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Found 45 results

  1. Hello, I noticed, that player´s are often saying - game is little bit complicated. I was thinking how to simplified something and here is my first idea. This game have so much great item´s to craft, but if you want make (for example) 10 item´s, it´s sometime´s hard to remember all item´s which are needed. I lend you´r PIN from messages, and put it into window´s with item´s. (all engine´s, left corner) When you want craft it, just click on pin, to save recipe. Recipe will appear on orange line - miniature and pin will change color to red. When you choose all what you need (I make just 3 item´s for show you) you can go into container´s and start collecting item´s. When you forgot, what to take, just put cursor (no click) on recipe miniature and it wil scroll you list of required item´s. After you put cursor away, list will dissapear. (sorry, I haven´t cursor on image here) When you have all, miniature will be colourfull like in crafting and you can unpin it or leave it if you use it frequently. Great will be, when you will need just click on miniature and it will open window with recipe in crafting - becouse you spend time with searching recipe´s first time. What do you think?
  2. (I failed to notice the recipe that lets you craft 1 cloth for 2 wool. Which amounts to 9 cotton/flax mix saved, oops. Please disregard the following haha) Currently, it takes approx sub 2 seconds to plant and harvest cotton/flax (without travel time). It can be done en masse, which means returns are nearly exponential. It takes about 3ish seconds to harvest a single wool from sheep. This doesn't account for actually going to the sheep and attempting to connect in order to line up the tool tip with the shears, which are needed to craft beforehand. Once that is all said and done, you only get a single wool from a sheep. It takes two cotton/flax/wool in order to spool a single yarn. Which means, inherently, you're putting in tons more effort into wool for significant, almost unbelievably poor gains in comparison to the plant options. I propose an increase in order to balance out this. A 1-10 wool/yarn would be a great starting point. Considering how many sheep you'll likely have, maybe a herd of 10ish, that means at the end of a days work, you'd end up with 100 yarn, or 33 cloth. Which is about what you'd get from a day planting and harvesting. Cost for time and effort would be balanced. Thoughts?
  3. spatz_428

    New Machine- Wood Mill

    I would like to see a wood mill machine to make wood materials (i.e. planks, beams, etc) faster from logs, rather than manual cutting with iron saw.
  4. Deadeye_Rob

    Craftable, writable Books

    Hi guys, just a quick one. I enjoy filling the shelves of my house with books and writing notes on my adventures. Ive been wondering for a while; Why can't we craft and write our own books? This would be a lovely addition to Explore mode and a fantastic feature when crafting custom games on Editor. Written Books have proven very successful on Minecraft Servers. They've been used as Infomation Packs for new players, Background Lore for RPG based games as well as a load of other things! It shouldn't be too difficult to craft them, a stack of paper pages and maybe a scrap of leather for the cover? From a Dev point of view, this suggestion shouldn't be too hard to implement as the models are already present in the game. let me know what you think guys! ? Rob
  5. No matter how much I play and get to know the game, it's very hard to decide which item I want to craft from the crafting menu. That's because the only information the crafting menu gives you is what it looks like and how many it crafts. The problem is that it's hard to tell the difference between each item in the crafting menu. I'm sure you can come up with better ideas but here are some ideas that I have: - You could be able to click on each building block (before you craft it) and spin it to see exactly what it looks like - From the crafting menu, it would help if there were an indicator on each block to show if you've got any in your inventory. Maybe it shows the count in your inventory? - It would also be helpful to show the size of each item before you craft it. - From your inventory you should be able to click on a building block and there could be a "Craft More" button so you don't even have to go to the crafting screen
  6. Chromedome2

    Higher stack Counts for Cloth

    Since the addition of Ylands latest features like Compositions and Blueprints players like myself have been able to create some amazing new content for the game! Like the Beach Sets [pictured below] which were but the simplest things to create using only a few awning blocks, a pole and a sleeping mat they didn't require much and so gathering and storing the materials to build them was no big deal. But then we get to the more elaborate creations like this pricy new Hot Air Balloon [also pictured below] which costs a whopping 13,000 + Cloth and other various materials to construct. Gathering that much fiber alone to make the Cloth is labor intensive but it can be done! The real problem is in the handling of the cloth; Cloth only stacks up to 10 per slot and even the largest storage container only has 18 slots...And if you do the math that means I'd need no fewer than 722 Storage Chests just to store the Cloth alone, nevermind the other various materials ...for that one balloon. With the Flying platform, I intend to build as many a 7 of these beauties from blueprints in the air and create a static "Hot Air Balloon Race" experience. That's a lot of Cloth! Not all the balloons are that expensive but to make my point we need higher stack counts just to prepare for such incredible undertakings! I for one, do not intend on running around all up and down to build these things. The ideal way to do it is to prepare and store the materials ahead of time and then dump them all into the Blueprint machine when you're finally ready. God forbid that we don't have higher stack counts when it's time for me to build the Zepplin!
  7. Hi, i have an issue with the crafting recipes in the crafting menu. Whenever i start a game and progress far enought, my game is freeting when opening the crafting menu oder scolling down in the crafting menu (depends on how much posible recipes i have in the menu) now i startet a game wirth only a very few ressources so far and the game is freezing when i try to open the crafting menu. All was good, as long as i had no lether in the inventory. With the lether in the inventory, my game is freezing again. i have a sceenshot (a very bad, i know, but i reacted to slow for a better one). The screenshot shows all the materials ia had. Without the lether, i could open the crafting menu and do whatever i wanted to do. There need to be a corrupted recipe, which needs lether. Please let me know, if you need any more Infomation about it. I realy want to get this fixed. I realy enjoy the game so far, but can't play it for long and can't realy begin to build much. Best regards Florian Lemmer PS.: I had an issue with the forum here the last time and sent you and email. Sorry for that. But now i am trieing to go the right way.
  8. Can a filter be added to the game for Workstations/Crafting tables/Smelter/etc. for the "Crafting" menu? So when we want a specific table sometimes one may forget the name of that specific table or don't know if it he/she can build it yet, so maybe adding that could help on the quick search of it.
  9. Hi All, Something I really wish there was, especially with how many options there are, is to be able to hide certain item trees when in the crafting general menu. For example, with how much clothing, rugs, clay pots, etc there are, I would really like to be able to filter out items I know I personally will not make. I imagine it as the last little button along the top or bottom of the crafting general menu, a sort of "Hidden Items" tab that would allow you to hide/unhide things from the crafting. See photo for what I'm talking about. I only suggest this because with how many new items get unlocked with each new item found, I like browsing from time to time to see what's new for me to make, but it's hard to find things when sifting through 100 different clothing items that I have no interest in making, since I already have armor on.
  10. One of my highest frustrations is that when you're crafting anything (food in the stove, anything in the forge, etc.) you can only do the 9 at a time. I wish there was a way to do stacks of crafting (like stacks of 10 or 25 glass in the kiln, stacks of ingots, etc) to make the process a little less babied. Even if stacks of 5 took 5 minutes, stacks of 10 10 minutes, that would be a major improvement. I say this because so many times I've terraformed or mined out an entire ore vein, only to come back to the forge and kiln and sit there, bored brainless, as the one-minute timer ticks over and over again. At least with stacks of 10, I could drop it and leave and come back. The upgradeable idea comes in for example, if higher quality crafting places (campfire -> cooking pot -> stove as I've seen in some games) have higher stack abilities, faster crafting, higher quality crafting, etc. Just another thought along the same lines!
  11. steam-76561198039005437

    Make stepstones craftable

    A minor suggestion: The game has 3 variants of step-stones, all of whom can't be crafted in exploration mode: They look great though, and come in really handy when building outside. A simple crafting recipe, e.g. making them from stone chunks with a hammer and chisel, and the possibility to switch between the 3 variants, like possible with other items, would be awesome
  12. CHYPE

    How to craft ...

    Hi guys, I would like to ask if there is a way how to currently craft: 1) flags like on the enclosed picture 2) an armchair 3) iron shackles
  13. i just wanna ask if is possible to make all objects re-pickable at any moment? and can we respawn in the last bed where we slept? instead of the first island...
  14. How about a craftable buoy that we can place in the water to mark shallow reef in areas we frequent with our ships and boats. I think about this a lot when I am headed back from adventuring and avoiding the same areas.
  15. Two Sandstone Medium Ramp blocks require the iron chisel as a material rather than a tool. The entire iron chisel is used to create a single Medium Sandstone ramp Block. There are two recipes this occurs for as far as I can tell, The plain Sandstone ramp and the convex corner ramp block. Both are medium recipes.
  16. In the inventory you can tell if a block is small (1x1x1) or Medium (2x2x2) By a S or a M in the bottom right hand corner of the slot. This does not appear in the crafting interface and so there is not way to tell if you are crafting a medium or a small version of the block. Also names are vague all plain sandstone blocks are called "Sandstone Block" and all decorated sandstone blocks are called "Decorated Sandstone Block" It doesn't matter if they are a convex decorated medium ramp or a small plain ramp its all "Sandstone Block" or "Decorated Sandstone Block"
  17. As the title states, I believe the item labelled "wooden desk" -- which is a crafted 2x3 block of wood 1 tile thick -- is a typo and that actually a "wooden deck" is intended. This may seem a minor issue that has flown under the radar, but these wood pieces are among the most-used building items and mislabeling this piece will doubtless confuse a number of new players -- it certainly gave me pause when building for the first time.
  18. Serina Danae Brown

    Oriental

    Just wondering where to find oriental stuff.. I've been playing this since it released on steam and I love it so much! I found out right away that there are oriental items! I've already made oriental chests plenty of times. But I don't know how to make anything else oriental. On top of that, I'm not sure if any oriental structures spawn... I've never found anything anywhere! Are there oriental structures you can stumble across? Will my oriental dreams ever come true? Hmmmm...
  19. Hello again! Encountered a bug I havn't seen before. This occurs on OFFICIAL EXPLORE PA 15. I am trying to craft a Guardian Helmet. It appears in the crafting menu as craftable. I have all the ingredients. When I click to craft I get the "FAILED" message. I tried reloading the game, reloading Steam, loading another Yland and coming back to this one - nothing worked. This same server occasionally blocks me out of the crafting menu. When I click the tab it does not switch, and clicking the "O" hotkey does nothing. When this happens, reloading the server fixes this issue, but the Guardian Helmet remains uncraftable. Attached are my output files and DXDIAG report. Thanks! DxDiag Ylands.txt output_log.txt output_log_clean.txt
  20. This bug is still happening even after the update. It keeps happening a lot to me. I have to log out and log in every time this happen, it's annoying as hell. I can't move the bugged item and can't move other items to it's place
  21. Jamie McLaughlin

    Crafting/Inventory

    Hi I have just starting playing the game and just to say that for an early access game there is a lot of content and so much to do. I was wondering if it was possible that withing the crafting and inventory system tabs that there are sub tabs for metal, wood, cloth, leather and so on to be able to narrow down the assets. Thank you
  22. I listed them in order of prioritization and importance. 1. Hints / Tutorials / Tips. (Not to many, as finding things out on your own is half the fun.) -How to find Ylands. So someone doesn't sail in open ocean for hours wondering if they are unlucky or just sailing into nothingness. -Key crafting Items tab needs to be pointed out. 2.Crafting Menu. Adding a tab for most recently gained recipes would be extremely helpful. 3.More Clay deposits. 4. Ships. Add a Cargo hold to the large ship. Add a life raft or boat that you can craft and place on the ship. So you can sail to shore. 5. Add a rope that you can climb up or down. 6. Abandoned towns with loot and such. 7. Boss monsters in caves. I haven't fully explored a cave yet, so not sure if there is any, but if not there should be. 8. NPCs
  23. Maxime Gaillard

    RESOLVED Loosing warhammer

    Bonjour Ane, Could the warhammer not be considered by the game as "any hammer" and used out when crafting a repair kit or so. I lost mine two times before I guessed what happened.
  24. Hi there, This isn't necessarily a bug but maybe something that was just overlooked when the Herb Bags were introduced. When you go to craft at the Alchemy Station, and you have your plant material stored in a Herb Bag, it will show you have the plant material available to use but when you press the Craft button it won't craft the potion. Once you remove the plant material from the Herb Bag and have it in your normal inventory space it works just fine as it should. On a side note, items won't stack automatically within the new containers when you drag and drop them in from within the inventory. Instead they take up another slot as a separate stack. It would be good if they automatically stacked.
  25. Well some friends and me are playing but when the host shutdown the server then anyone can open the menus of inventory o crafting, I hope that have any solution for this issue. There is the outputs files if you need it. output_log_clean.txt output_log.txt
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