A few months back, I downvoted a comment that this user posted that I thought was racial, off color, and non constructive. I'm sure he or she meant it as a joke.
Today, he or she scoured the forums downvoting everything he or she could find posted by me.
SyxtySyx replied to Aleš Ulm's topic in Dev Diaries
Seems to me that the Tall Coniferous trees when originally spawned don't show a name when targeted. Once chopped and replanted from the seeds, the tree once grown will now show it's name. I have also noticed that Palms don't show a name until they are fully matured.
I don't know squat about code or scripting, but I assume that there could possibly be script errors caused by incorrect entity tags.
It seems worse in MP, but I still notice a FPS hit in SP game.
I think the issues with the churches and some of the other generated structures has to due with clipping since I seem to spot flickering textures on a few of them which leads me to believe that there are overlapping objects and such.
SyxtySyx replied to TheClockArm's topic in Community News
The thing with beds is that if there isn't enough room to sit up before standing, it will pop you onto the roof or up on the next floor.
I havn't tried it in MP, but this bunk I made seems to put me up on-deck. I think right now it is still not a good idea to sleep on ships in MP.
I built this Mostly in the editor and then added it to an explorer map.
You can start a build in explorer and then access it in editor so you can build right on to your map or buildings and objects you have already built in survival mode.
It is really quite versatile what you can do, and it is not difficult to figure it all out with little or no instruction.
Most people don't want to even try the editor for fear of it being difficult to figure out, or the access to tools that make it easy to "cheat" feels like a "slippery slope" and may ruin the game for you if you don't form a strong boundary for your game style.
Personally, I like to play explorer maps and will edit some things if I want a certain look or function to a build that I can't achieve through standard game mechanics. It's also handy for locking down certain "free placed" items that you don't want to keep picking up accidentally.