's question in Bugs & Technical Issues
Perhaps what you want to do is to go to CONTINUE from the main menu, select your game in progress, start it, go to pause screen -> CONFIGURE -> GAME and let other people to join your game? In any case, the flow of MULTIPLAYER dialogue certainly needs to improve as it is not very intuitive atm. -
Thank you, some interesting ideas. Dedicated hosts are already available, still many issues and limitations, but we need feedback to it.
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Made a short video from my first playthrough. Ended up reading a book, sorry
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Nice. And congratulations on the very first user made game released for Ylands EVER
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Feedback with kindergartener
Myrik Greene replied to Nathan Fetsch's question in Suggestions & Feedback
Great, thank you so much. It is always encouraging to get this type of feedback. This was really our dream with Ylands to make a game parents could play with their kids And to make it even better, we do hope to keep adding features so that the game would grow together with kids and they may eventually find even more advanced topics to learn as they grow. I guess we are somehow influenced by our famous fellow national https://en.wikipedia.org/wiki/John_Amos_Comenius- 1 reply
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You need to use the little icon at the bottom right corner of your editor to create the packed file for the export. It is stored to Documents\Ylands\Share\Compositions But yes, it is not very intuitive way I would say
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I guess we will have to wait. But hopefully, there will be some nice news at E3, who knows?
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Have you tried J, K, L keys when you are placing building blocks?
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Not only that, you should be able to open any game in the editor a further tweek it with some advanced options. Here is how to do it starting in the main menu: EDITOR FILE -> OPEN toggle SCENARIOS to GAMES at the bottom of the file selection dialogue. And voila, you are free to edit any of your savegames. The Editor offers a lot more than the creative mode, few videos about it:
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DEV ANSWER Adjusting Explore scenario
Myrik Greene replied to Miguel Preguisa's question in Suggestions & Feedback
I suggest not to ask for the name everytime I start the game. Instead, letting users to rename any game from any scenario in the scenario / save game area would be great way to allow this (and more). -
Most likely the problem is that you would need some ports open on you firewall/router in order for your game to be visible to others... This is why until there are dedicated remote servers, multiplayer experience will be quite limited (in practical terms LAN only for most of people).
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Great to see it fixed Just a small suggestion but would not it make sense to make it possible to simply send the log via the in-game feedback dialogue Have Your Say?
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RESOLVED Character presets
Myrik Greene replied to Miguel Preguisa's question in Suggestions & Feedback
How about if the game remembers the last used character and defaults to its settings everytime in the Create New Character dialogue ? -
DEV ANSWER Borderless window
Myrik Greene replied to MyMumIsAstronaut's question in Suggestions & Feedback
You can configure the resolution of your window to fullscreen resolution that gets you very close to maximized window mode. Note that resolution in the window and fullscreen modes are configured independently. I hope it helps. But yes, it would be best if the window can be maximized and resized and it is something we need to address. We are aware that borderless window mode is also very useful.