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Everything posted by Whane The Whip
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What building material do you build most with and why
Whane The Whip replied to Silwercastle's topic in General Discussion
Stone with wood trimming. My first "shack" was bamboo but I quickly decided that I'm not a fan of the bamboo look. -
@LunaPlaysOne thing that I have done in the past, when sending a take down notice, is to include a bill. Anyone that has disregarded your protection or usage rights is financially liable to you. Removing your works from their site will not absolve them from their financial obligation, they still owe you for the period of time that they were publishing your works. But sometimes offering to waive your usage fee if they remove your stuff now (14 days is way too generous imo), helps with the push. However, in order to do this, you must set a reasonable fee and if it comes down to challenging your fee, you must be able to show that your fee is reasonable. @DesignatedDrinker the public status of intellectual property has no bearing on it's protection. All original works are automatically protected for... I think 80 years now after the death of the author (In the U.S.) or something like that. I know that modern day copyright law has extended the older protection. For example, if you take a photo of a cloud, no one can use that image unless they get your permission and there are several ways that you can grant that permission. But the default position it that you will own any and all of your own original creative works, regardless of how they are presented, or regardless of how visible those works are.
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A list of ongoing suggestions & Bugs
Whane The Whip replied to Whane The Whip's question in Suggestions & Feedback
I Added two new suggestions to my list: 15. In the editor, add the ability to include the broken protection barrier to a player inventory. 16. In the editor, add an option next to the "pickable" option for "can't be destroyed". Atm, multiplayer survival games are limited to the randomly generated survival mode map. This is due to the fact that there is no option to add the protection barrier to a role inventory using the editor. The fact that the spawn point option is also not available when editing a survival based game state, further makes it more difficult to set up a nice server. For example, I found a great seed that places two large islands right next to each other with tons of interesting spots for users in MP to build. I can set the spawn point and even make a decent little spawn site for that and then use the game state for MP. However this is completely pointless with a public server since there is no option to include the broken PB too. To further facilitate a custom server, an option to lock items so that they can't be destroyed would be nice too. This will allow me to build a spawn that cannot be griefed by other players. There is already a tick for each item to disable making it pickable or not and adding another tick right next to it to disable "destroy" would be idea. These two things, would greatly enhance the ability for server owners to customize maps for multiplayer. I'm a little surprised that the broken PB isn't already in the editor since it's already an item and mechanic built into the game. -
This is probably obvious but I can't find a way to delete a scenario that I've created. I can remove a scenario from my list of games, but when I go back into the editor to work on a new project there is still a list of all of the other scenario's that I've created, how do I delete those?
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Map Editor Water & jump to a saved location
Whane The Whip replied to Designated Drinker's question in Suggestions & Feedback
That work-around is fine when working with small terraforming projects using the in-game tool. However, when working with larger edits this is way too time consuming and impractical. In the editor, it's true that water placed above sea level dissapears in-game but this also results in an uneven sea level. It just looks bad and also causes visual glitches. In one case, I removed an island and replaced it with water that I painstakingly worked hard to make as level as possible and there are still places where the water is too high. There are several water anomalies as a result of using the editor to work with water: 1. There are visible changes in the water levels. You can even get this by digging under water while playing survival. 2. Water that lays above the level that boats sail on. This means that if you enter that area in a boat, you will be under water, sailing along an invisible level of water that is under the visible water level. 3. Areas that appear to have no water and looks like dry land, but that you can sail across in a boat floating above the land because the game is convinced that there is water there, even though you can't see it. 4. Areas that appear to have no water like in #3, but in this case, the invisible water is not deep enough to accommodate the boat. If you jump off the boat, you can run on the land but you will see and hear splashing as if you were running through invisible water. In some cases you can swim on this invisible water making it look like you are swimming on land. All issues above are from using the editor water tool. In the editor I would expect a fill tool for water that will fill to the ocean level with a single click when selecting an empty area. -
How do I delete a Scenario from the editor?
Whane The Whip replied to Whane The Whip's topic in General Discussion
Thanks for that. I had looked in the game folder already but didn't see it. I didn't realize that there was also game save data buried in that /userdata folder. -
RESOLVED Bug: Protective Barrier does not protect from PvP while offline
Whane The Whip replied to Whane The Whip's question in Bugs & Technical Issues
I don't think it was you, the name was Nax, or something like that. After thinking more about this instance, it might be related to the bug of persistence in terms of being logged in. The PB only protects from damage while the user is offline, but if that bug is present, then the server thinks the user is logged in when they are not hence making them an easy target, one that does not fight back. I have also noticed that sometimes there is a huge delay between the time a user logs out, and the time the server sees them as logged out. Reference the steam post: I'm okay with PvP, though for PvP I'll play a game more tailored to it whereas with a game like YLands, I'm more interested in building. But next to a TK, what is described in that Steam post (spawn killing) is considered by many to be one of the most despicable forms of PvP and often exploited in newer games that have not yet developed a method to deal with it; because it is done only to troll. In this game specifically, it seems to take a long time to login to a multi-player server so spawn killing ruins the experience for the user since they have to wait twice as long (it's already long enough just once) to login since they login dead, and have to start a new character again. The message you send when spawn killing is "I don't want you here, don't even try to play". Logging in is so long that I often see people standing around at the spawn location in their tighty whites that gave up and quit thinking that their login session failed. For the PB to work, the login session bug needs to be fixed and the time it takes for the server to realize that the user has logged out needs to be as instantaneous as possible. For spawn killing, make it so that a user cannot be attacked until s/he moves after logging in would solve that problem.- 8 replies
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Very nice work. Thanks for posting. What about the horned helmet?
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RESOLVED Player with current account in session
Whane The Whip replied to FatDB's question in Bugs & Technical Issues
This just happened to me too so it's definitely not fixed and is a major deterrent from putting in any real effort into a multi-player server unless it's made clear by a server owner that the server is reset at least once a day, which I'm assuming will then convince the server that a player is no longer connected. -
A list of ongoing suggestions & Bugs
Whane The Whip replied to Whane The Whip's question in Suggestions & Feedback
And... if you decide to play multi-player then anyone can bug the water near your base and from what I can see, everyone likes to build on the shoreline. Regarding #6. I'm removing it because it just occurred to me that the reason we get the note again, is because I'm not respawning, but because I'm restarting with a "new character". -
Thanks @WijkagentAdrie, I used the editor because I had to remove an island as there doesn't seem to be an option to generate a world without at least one island. However I have also built the same boat in my survival world. The one main difference is that on my player world, I can't include the corn because planting a seed in a pot does not work when the pot is on a boat (the seed will not stick to the pot). On that note, there is an area in the scenario that has some water anomalies because I had to destroy an island and then cover the area with water and working with water in the editor is difficult. In the future I might update it to simply leave one island on the map but have the player start far removed from it then add some lore about "one remaining island left". A player could start a water base and make a map and then look for that island. But imo the fun is in building your own island, in my case I'm trying to build something similar to that trade hub in the movie Water World. If anyone has feedback about the starting supplies, or anything else, let me know. I've not played the game long enough yet to be familiar with what is needed to build from scratch. I know this can be improved though and as I do my own play-through I'm hoping to find ways of improving the scenario.
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Using the editor, I'm trying to create a world with water only except for a small island of about 100 feet in diamater. When generating a world I set "land count" to 1 (this is total number of islands generated right?) and size to 1 but this is still a huge island. Is there a way to generate a world with water only?
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Map Editor Water & jump to a saved location
Whane The Whip replied to Designated Drinker's question in Suggestions & Feedback
I have the same issue with editing water. Editing large chunks of an island to fill it in with water does not really work well. You can actually see levels of water when I try. Only some of the removed land gets filled in from the ocean and adding water with the terraform tool is real tricky. In one case there is water over the water level and if you're in a boat, the boat is completely submerged as your boat moves along another level of water under the upper level... almost like a submarine. If there is a trick with working with water, I hope someone will chime in.