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Everything posted by Aethelis
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sure. to the support email or with a support-ticket?
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glad you asked. i had the same issue. before it showed up in the essentials now it didnt. not sure but i'd say since 0.3 its not visible without searching.
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the item is either broken when i cracked the sphere open, or disappeared. what type of armor was in there?
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tough as nails
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do you have ice running in your veins, or did you just turn off the mic after the second hyena?
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thanks. i did look on top of the tower, now i'm going to look inside it.
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@miguel did you find something in that globe-chest in the tower (the one from melles pic)? i couldnt find a key so i broke it but there was nothing dropped.
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i have two pics now.. all three "veins" are rather high above the sealevel. i dug into almost black rock in the past, even if it looked almost like the first pic. the brownish sprinkles in the black are a best way to identivy coal imo.
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thought about the mushrooms too.. i'd like that. maybe a special growingitem is needed, like a log or hayblock or something. hmm.. crystals take a lot of time to grow.. but maybe there could be a way to turn normal animals into mutated ones.. then hunt them for the bones. not sure about the blueprints.. i'd like that too, even if its something smaller than a mechalodon. but i fear that my little hoarder-heart couldnt stand up to not having all of them
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hey, rolled some thought about different ships and hullshapes lately. most would be mostly cosmetic differences i guess, but there could be some differences in draft and such. and while i'm fine with whats available currently, i hope that there will be others in the future. two i'd like personaly a lot, would be a longship and trieme/galley styled hull, maybe even two sizes too. then there could be hulls of iron or steel, would be nice if those had a different shape too. secretly i hope for steampowered machines in the game and that could also be used well for ships, be they flying or normal wavebound ones
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didnt even think of that in the first place, and with Alesh' response it makes sense to not have interiors. out of curiosity, could there be something inbetween non-hollow hulls and full interiors? maybe just a small, open pit, where players could put a crate or two and place a floor and hatch over it themselfs? i'm a complete amateur to that 3d modeling stuff, so i cant really tell how time-consuming this would be would moders be able to alter the existing hulls in such a fashion? i just imagined, that it could be fun to have a shaft through the hull and cover the bottom with glas..
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afaik charcoal is for gunpowder and coal for steel. and i found it just once in all the games i started so far. so i cant say if the type of island is important. but as my new yland is rather steep, height might be.
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that would in most cases mean, that you are resurrected next to a hungry predator or a bloodthirsty goat.. not sure if i'd like that instead of the pikarillator i would vote for some sort of a flag, that can be carried around, and when placed on a island, resets the spawn point to that island.. or the flag. beaching a new island always has that great feeling about it, being able to ram your flag into the newfound soil is almost a must.. i'd be okay, if the ground has a requirement for the flag to be placeable. just a flat space or covered with some floorblocks (the later would make it easier to set a minimum space, e.g. 3x3 floorblocks), maybe even a specific kind of floorblock (the clay ones a quite easy to make, so maybe at least stone). also it should have a timer, until it can be picked up again. as an added bonus, it could show up on the map, and it should be customisable (like one of the flags is part of the recipe so you can choose how it looks) also, it would mean, that if you like to explore deepwater sites, you should place the flag on a nearby island first. and you should not die while your flag is in your inventory (mostly because i dont know what would happen then..) it isnt very important for me, to be able to place such a spawnpoint on a ship (i'd like the option to make another island my home), but i see why others would like that a lot. so maybe it has to be a large ship to handle this spawn-flag?
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totaly fine for me. just wanted to point it out for potential moders, i case they dont know with what to start once its enabled
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i think i have seen a post about this too, but kind of a dingy that can be deployed from a bigger ship, or tied to the back of the larger ships would be extremly handy... (and the bamboo population on my island would also appreciate this ) taking it a step further.. a mini-sub on a large ironclad ship for quick deepwater exploration would be sweet (or at least one of those early diving suits with a airpump on the ship)
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i had this too, but not as often as others. my conclusion was, that i was standing on or behind some stuff like gras tufts, withered shrubs and other such terrain. not 100% sure if this is the real issue, but now i extra check to stand as free as possible. atm i'm using the X-crossbow and it didnt happen around me, but some bolts got stuck in midair above a caveshroom or something.
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i started a new game a couple of days ago. not only, but also because i couldnt find coal. i started on a yland with oaks and conifers and a rather mountainous one. it has lots of coal veins on the surface, at least one of them paired with iron. i'll drop a closer pic later.
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hey, just been working in my garden (in yland..), and i noticed, that the sisalbushes are very, very slow to regrow. (like going to a different island, dying there, building a ship and stuff to go fetch the items lost, then explore another island, coming finaly back. planting and harvesting other stuff, building a new floor for the house - and still not having regrown sisal. the oak planted shortly after the first sisal gathering are tall okas now..) now i'm not a specialist on sisal but it seems a bit too long compared to other plants that produce the same resource.. or they dont regrow on a tropical island maybe?
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thought that too at first, but everything else did grow while i was away. and the ship building did take some time too.
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RESOLVED failing to board my ship
Aethelis replied to Aethelis's question in Bugs & Technical Issues
had this again yesterday. the ship jumped around when i removed some logs on the pier near to it and started moving backwards even while anchored (i built a new winch near the stern), after that i failed climbing it again. exiting to mainmenu and restarting the save fixed it this time. guess its time to craft a propeller pack and -
hey, after playing some more exploration mode, i collected a couple of questions (and no, not sulfur again, i finaly found some ). and feel free to pack recipe questions into a riddle.. i like those! - in the trailer i saw those birch trees on what looks like a non-arid yland. can i find these by exploring or not yet? - black panther hides... is there any use for those pelts (besides decorating my home)? cant make leather or anything else it seems. - steel! i tried realy hard to find out how to make it. i know how steel is made and i'm guessing that a game would probably use the open-hearth furnace way/recipe to do it. that would mean, that its limestone i'm missing... is there limestone? or is it something completly different? - i noticed, that the ground (dirt) color changes in areas i cut down the trees and/or gathered the plants. is this some sort of ecosystem or just a cosmetic thing? - is it intended, that papersheets made in the press does not stack? i remember the paper from dismantled books does.. the last isnt a proper question, more like a suggestion maybe.. if i'm missing a recipe here, enlighten me. the sea urchin spines.. maybe we could combine them with cotton (and maybe even toadstool) into blowgun darts. and craft a blowgun from bamboo or a pole.. thanks!
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the area i run the test for desertification is still green.. maybe it had something to do with the angle the light hit the ground. not really changed as far as i can tell. i'll keep watching it. but another couple of questions arose: - the puma hide also seems to be broken, i cant use it in the tanning rack. - wanted to ask if i maybe miss something about climazones. i really would like the option to start on a more temperate yland. i keep starting on arid/tropical ylands. once in a while on a yland with oaks and conifers. would be lovely to live near some birches tho - does anyone have a picture that shows how coal looks? - i have a few ylandium crystals now, but i'm hesitant to turn them into dust. do i need the whole crystal later (i have the ylandium torch recipe so far), or is it mainly the dust i need? thanks
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okay, thanks. but as this is a suggestion tread, i should suggest now, i guess: what about another fishing tool? something that isnt in every other survival game.. a thrown net perhaps? or a cormorant, which had to be tamed first.. or a weir to catch crabs.. harpoon/fishingspear for underwater hunting (javelins would be great for hunting mammals too). and if there wil be more different fish to catch, display plaques would also be cool.
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sry for posting in a row, but i tried it real quick. is there a difference if the rod is crafted with bait or without? the later seems to work quite well.
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cool! thanks.