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Whane The Whip

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Everything posted by Whane The Whip

  1. Whane The Whip

    My Catamaran MK III

    I'm glad you're up to the challenge. I forgot about the trick to plant at sea... I think I understand, so you planted a tree then used it to attach blocks and start a build? There is another way, clues in a screenshot at the workshop site. After playing it myself, I have a few revisions to make and I'm considering making is slightly easier by placing a block as a foundation from which to build at the 2nd boat site. I may also have to make that boat closer because it was pointed out to me that on medium settings it is not visible at the beginning and getting to that abandoned boat is critical to the challenge. Edit: I'm also thinking about changing the location so that it rains more (for bigger waves) to make it seem more daunting until you can get a build started.
  2. Whane The Whip

    Dying from Starvation while offline

    Also, you can log off while inside any active protective barrier, not just your own. I just tested this last night and this afternoon I'm still alive, fed, and with full health.
  3. Whane The Whip

    A list of ongoing suggestions & Bugs

    Adding three more: 17. It would be great if we could see latency to servers when browser the list of servers and by default, order the servers according to latency. Currently the default is by game name I think. Also ordering by the number of players does not seem to work. It's possible that it is ordering by the total number of players that have ever joined the server rather than the current number of players logged in. 18. In the editor, there is an option to edit the HP of items placed in the world. However this does not seem to function in-game. No matter what value I enter for HP, the default HP is registered in-game. You can test this on the lantern which can be broken with just a few bare hands hits, even if you give it 15000 HP which is the same HP as a ship, it will still break right away. 19. I wish we had the option to map our keyboard for emotes. The radial is nice for controllers, but I should be able to map a key to my keyboard too for a one-press function.
  4. Whane The Whip

    Suggestion: Hotkeys for emotes

    Yes this would be very nice. I find the radial too time consuming. Two (lay down and sit) are tied to F4 and F5 but there are plenty more that could be added by default, like wave for example. But this should be part of the customization options for keymapping.
  5. Whane The Whip

    Building size vs lag.

    I encounter lag when moving around and I believe it is a result of new items being loaded as I enter new areas, even if I've already been there. In MP lag is very bad and out of roughly 12 servers I've tried I found that 10 were unplayable (and I filter for my region). The two that I find playable have their own issues though, one of them (ylands99) gets reset every day so any progress you've made is lost and the other one (Ylandia) is not dedicated which is a shame because because that server performs very well, almost as good as in single player mode. One thing I have noticed with lag and MP is when logging in, anytime it took a very long time to login and I was patient enough to wait, there turned out to be a lot of players at the spawn location. Most of them gave up and aborted logging in but the system still registered them and since the same system takes a long time to show them logged out, half will be standing (logged in) while the other half will show has logged out (laying down or sitting - still not sure which one). But a high count of them at spawn can mean very long wait times. The last one I experienced this with was on the Naked and Afraid server. I wish we could see the latency when browser for servers. I also wish we had a forum for servers because in most cases, there is no way to communicate with the owner and I think chat is local only so people have to be near to see your chat.
  6. Whane The Whip

    How do i get Ylander badge ?

    I didn't even know there was a free version, I thought everyone had paid. But my account also will not connect so I gave up. On the ylands.net it works but my user name includes a long string of characters and when I click my profile to see if I can fix it I'm then directed to Bohemia which then informs me that my email is already in use. So between steam, ylands.com, ylands.net, and bohemia.net it's no wonder there are issues. It seems to me that in addition to steam, one other site could handle the needs of these other three. http://steamcommunity.com/id/whanethewhip
  7. Whane The Whip

    Dying from Starvation while offline

    It's not possible. I tried it already. You can in fact "place" the PB, but you cannot activate it.
  8. I've noticed that the starter islands in the Survival Scenario all seem to be quite small when compared to what is possible In creative or in the editor. I'm wondering if anyone has managed to get themselves a large starting island in Survival. While using the prop pack, I can circumvent most of my starter islands within 4 to 4.5 minutes. The largest island took me 5.25 minutes. The screenshots below show the difference on the map between the 4.5 island and the 5.25 island. Do you have a larger starter island? And would you be willing to share the .ylandsgame save file?
  9. Whane The Whip

    Dying from Starvation while offline

    Yeah this is an issue for me as I island hop looking for a place to call home. It will also be an issue for me after I find a place to settle because I don't want to be pinned down to one location. And in MP, a PB is neon sign that attracts griefers.
  10. Whane The Whip

    Content Theft

    Yup, that and the fact that there are only so many ways to say the same thing without invoking similar phrasing. I use copyscape and get a lot of matches simply due to one or two phrases that could have both been independently articulated without any intentional copying. This is so common that Google search algo's are used to cope with the use of the same phrases. But there is a big difference between using a source of information to author a different version, and a direct word for word data scrape of content that essentially duplicates a web page. One can be used to expand and improve upon an idea, concept, or presentation while the other is just pure laziness. Most people don't post content and yell "this is all mine", but when someone copies it all verbatim, it can become bothersome, and in some cases, costly.
  11. Whane The Whip

    Increase map size possible?

    I was just talking about that here:
  12. Whane The Whip

    Largest Starting Island? (Survival)

    That would be nice. I generated a map using the editor that was huge with lots of interconnecting islands that were nearly touching each each other. They were so large that without a map I was getting lost. I think that the "Survival" game is not a randomly generated world but a scenario pre-made and that the only random factor is the island you start out on. If this is correct then that island that @6Cowa6Bunga6 started with would be one of those islands (that's a decent size for the starter island). I think I read there were 16 of them. Look at the option we have to generate in the editor or with creative (the same options) yet with survival we don't get any of those options. I think we need to be able to generate survival worlds with options that we have to generate creative world. If they included the protective barrier in the editor, then we would be able to do just that... with the exception of having multiple biomes as mentioned by @mid endian. Just adding the PB to the editor would open so many doors for both survival and multiplayer dedicated. And I may be wrong but I think that the only thing that makes the creative worlds "creative" is that you start with those in-game tools. Destroy those items and you would have a survival world with your specs, except that you also don't get a PB with the creative world. It's the lack of PB in both creative and the editor that is holding me back from what I want to do.
  13. Whane The Whip

    Largest Starting Island? (Survival)

    Hmm, maybe. I did notice that a size 2 island generated in the editor is roughly twice as large as the survival starting island depending on the island count. I wish they would add the protective barrier to the editor then I could just generate the size I want and play it as a survival map.
  14. Whane The Whip

    What building material do you build most with and why

    Stone with wood trimming. My first "shack" was bamboo but I quickly decided that I'm not a fan of the bamboo look.
  15. Whane The Whip

    Content Theft

    @LunaPlaysOne thing that I have done in the past, when sending a take down notice, is to include a bill. Anyone that has disregarded your protection or usage rights is financially liable to you. Removing your works from their site will not absolve them from their financial obligation, they still owe you for the period of time that they were publishing your works. But sometimes offering to waive your usage fee if they remove your stuff now (14 days is way too generous imo), helps with the push. However, in order to do this, you must set a reasonable fee and if it comes down to challenging your fee, you must be able to show that your fee is reasonable. @DesignatedDrinker the public status of intellectual property has no bearing on it's protection. All original works are automatically protected for... I think 80 years now after the death of the author (In the U.S.) or something like that. I know that modern day copyright law has extended the older protection. For example, if you take a photo of a cloud, no one can use that image unless they get your permission and there are several ways that you can grant that permission. But the default position it that you will own any and all of your own original creative works, regardless of how they are presented, or regardless of how visible those works are.
  16. Whane The Whip

    A list of ongoing suggestions & Bugs

    I Added two new suggestions to my list: 15. In the editor, add the ability to include the broken protection barrier to a player inventory. 16. In the editor, add an option next to the "pickable" option for "can't be destroyed". Atm, multiplayer survival games are limited to the randomly generated survival mode map. This is due to the fact that there is no option to add the protection barrier to a role inventory using the editor. The fact that the spawn point option is also not available when editing a survival based game state, further makes it more difficult to set up a nice server. For example, I found a great seed that places two large islands right next to each other with tons of interesting spots for users in MP to build. I can set the spawn point and even make a decent little spawn site for that and then use the game state for MP. However this is completely pointless with a public server since there is no option to include the broken PB too. To further facilitate a custom server, an option to lock items so that they can't be destroyed would be nice too. This will allow me to build a spawn that cannot be griefed by other players. There is already a tick for each item to disable making it pickable or not and adding another tick right next to it to disable "destroy" would be idea. These two things, would greatly enhance the ability for server owners to customize maps for multiplayer. I'm a little surprised that the broken PB isn't already in the editor since it's already an item and mechanic built into the game.
  17. This is probably obvious but I can't find a way to delete a scenario that I've created. I can remove a scenario from my list of games, but when I go back into the editor to work on a new project there is still a list of all of the other scenario's that I've created, how do I delete those?
  18. Whane The Whip

    Map Editor Water & jump to a saved location

    That work-around is fine when working with small terraforming projects using the in-game tool. However, when working with larger edits this is way too time consuming and impractical. In the editor, it's true that water placed above sea level dissapears in-game but this also results in an uneven sea level. It just looks bad and also causes visual glitches. In one case, I removed an island and replaced it with water that I painstakingly worked hard to make as level as possible and there are still places where the water is too high. There are several water anomalies as a result of using the editor to work with water: 1. There are visible changes in the water levels. You can even get this by digging under water while playing survival. 2. Water that lays above the level that boats sail on. This means that if you enter that area in a boat, you will be under water, sailing along an invisible level of water that is under the visible water level. 3. Areas that appear to have no water and looks like dry land, but that you can sail across in a boat floating above the land because the game is convinced that there is water there, even though you can't see it. 4. Areas that appear to have no water like in #3, but in this case, the invisible water is not deep enough to accommodate the boat. If you jump off the boat, you can run on the land but you will see and hear splashing as if you were running through invisible water. In some cases you can swim on this invisible water making it look like you are swimming on land. All issues above are from using the editor water tool. In the editor I would expect a fill tool for water that will fill to the ocean level with a single click when selecting an empty area.
  19. Whane The Whip

    How do I delete a Scenario from the editor?

    Thanks for that. I had looked in the game folder already but didn't see it. I didn't realize that there was also game save data buried in that /userdata folder.
  20. I don't think it was you, the name was Nax, or something like that. After thinking more about this instance, it might be related to the bug of persistence in terms of being logged in. The PB only protects from damage while the user is offline, but if that bug is present, then the server thinks the user is logged in when they are not hence making them an easy target, one that does not fight back. I have also noticed that sometimes there is a huge delay between the time a user logs out, and the time the server sees them as logged out. Reference the steam post: I'm okay with PvP, though for PvP I'll play a game more tailored to it whereas with a game like YLands, I'm more interested in building. But next to a TK, what is described in that Steam post (spawn killing) is considered by many to be one of the most despicable forms of PvP and often exploited in newer games that have not yet developed a method to deal with it; because it is done only to troll. In this game specifically, it seems to take a long time to login to a multi-player server so spawn killing ruins the experience for the user since they have to wait twice as long (it's already long enough just once) to login since they login dead, and have to start a new character again. The message you send when spawn killing is "I don't want you here, don't even try to play". Logging in is so long that I often see people standing around at the spawn location in their tighty whites that gave up and quit thinking that their login session failed. For the PB to work, the login session bug needs to be fixed and the time it takes for the server to realize that the user has logged out needs to be as instantaneous as possible. For spawn killing, make it so that a user cannot be attacked until s/he moves after logging in would solve that problem.
  21. Whane The Whip

    ARMOR STATS AND TABLES

    Very nice work. Thanks for posting. What about the horned helmet?
  22. This just happened to me too so it's definitely not fixed and is a major deterrent from putting in any real effort into a multi-player server unless it's made clear by a server owner that the server is reset at least once a day, which I'm assuming will then convince the server that a player is no longer connected.
  23. Whane The Whip

    A list of ongoing suggestions & Bugs

    And... if you decide to play multi-player then anyone can bug the water near your base and from what I can see, everyone likes to build on the shoreline. Regarding #6. I'm removing it because it just occurred to me that the reason we get the note again, is because I'm not respawning, but because I'm restarting with a "new character".
  24. Whane The Whip

    My Catamaran MK III

    Thanks @WijkagentAdrie, I used the editor because I had to remove an island as there doesn't seem to be an option to generate a world without at least one island. However I have also built the same boat in my survival world. The one main difference is that on my player world, I can't include the corn because planting a seed in a pot does not work when the pot is on a boat (the seed will not stick to the pot). On that note, there is an area in the scenario that has some water anomalies because I had to destroy an island and then cover the area with water and working with water in the editor is difficult. In the future I might update it to simply leave one island on the map but have the player start far removed from it then add some lore about "one remaining island left". A player could start a water base and make a map and then look for that island. But imo the fun is in building your own island, in my case I'm trying to build something similar to that trade hub in the movie Water World. If anyone has feedback about the starting supplies, or anything else, let me know. I've not played the game long enough yet to be familiar with what is needed to build from scratch. I know this can be improved though and as I do my own play-through I'm hoping to find ways of improving the scenario.
  25. Using the editor, I'm trying to create a world with water only except for a small island of about 100 feet in diamater. When generating a world I set "land count" to 1 (this is total number of islands generated right?) and size to 1 but this is still a huge island. Is there a way to generate a world with water only?
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